Jump to content

Has anyone tried doing different things with wolf scouts?


Blackmoor

Recommended Posts

I was reading through the codex and it seems that the new Space Marine codex gave a lot of new options to our scouts.

 

For example, you can outfit a squad with sniper rifles for free, and then you can add a missile launcher for some added punch. I think you can also give them camo cloaks for added protection. They also get to benefit from Wolf Scouts BS4.

 

Then you have the Land Speeder Storm. SW Scouts can tool up for assault, and then you get to move a squad of 5 to jump into assault. You add a WG for some added CC punch.

 

It looks like there are some other things we can do with them. Too bad that WG take up an elite slot to cramp how many scout squads you can take.

Since Wolf Scouts take an Elites slot I generally find that nothing done with them comes anywhere close to the tactical advantage of OBELing with them, snipers even with camo-cloaks aren't nearly as effective as an OBEL squad with a single Melta. Plus you cannot use a Land Speeder Storm with a Wolf Guard Pack Leader in the unit since he wears Power Armor not Scout Armor.

 

Sure there are other options if you really want to use them but then again the Space Wolves have the immense advantage of the unique OBEL ability, why not use it?

i will actually not OBEL sometimes, with the new outflank rules, sometimes i find this is better for my tactics, as i can have a squad come in on a comprimised flank or something. otherwise though, i still mostly run mine as OBEL. i tend to use power weapons and powerfists in mine, but thats just me.
i couldnt imagine using them for anything but! a squad of 4-6 wolves all geared for anti heavy support coming in the back door taking out armour or stopping heavy weapon teams from firing for a turn leave your troops from getting shot at.

Some people will take a second squad... and Ive heard it works wonders. I only own an OBEL style squad so no... I dont.

 

Note- we tank take camo cloaks as they arent a "weapon option". RAW, but there it is.

Yes, and it can be devestating. Take one squad of 6 OBEL, - Flamer, 2 PW, Frag, Melta bombs, and Pack leader with a fist/TH. (Around 180 pts total)

 

Then get a LS Storm with a HF. (The Speeder is BS of 3) 5 Scouts with - Melta Gun, Frag, Melta bombs, and 2 PW. ( The PW are critical IMO.) - Flank them.

(About 150-160 pts from memory.)

 

What this does is gives you a kill range of about 20 Inches from either Board edge, able to take out tanks with a MG, 11 Melta bombs, and a PF/TH. This also gives you loads of attacks, including PW and PF attacks. After shooting a Flamer, Melta gun bolt pistols, and a HF into whatever your about to charge.

 

If they come together try and use them together. If not, use one to support the other as a second wave. Or, use them to vice your enemy in any way you see fit. The combination of OBEL with a unit in a speeder has wreaked havoc on my enemies when I combine it with a mech list.

2 packs of scouts

 

OBEL 4 man pack 1MG 1PP 1PW 1SG. Melta bombs

 

Second scout squad 4 man pack 2 PP 1 PG 1 BG put them into a LS Storm with MM. Get within 12 inches of anything and now you have a open topped flying gun platform of plasma death.

 

This gives you 4 shots of plasma and 1 melta which is enough to make even terminators avoid the edges of the table. No need to assult or get out of the storm, just shoot your way down the flanks. With the Flat Out rule, even if you come in on a sparse side you can get into action next turn.

 

Yes there are over heating issues but hey, it's about forcing your oppenent to react to you which is half the battle.

 

WG Vrox.

i have been known to field 3 units of scouts, 2 outflanking and 1 obel. on the few occasions i've done this it does beautifully. i outift obel with 2 power weapon and flamers, 1 outflank with plasma power fist and power weapon, and the other melta and 2 power weapon. it scares people, and while they usually die, they do their job, which is to scare people, hurt some stuff, maybe take out a tank or two, and give my bloodclaws time to close in for the kill.
Note- we tank take camo cloaks as they arent a "weapon option". RAW, but there it is.

 

hmmm.... i must double check my codex, for some reason i feel my version says "one wolf scout squad may take weapons and options as per Codex: Space Marines" but am not sure, if so i have been running a squad wrong a few times :) .

 

but i have done a few different things with mine. i almost always run the OBEL unit with melta, but some times i run another same type of unit, just with more PWs or PPs in it, in a LSS which even if i don't flank it, my buddies usually then think i don't have my OBEL squad. i have also run an additional squad with sniper rilfes, and heavy bolter :) . once again people tend to forget about my other OBELing squad if i do. i have had some good luck with this unit. i have pinned many units, and caused a many wounds to soften up some tougher units.

