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Terminators - worth the points?


Brother Gabe

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So here i am making up an army list for some games i have coming up, i was thinking about puting in a rune priest in terminator armour and 5 wgbg in terminator armour with lightning claws. This all adds up to alot of points so i was wondering if someone could share their experience with terminators and if they think it is worth it in a 1500 point game.
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just termies with LC may not be worth the points but I like to use them with a WGBL using an ass cannon and two other guys with ass cannons while the others have storm shields and either a single LC or a t-hammer. Using the drop pod rules they can be a very hard unit to deal with in the enemy deploy zone, but if you have no strong guns or a drop pod, your opponent may just give them the rope-a-dope and negate them completly by avoiding them or sending in a weak unit to tie them up for a few turns.

 

G

i love terminators...especially with runic charms and storm shields.

 

they get expensive, but 7 strong (3 with heavy weapons and the rest with storm shields) pretty much shrug off everything and everything. they are awesome.

 

wolf lord kieran

Terminators for us are just as usefull as Terminators in other Armies, we pay a little more it's true but we can get more Heavy Weapons easily and we have access to the Heavy 2 Cyclone and so forth. Terminators are great fire magnets and can draw a lot of attention and lure an opponent into the short range that the Space Wolves really excel at, though I always prefere ranged Termies over CC ones. If your going the Assault Terminator route I'd say go with the Thunder Hammer and Storm Shield, boy is that unit a tough nut to crack especially with Runic Charms to help make sure you don't lose Terminators to bad dice rolling at least not easily.

i should have said this above: i usually mix the weapons of the termies, with lightning claws, power fists and chain fists all present. i find this gives my wolves a strong bite in CC, as the cycolne launchers fire relentlessly.

 

my opponents are stuck with this problem: assault this unit that is made to kill, ignore this unit that is made to kill at range (3 cyclones means alot of shots) or shoot this unit which is made to survive (3+ invul from 4 storm shields, runic charms for the weaker weapons). whatever route they take means the wolf guard are doing what they do best: rocking peoples socks off.

 

wolf lord kieran

Wolf gaurd terminators pay for their ability to customise these days... thus if you use codex patterns I tend to see it as a waste of points. Pound for pound there are no better terminators in the game, but point for point we pay more for those terminators. Example- TH+SS= 50pts. PF+SB= 48pts. 2x LC= 50pts. Assault cannon+PF= 65pts... the only time were cheaper than a codex pattern.

 

Of course... we can give our terminators lightningclaws and combimelta, have three assault cannons in a 5 man squad etc, so I wont complain. Its just whenever I hear somone talk about having 9 of the same WG termies I cringe.

 

Im also curious as to why youd put a Rune Priest in TDA with a wolfgaurd. Is it for fluff? They already have a 5+ invulnerable save.... Personally Its either a wolf lord or a WGBL with a heavy weapon for me. Maybe a wolf priest with HP+Bs though, that could be useful ^_^.

i put my RP in TDA armor as (incase you were asking me):

a) its a cheap invul save/ armor save

b)it lets him teleport with the unit (when my whole army uses DPs)

c) i like my model (termie with the robes, GS over to look like fur...looks bad, but its my work so i am happy)

 

wolf lord kieran

I was asking you... and the OP. teleport? If you meant drop pod him.... well you can always shove him in a drop pod with any squad of up to 10... he just takes up 2 spots like any other termi.

 

That does sound like a kickass model. You should post a pic up sometime :jaw:.

i thought that if all my Wolves enter via drop pod then i can teleport my Wolves...have i read my rules wrong?

when i tag him in a squad of grey hunters in DP i use his storm caller to protect my squad.

 

i'll post a pic soon, actually got a new digi camera i bought.

 

wolf lord kieran

Wolves never Teleport, however Space Wolf Terminators can use Drop Pods and you can do this even if the whole army isn't Drop Podding in, you use the rules for Drop Pods from Codex: Space Marines and only use the list of what units can use them from Codex: Space Wolves, so you can have as many or as few units in Drop Pods as you want and you get the Drop Pod Assault Rule however Space Wolf Terminator Armor does not grant the Teleport rule.

okay, i get that tda wolf guard cannot teleport normally, but under the Will Not teleport rule it states that: To represent this, any Space Wolf models in Terminator armor may not teleport unkess the entire army enters play in drop pods.

 

now that actual Drop Pod moels are accessible, this becomes a viable tactic for me. is there a faq somewhere where i have screwed this up?

