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null zone and ?the changer of ways?


hartnett

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i just need some clarification, me and one of my daemon playing friends got into a really big heated arguement about re-rolling invulnerables.

the changer of ways allows you to re-roll all failed invulnerables within 6" of the model i gathered and null zone allows you to make some one re-roll any passed invulnerables

 

i was there saying you aren't allowed to re-roll a re-roll EVER but he was going my re-roll is mine and that re-roll is yours allowing you to get a re-roll of a re-roll then i got confused :S

 

in the end we decided to ignore all of the re-rolls as we wud end up arguing again

 

can a re-roll belong to a person? which would allow you to re-roll re-rolls?? which would get annoying but i think that my mate only said that as it would mainly benefit me and he would lose his 333 point model but have a look at the rules for both abiliies and please can anybody clarify this :lol:

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My instinct would be to do it like this:

 

Demon rolls. If it fails, it rerolls. If it passes you force a reroll, result of that roll stands.

 

Demon rolls. It passes. His reroll is not needed. You force a reroll.

 

But, this is only my opinion, I can't prove out of the rules this is how it should be.

He can't re-roll again, but you can re-roll his dice. You aren't physically rolling the dice of course but it's the effect you created that forced it. Since he has already re-rolled, he can't re-roll it again.

 

So it goes like this-

He rolls for his save.

If he fails, he re-rolls it.

If he passes, you force him to re-roll it.

He can't re-roll it again as he has already re-rolled it due to his effect.

 

That's my understanding of the rules anyway, I could be wrong though since the rules really weren't written with each other in mind.

I would have said both "re-rolls" affect the first round of rolling. So those that are passed need to be re-rolled ('your' re-roll) and those that have failed need to be re-rolled ('his' re-roll). Hence the first round of rolling is effectively null and void, and the re-rolls cancel out without:

 

1) breaking the "no re-rolling re-rolls" rule, or

2) affecting the probability of passing in an unfair fashion (which you would get from placing one or the other re-rolls first).

BRB pg 2 "...no single dice can be re-rolled more than once regardless of the source of the re-roll."

 

If you have a rule that tells you to re-roll all passed saves and he has a rule that tells you to re-roll all failed saves you first roll all saves than regardless of what the results were you re-roll all the saves. Than because you can't re-roll a dice more than once you accept the second roll no matter what it is.

 

Since both sides forces rerolls, the sensible side seems to be that they cancel each other out.

No rerolls for anyone, the first result stands. You both gain and lose equally.

 

This is another option, but make sure to agree to it with your opponent before hand, otherwise you mignt get accused of cheating.

Unless I'm totally misstaken, rerolling both successes and failures cancels out each other, statistically speaking.

The model have an equal chance of passing the re-rolled save, since whatever result the first save is, it still gets rerolled.

So why bother rerolling?

In this case you either: A) play strictly by the rules

Roll an Inv save ,if it was passed the null field makes him re-roll, if he fails the changer makes him re-roll

So no matter what was rolled, he re-rolls and takes the result of the second roll.

:) make it fast and easy:

since the two powers basicly cancel each other just make one Inv. save roll with no re-rolls.

he has 1 3+ invulnerable

it would be worse for me to have them cancel out so ill have to say that he cant re-roll his re-rolls

 

I don't really think "it would be worse for me to have this reading of the rules" is a valid (or helpful) way to approach rules debates...

 

Anyway, as Cedric says, the probability of the rolls will be the same either way. Of course, you might find you have a lucky roll first time round and an unlucky roll second time, or vice versa. As long as you're consistent it should even out.

I'd just say they cancel each other out.

 

Which would be a house rule, not the rules. Is it really that impossible to pick up all the dice and roll them twice, only accepting the second result? I know I would if I rolled mostly failures the first time around; luckily, I'd be following the rules in doing so.

Yep, 10 saves for instance, roll all 10, dont bother looking at what they are, pick em all up and roll them a second time, this time its for real!

 

Or, simply roll one set if you and your opponent want to save time--but make sure you are clear with your opponent before you roll... cause after you roll its impossible to explain why you shouldnt reroll the 10 straight 6's for your saves cause the powers 'cancel each other out.'

Or, simply roll one set if you and your opponent want to save time--but make sure you are clear with your opponent before you roll... cause after you roll its impossible to explain why you shouldnt reroll the 10 straight 6's for your saves cause the powers 'cancel each other out.'

 

Quoted for truth!

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