 

i usually wont run two though, as has been said, they are elites, and if i want to bring an extra dred, i tend to not have 1: the points, and 2: the elite slot to run them. although, all three squads in an apoc game is a lot of fun. ahh, so much super heavy destruction from one squad....

Up to one Wolf Scout squad may choose weapons from the options included in the Space Marine Scout entry in Codex: Space marines only. All other Wolf scout squads may only choose from the following...

 

Good 'ol semantics on that one. Only weapon options. So sniper rifles and hellfire rounds for the heavy bolter (:))

 

I am never afraid to use a unit of wolf scouts as a sniper pack if I'm facing some heavy anti-tank weaponry (ie, tau with lots of rail guns). why purchace a dread when it will just pop, when you can have BS 4 scouts blowing away crisis suits from afar (yay rending and hellfire rounds!). I always try to use an OBEL pack too, however, as this will keep most opponents off thier own board edge and closer to me, which is just where I want them. It really is all just about intimidation. I just love it when opponents forget that OBELing scouts can shoot just fine and mine tote around a melta and ppx2 as well as all the CC goodies.

Second scout squad 4 man pack 2 PP 1 PG 1 BG put them into a LS Storm with MM. Get within 12 inches of anything and now you have a open topped flying gun platform of plasma death.

 

Hang on, just saw this and it raises two questions:

1) Can SW lists use the LS Storm? Based on my reading of the FAQ I didn't think they could, although I'd love to have that option.

 

2) How do you get a Multi-melta on a LS Storm? I didn't think that was a weapons choice for the Storm - isn't it stuck with that Cerberus assault launcher thing as its other weapon?

You can upgrade the heavy bolter to a MM.

D'oh! Yep, there it is, big as day in the army list entry. I don't know why I blanked on that, except maybe that I'm still getting used to (and not really liking) the new 'dex layouts where half the info is in the front of the book and the rest is back in the army lists. Thanks for clearing up my dumb mistake, hehe!

Our scouts are awesome and I would love to have more than 1 squad in a list but I don't think it would be a good move tactically since they are not scoring units

 

Scoring units are over rated, stick to ol' Vrox's plan of take 2, deny 2, and let em have 1. never fails.

 

You can also make use of the all important tactic "The Congo Line". Yes you too can have 1 scoring unit hold 2 objectives by spacing your troops between those said two objectives. This is a minimum 5 man job for a 12" spacing. just make sure your thinking of this when placing your objectives at the start of the game and don't forget to leave a little forgiveness in your line in case they still have a turn after yours.

 

Also learn from WG Vrox's mistake, don't put your plasma guy at the end of the line next to the objective, shoot with him, overheat and fail the save on the last turn.. oops no more objective.

 

WG Vrox.

I think I will try out the LS Storm. I think one squad riding will go well with one squad OBEL.

 

Since the LS Storm only has a BS of 3, I think I will give it a heavy flamer. There are so many things that you can BBQ like Tau, Lootas, Pathfinders, etc, that it seems like a better use for its weapon than to go tank hunting.

 

I will tool up the scouts for assault since the LS Storm is opened topped, and works well with the cerberus launcher.

Our scouts are awesome and I would love to have more than 1 squad in a list but I don't think it would be a good move tactically since they are not scoring units

 

Scoring units are over rated, stick to ol' Vrox's plan of take 2, deny 2, and let em have 1. never fails.

 

You can also make use of the all important tactic "The Congo Line". Yes you too can have 1 scoring unit hold 2 objectives by spacing your troops between those said two objectives. This is a minimum 5 man job for a 12" spacing. just make sure your thinking of this when placing your objectives at the start of the game and don't forget to leave a little forgiveness in your line in case they still have a turn after yours.

 

Also learn from WG Vrox's mistake, don't put your plasma guy at the end of the line next to the objective, shoot with him, overheat and fail the save on the last turn.. oops no more objective.

 

WG Vrox.

 

Yeah that congo line is a good strategy I used it agains Dark Eldar with a 9 man squad. I could have gotten 3 objectives if I had another turn to space out more. Doesn't always work though, if they have a vehicle left and are smart they will try and tank shock. At that point hopefully the congo squad has some AT weaponry for death or glory.

Someone suggesting Wolf Scouts do something other than OBEL?!!!?! What heresy is this? ;) :P :cuss

 

Personally, I'm tempted to get a second pack with sniper rifles and a heavy bolter. Just so I can go "HAHA! My sniper rifles hit a 3+!!! HAHA! *Nelson Laugh*" ;) That and the ability to reach out and Pin someone from a juicy terrain piece is tempting... Now I need to go get me a box of Scouts and some green stuff darn it!

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.