 

and i dont like them in drop pods as i can only then bring 6, instead of the 8 that i like...less models and less heavy weapons...

 

wolf lord kieran

My Codex says the following:

 

To represent this, any Space Wolves models with Termnator armour may not Deep Strike unless the entire army enters play in drop pods.

 

Or in other words they use Drop Pods like the rest of the army, after all it wouldn't be the "entire" army if the Terminators weren't Drop Podding would it?

 

It's old rules that match up badly with the current rules set but basically Terminators cannot Teleport, but they can use Drop Pods and can only Deep Strike if using Drop Pods.

 

Besides a Pod is a lot better option. It's safer and for a handfull of points you get a huge piece of cover to shield the Terminators when they arrive and create an obstruction for your opponent.

i see what your saying, the wording can be goofy...but the entire statement leds me to think that teleporting is possible...

 

Will not Teleport:

Space Wolves have little trust or respect for the more arcane aspects of the technology used by the Imperium. In particular, they dislike the idea of teleporting into battle and remain stubbornly opposed to its use. To represent this, any Space Wolves models with Terminator armor may not Deep Strike unless the entire army enters in drop pods

 

wolf lord kieran

But it does not say they can teleport, just Deep Strike, Drop Pods Deep Strike and as I said the entire army cannot be Drop Podding if the Terminators are Teleporting instead.

 

Not the best of wording it's true but SW Terminators cannot Teleport and I don't see why you'd want too. Teleporting is more dangerous and leaves them exposed when they arrive. *shrug*

i would want them to deep strike as i can then bring more than 6, and use the locator beacons from drop pods to remove their scatter rolls.

 

i think that the RAW apporach might be misleading, as certain things exist now that didnt exist then. like actual drop pods.

 

wolf lord kieran

Misleading perhaps but that's the legal way to do it, a little restricting but also somewhat advantageous. Other Chapters cannot Drop Pod their Terminators and instead MUST Teleport them, we have the advantage in that we get to use Drop Pods which though limited in space are safer and more reliable means of bringing Terminators in from reserves.

 

Besides look around, I haven't seen any SW lists Teleporting Terminators, that's the whole point of the finicky 4 Assault Cannon Drop Pod unit, if the unit could be teleported there would be no need. Unless everyones interpreting the rules incorrectly. Even though the rules are old and not very well written to match up with 5th Edition the RAW and the RAI seem to match up in that Space Wolves don't Teleport. After all the rule is "Will not Teleport" not "Don't like to Teleport." :tu:

fair enough, all it means is i got to change a list for this weekend's tourney...i was actually planning on a mass terminator drop. 14 terminators back by a ven dread and 3 GH packs all in DPs, 3 Land Speeders...

just under 2000 points.

havent done it yet, so hoping to take a few people by suprise.

 

wolf lord kieran

All Drop Pod lists are very potent, though I wish we didn't have to use the Drop Pod Assault Rule, yea it can be nice to have half your Pods arrive Turn 1, personally I don't like that. I much prefere to have my pods arrive Turns 2-4 and give my opponent plenty of time to either spread out or turtle up, either way it's playing into my hand and reacting to what I'm doing. With half the Pods arriving on Turn 1 the surprise is greatly mitigated and an opponent doesn't have time to do that sort of thing except on deployment...
No... it specificly says "deepstrike" under "drop pod assault". It specificly states they cant teleport. And while the drop pod assault rules are mostly ignored, the will not teleport rules are still in effect by the most recent FAQ. Maybe, just maybe you could argue it if every single unit you took had a drop pod... but then if the terminators didnt take one they couldnt drop pod. I suppose you could take one and not use it... but thats silly.
I always drop my WolfGuard into cover where possible from which they can just let rip with Assault Cannons, CombiPlasmas etc and use the 4+ cover saves to ward of nasties. They create a horrible distraction for the enemy and tend to draw a ton of fire for thier efforts, the casualty rate is high but it normally allows the rest of the army to close in easier to support them. If the enemy wants rid of them they have to either blast them out which can take time or assault them at which point I usually have the biggest smile possible on my face as a I counter attack.

Also remember that even if you buy a drop pod for them they dont have to use it. If your facing alot of pie plates and dont need them two inches away from the enemy on first turn you can always deploy them with your army and drop the pod right in front of the leman russ.

 

Kind of ironic thatd be.... dropping a space wolf pod in front of a leman russ.

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