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Broodlord (tyranids)


Samael-TheFallen

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Well, yesterday my gaming group played some games. I played two times against our tyranids player and twice his broodlord took a large piece out of my army. We played 1000 points game and when a 90 point broodlord takes out about 300 points twice it gets very annoying. I will very likely be facing the broodlord again next time I play against him.

 

Therefore my question: how do you kill a broodlord effectively?

 

Samael-TheFallen

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Unit of Thousand Sons, sorcerer champion with warptime. The broodlord attacks, you loose 1 maybe 2 Sons thanks to their 4+ invunerable save. Your sorcerer strikes back with 3 attacks re-rolling failed to-hit and to-wound dice against a target with no invunerable save. If that doesn't put him down a simple psychic test at Ld 10 will send a bolt of warp lightning straight to his brain.
Aren't broodlords synapse and immune to instant death? O well, the best way to take him out is to focus a squads fire on him for one turn if hes alone, or drop a few pieplaetes to clear his bodyguard and then gun him down. You kill him basically the same way you kill any other genestealer.

Yeah there synapse so no force weapon death there....

 

question though, hes running a naked broodlord? How odd.. every tyranid forum Ive ever been to highly recommend at least giving it some upragres to make it more ... Killy, Further does he have any genestealers with the lord? if he doesn't then his broodlord is illegal and therefore you auto win ( yaaay), Best thing I could suggest is trying to bait the tyranid player into sending his brood lord at the wrong unit, then firing the crap out of it since it cannot shoot... ( and yet.. has a BS) since I'm assuming he doesn't field it right away.

No, my mistake, he's running a unit of 8 Genestealer Brood with the Broodlord. So you got a monster of 90 points without instant death with a unit of 8 super bezerkers running amok with infiltrate.

 

Thanks for the advice already,

 

Samael-TheFallen

I say your best bet is to shoot it because Genestealers and Broodlords in particular are very effective in combat and you'd have to eat through the 8 Stealers first before even getting to hit the Broodlord. Thousand Sons might be a good bet too. It's likely they'll have the extended carapace upgrade at least so still having a nit that can shoot through their save will be a welcome bonus. Also what's left will likely be able to charge you where your invulnerable saves will help buffer against rending and power weapons and your Sorcerer in turn should be able to clean up the rest of them especially with warptime.

let me check . no fleet . max range it can deploy is 12"+ from your army ... chaos is mecha so first turn does 12+2" move ... has lash and oblits .... can run double plasma/melta/flamers in single squads or runs 5 man raptor squads with flamers [12"+templat range] .

how is it possible your opponent even gets in to hth with a brood lord ? I mean even if you dont run flamers or lash or oblits , why dont you just ride away from him ? brood lords are damn slow [main reason why no one uses them] . Or do you run a list without rhino [then its your foult] or play hvy city fight [then any nids will own you no matter what you do].

let me check . no fleet . max range it can deploy is 12"+ from your army ... chaos is mecha so first turn does 12+2" move ... has lash and oblits .... can run double plasma/melta/flamers in single squads or runs 5 man raptor squads with flamers [12"+templat range] .

how is it possible your opponent even gets in to hth with a brood lord ? I mean even if you dont run flamers or lash or oblits , why dont you just ride away from him ? brood lords are damn slow [main reason why no one uses them] . Or do you run a list without rhino [then its your foult] or play hvy city fight [then any nids will own you no matter what you do].

 

Genestealers have fleet and they can also outflank.

Seems like you could custom-build a unit to mess with him. 10 CSM in a rhino, 2 flamers and a combi-flamer, power weapon or fist champ. Unload and rapid fire. The 3 flamers would probably take out the squad by themselves.

 

Or some termies w/ heavy flamer and combi-flamers, and mark of Tz might do OK. You could give them fists, they are going to go last anyway.

Oke genestealers have fleet, BUT HIS BROODLORD NOT.

 

So if he fleets hes cheating. His genestealers are a retinue, not scoring and cannot separate form his bloodlord, so you looking at an 12 inch assault range max. Just shoot the crap out of him. He has a 4+ save, so 4+ save in cover is his best save.

Really you are doing something wrong...

Mobilize your army if its not mobile. Stay away from the unit, you are not running your unit within assault range do you?

 

Even a using a Defiler as a counter unit could be succesfull with his twinlinked heavy flamer to take the stealers out and his broodlord does not have 2d6 armour penetration if I remember well due to not being a MC. He has inhuman strenght or something like that which ignores armoursaves. But im not sure about that.

