Jump to content

Wolves and drop pods


Asterixlee

Recommended Posts

Also remember... just because the infantry walk doesnt mean you cant bring tank support. A couple of artillery peices, a vendread, maybe a speeder.... get all the firesupport you need and give the enemy armor something to think about besides your ceramite armored squishies.
Also remember... just because the infantry walk doesnt mean you cant bring tank support. A couple of artillery peices, a vendread, maybe a speeder.... get all the firesupport you need and give the enemy armor something to think about besides your ceramite armored squishies.

 

Very true. I love target saturation, when everything is threatening, whatever your opponent shoots at is leaving something else unharmed to give them a whooping later. With an Infantry Horde numbers are important however slipping in a Multi-Melta Land Speeder to zip up the flank or a cheap no frills Whirlwind to lob shells over your advance can help give the army support without taking up too many points best spent on troops and another important factor is to keep down on the expensive stuff and not go crazy with upgrades and high cost items.

 

OBEL Scouts, a small squad/Dreadnaught in a Drop Pod, single Land Speeders and things like that moving up flanks, Outflanking, Deep Striking or OBELing can all give an opponent something else to worry about and the more an opponent is worried about what's coming in on top of him, behind him or from the sides the less he's paying attention to what's bearing down from the front.

 

Again all part of the whole making your opponent react to you, not the other way around.

 

Course just because you have tons of Infantry doesn't mean you have to charge pel mell into an enemy. My most recent game against White Scars (BatRep Clicky) I was up against a literally almost all biker army. Advancing into that would just give my opponent an opening to circle my Wolves and chew them up while keeping them at arms distance and while I had numbers and lots of units to spread out and eventually back my opponent into a corner that could have gotten very ugly very quickly, instead I was content to sit back and let him ride into my Wolves bolter fire before rushing out to smack the bikers down when they accidentally strayed too close. Forcing an opponent to react to you doesn't have to involve lightning attack, it can also involve defense and while that may seem reactionary it's still forcing your opponent to respond to what your doing and sometimes putting your back up to a wall is the best course of action.

 

Erm... I seem to have gone and got long winded again, sorry. :P I should really write a PA Horde Tactica... :unsure:

I will say, a lot of it all depends on your style of play. Me? When they announced Halo: ODST (Orbital Drop Shock Troops) I went nuts, why? Drop pods and the like are my thing, always have been, always will be (probably).

 

 

Yeah, i played mech wolves for many years, mostly because I couldnt afford to get forge world drop pods for my entire army. Now that they are much cheaper, I will follow my heart and go to drop pods B) That being said, for apoc I have the perfect "anvil and hammer" set up with (eventually) 8 drop pods to be filled with dreads and termies, plus OBEL scouts for the hammer; my mech force and bikers being the anvil. Should be a rather fun 8-9k points per side game :)

It might be... if your opponent makes a huge deal out of it I might consider taking a half inch off the deployment range- but remember you only have to have part of the base within 2" to be "deployed".

 

Really, as long as your not altering the vehicles they shouldnt have room to talk.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.