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Wolves and drop pods


Asterixlee

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I was at my local GW this evening and I was getting told by some other players that Space Wolves can't use drop pods because the rules aren't in their codex. I pointed out the disclaimer at the beginning about the codex only housing wolf-specific stuff...but he responded with "does it say anywhere see space marines codex for drop pod rules"? He was saying that all we could do was deep strike our entire force at the start of the game, and drop pods weren't part of Space Wolves warfare...I wanted to tell him to get stuffed but I didn't know where to point out that we could ride in them.

I'm new to the game so I got a bit lost in the conversation, but where is the legality behind us using drop pods exactly. I really want to start mobilizing a force and this will help me out alot to know.

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See the Space Wolf FAQ here.

 

Drop Pods: Use the rules for Drop Pods in

Codex: Space Marines. Follow the Codex: Space

Wolves list of models that can utilize Drop Pods.

 

Then on page 4 of Codex: Space Wolves it says:

 

Drop Pods...

Only the following can deploy from drop pods. No other models in the army can be used in this mission (they stay aboard the ship): any Space Marine model in power or Terminator armour, Space Marine Scouts, Dreadnaughts and Land Speeders.

 

The FAQ part of the document is just house rules but the Rules Clarifications AKA Errata is legal and totally official so next time you see that guy shove that in his face and be done with it.

Termies can not deepstrike unless your entire army enters play in drop pods.

 

I think that's by the old rules, when it was everyone or noone. If they couldn't teleport, the only way to deepstrike was to drop pod, and they couldn't do so unless everyone droppodded. However, in Codex: Space Marines drop pods don't work like that anymore: they can be purchased individually for any unit capable of using one (and as per Codex: Space Wolves those would be termies, dreads, speeders, scouts and power-armoured models). So basically you can field them as you field rhinos: just decide if your eligible squad needs one and you are set. The only restriction now is that you can't have all of your drop pods arrive on turn 1, only half of them (Codex: Space Marines, Drop Pod Assault rules).

Yeah sorry man but that whole paragraph on drop pod assaults is thrown out the window by the new errata. You only use the models in that section with drop pods... but everything else is gone. Its all in the GW FAQ.

 

That being said, Terminators in drop pods are wonderful.

So what i'm seeing is:

 

As long as I obey the restrictions for what I can put in a drop pod from the SW codex, Drop Pods work exactly like they work for vanilla marines.

 

Precisely, you use the rules exactly as in Codex: Space Marines combined only with the list of who can use them from Codex: Space Wolves, the SW Drop Pod rules no longer apply thanks to the FAQ.

 

Which also means we get the lovely (or disasterous) Drop Pod Assault Rule.

Remember, if they try to push you around on this one pull out a printed copy of the errata and remind them that rules as written you use the drop pod rules from the C:SM but you dont pay for them.... you can just drop right in. Tell them your being nice and paying the points for the drop pods so they should be graceful and accept that you can do it.

These guys are quite right - as per the various bits of errata pushed around in this thread we get full Podding rights as per C:SM. I'm not sure for how long the "we don't actually pay for the Pod's" arguement would actually hold up though. As per C:SM they are a transport option, and this replaces this speil in C:SW. They still have to be bought though.

 

That said - Ven Dread, Wolf Lord w/WGBG in TDA, 3 packs of Grey Hunters, a normal Dread and an Ironclad at 1500pts. Maybe a few Scouts to.

 

'Tis a wonderous sight!

I wouldnt push it, but Id throw it out there if someone was trying to say I couldnt use them at all. After all, it says we use the new C:SM rules, it states we use the list of models in our own codex, but it never once says we pay a point for them or have to buy them as a transport. The old C:SW rules didnt, and the errata doesnt.... so its an argument.

 

Its a munchy powergaming argument I dont support, but when dealing with ;) sometimes you have to be a bit blunt.

 

Don't doge the swear filter, just use the smily, Max_Dammit, B&C moderating team

It says "Use the rules for Drop Pods in Codex:Space marines"

I think the point cost of a unit is part of its rules.