 

Well just shoot indeed, nothing more.

A Broodlord is just a cheap footslogging character with 4 rending powerweapon attacks and a high I (and, probably, the Preferred Enemy USR).

 

Broodlords with retinues are just like any tooled up assault squad, increase their priority (kill them first) and shoot them up with the same weapons you would use for the rest of the Tyranid horde creatures. You can easily get 2 or more turns of shooting in; if he can infiltrate 12' away out of LOS and still get into assault in one turn he's got a magic measuring tape. A non-Broodlord 'Stealer unit is a much better choice for assualt due to their 18" fleet assault range.

 

Shoot assaulters, assault shooters. Always attack weaknesses. Heavy Bolters, Battlecannons, Autocannons, Predator with HB sponsons all have the range, strength and rate of fire to mow down Broodlords and retinues.

I'd agree hit them with as much fire power as you can but dont forget. The Tyranid synsapse immunity is only against double toughness weapons. Force weapons still put em down :) Scrub that this has changed in 5th :D

So I'd recommend Thousand Sons, Flamer armed Chosen or Sonic Noise Marines.

Just remember not to focus too intently on the Broodlord unit. They're not fleet with the Broodlord so cant assault after using the extra run move.

Good luck next time you face him.

 

Disciple

The synapse immunity is to ALL forms of instant death. Force weapons cause instant death. Therefore, force weapons DO NOT WORK.

 

Having said that... the jeske got it right, the big weakness of the broodlord is mobility, he's slow, but deadly when he gets there. The trick is not to let him get to you, so use mobility combined with volume of fire to eliminate him. Lots of shots from outside charge range.

Gift of Chaos

Remain in cover and take the charge with a powerful melee unit like berzerkers or terminators.

Use a transport to block them as much as possible. Its annoying when you can only move 1" roughly forward, and charge+destroy a rhino and be forced to take difficult terrain test to move straight again.

 

Thousand sons with warptime isnt a bad idea, or any other unit with a INV save + icon of tzeentch (possessed/terminators).

 

Use a unit of 20 marines in one unit, and the sheer mass of attacks will take it out, if you make sure they dont charge with great number.

 

Shoot it... Block like I described with rhinos, and just shoot the damn unit.

Gift of chaos does not work well as it only work on a 6 against a broodlord with its high toughness. Use a vindicator against it. Also heavy flamers from terminators could take down a lot of the genestealers. You can also burn them up with wind of chaos. Dakkapreds will take down a lot of genestealers.
A Dreadnought with twin chainfists. Cut that sucker in half, that'll learn him! No, seriously... a Dreadnought will hack a Broodlord to bits. I've used it many times with great success.

Wait - 4 Str6 Rending attacks base, and you want to charge a Dread into him?

A Dreadnought with twin chainfists. Cut that sucker in half, that'll learn him! No, seriously... a Dreadnought will hack a Broodlord to bits. I've used it many times with great success.

Wait - 4 Str6 Rending attacks base, and you want to charge a Dread into him?

 

Forget rending, if I remember the Inhuman Strength rule correctly doesn't the Broodlord get 2D6 penetration against vehicles with all his attacks!? A Dred should get torn to bits. If synapse does indeed make him immune to force weapons I say strip the retinue with a pie plate then close in and finish the job with a hail of Inferno Bolts

... if I remember the Inhuman Strength rule correctly doesn't the Broodlord get 2D6 penetration against vehicles with all his attacks!?

You don't remember the rule correctly :)

 

Inhuman Strength. So powerful is the Broodlord that all wounds caused by it ignore armour saves in the same manner as power weapons.

says in the rule book for tyranides that they are immune to doubble str deaths not instant death like force weapon or the slaan daemon weapon.

 

unless there is a faq saying otherwise and shoot down the brood lords unit with bolters and crap and the brood lord will go down pritty nice, works for me atleast.

I'm going to have to agree with eyescrossed here. Getting a dread into combat with a Broodlord, let alone a Broodlord with a retinue of any decent size is not the most advisable thing to do. I play Nids and run a Broodlord when I can and to be honest, I've yet to come up against a Dread and not put it down hard. On the filp side, nothing scares a Broodlord, or any Nid for that matter, more than high volume shooting and templates. Word of warning though, the new outflank rules are a Broodlord's dream come true.

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