 

True but that's not the point, the point is when someone is being a rules lawyering git, sometimes pointing out something equally fishy in your advantage gets them to back off and shut their traps. Nobody here would actually try and hold reasonable opponents to that sort of nonsense.

Agreed, youll note that Rhinos cost 35pts, its part of their rules... but their are many people whod say I should pay 50pts, because the english faq, unlike the other faqs, doesnt mention them. *spreads hands* So points costs are considered to be part of somethings rules... by the same token my assault cannon is 20pts, not 30, and there are people who say that I should only get three shots and jam one time in 216.
now go get a tube sock full or oranges/dice/venerable dread or just get a bat and go space wolves all over the idiot who told you different

We dont promote violence so dont, just show the FAQ, it says the same wording as he asked for, so it should shut him up.

Let's go back to the drop pod subject for a moment, assuming the offenders in question are appropriately silenced...

 

Whats your guys take on drop pods equaling free kill points for the opponent?

 

Well, that IS the problem that you have with transports in 5th ed. However, most tournies will have "special" kill point rules when it comes to kill point scenarios (most borrowed from the 'Ard Boyz tourney) where transports dont count as KP's.

 

However, in a normal game, think of it this way:

The best way for wolves to get KP's is to get right in the enemy's face. You have 3 ways of doing this.

1. Mechanized rush: old school, but effective. however to get the numbers across the board needed to be a danger, you will have to take rhinos which actually have worse armor than the DP. plus, you automatically disembark out of a drop pod, so there's no danger of being caught inside, exploded on, and then entangled.

2. Foot slogging: if you have enough wolves, this can be a very fun thing to try, coming across the board in a great wave of blood claws and GH's. However, most people tend to stay away from these types of lists ('cept Vash;) ) as they can be very ugly against high str, ap3 or better weaps.

3. Drop pods: you come down right on your enemy (given the internal guidance, i literally place my pod ON the unit i'm going after), you are in CC range, rapid fire range, and :) kicking range. Chances are your enemy will concentrate on your units rather than the DP's. If not, you are about to make LOTS of KP's back by said unit.

 

In the end, I <3 drop pods, and my 1850 list will run 8 (4 with GH squads, 4 with various dreads).

 

Stop bypassing the swear filter and use the icon, Max_Dammit B&C moding team

Agreed, in seven tournaments I had drop pods fired upon and destroyed by two players. Most people stopped once the weapon on it had been destroyed and never gave it a second glance.

 

Frankly though I dont mind. Have you seen the kind of KPs poor gaurdsmen have to work against? Or footslogging orks? Even some nid-lists? I think thats one of the reasons we see so much nidzilla and ork biker gangs- fewer squads to kill, fewer KP working against them.

 

Its also a strength of the space wolves... were more expensive, so while we have fewer squads to work with we also have fewer KP to give up.

However, most people tend to stay away from these types of lists ('cept Vash;) ) as they can be very ugly against high str, ap3 or better weaps.

 

Yup, I love my Power Armored Horde. It can be ugly against things like Bassilisks and Earthshakers, which is why I have a Pack of Long Fangs and a Pack of OBEL Wolf Scouts in the army to destroy enemy armor or tie up heavy weapons and a Rune Priest with Storm Caller to give my advancing army a cover save. It can work very well now that infantry get to run. Especially since it's such a well... crude... tactic most experienced players don't anticipate it or even better they underestimate it. Whooped a Grey Knight army recently that thought a Horde SW force would be a pushover hehe. :D

 

But I gotta agree on Drop Pods, they are pure awesomeness, I am particularly fond of all Drop Pod forces and used to run my wolves that way, might again if I get around to making some plasticard Drop Pods but I'm not going to buy 9 Drop Pods to do it.

 

Course the Drop Pod Assault Rules change up Drop Pod army tactics some, the army arrives a lot earlier and leaves an opponent less time to make critical mistakes to exploit, not necessarily an advantage IMO but oh well it just makes an opponents deployment more critical.

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