deedark Posted March 9, 2009 Share Posted March 9, 2009 Basicaly the first space wolf I painted as a test model, has ended up as a Lang Fang Pack Leader, he's nice model and I'd like to use him Having never used LFs before I'm looking for advice I have 2 plasma cannons going spare and was considering building a unit of Pack Leader 2xPC in R/back with either twin AC or LC. Its going to be over 220pts, so equates to 3 bare preds Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/ Share on other sites More sharing options...
GunnarRedsun Posted March 9, 2009 Share Posted March 9, 2009 personally, i use the missle launchers or heavy bolters for my fangs, and throw them in a rhino (if they need it). the razorback is tempting, but i've never been able to justify it for the long fangs. i find the rhino does just fine, and draws less fire. i hope that helps, cheers Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1913269 Share on other sites More sharing options...
JEFF4i Posted March 9, 2009 Share Posted March 9, 2009 What are we looking at point-wise for the match? SMaller I go HB/ML, but larger I might mix in a Plasma Cannon or Lascannon. As said, Rhinos are pretty good. If you're looking for the points filler, snag a Razorback, but again, Rhino works fine. If the terrain works out well, you might not even need it. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1913380 Share on other sites More sharing options...
Grey Mage Posted March 9, 2009 Share Posted March 9, 2009 I think plasma cannons on a trio of long fangs is a waste personally. You pay through the nose for split fire, so take something that will actually want to on occaision I say. MLs and LC both are good choices for hunting tanks, or even 2 PC and 2 of something else... say 2 LC. Throw in the razorback on the five man squad and you have ~320pts, but IMHO you get alot more for it. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1913388 Share on other sites More sharing options...
deedark Posted March 9, 2009 Author Share Posted March 9, 2009 1500 or more points Was thinking between the RB and the fangs that would give me good ranged fire support, maybe flank the fangs with the RB for cover either with AC to protect the Fangs from oncoming infantry or LC for added long range punch. May be too many points for what I'd get out of them I might put together the pack anyhow I have a few ML's and HBs floating around as well Cheers D. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1913407 Share on other sites More sharing options...
JEFF4i Posted March 9, 2009 Share Posted March 9, 2009 1500 or more points Was thinking between the RB and the fangs that would give me good ranged fire support, maybe flank the fangs with the RB for cover either with AC to protect the Fangs from oncoming infantry or LC for added long range punch. May be too many points for what I'd get out of them I might put together the pack anyhow I have a few ML's and HBs floating around as well Cheers D. Beyond Grey Hunters, nearly any unit you buy from our Space Wolves codex will pay for itself easily when used properly. I dumped a decent chunk on some bikers yesterday, but when I used them well, I killed 22 Tau units with those bikers, coulda been more. Long Fangs almost always are going to hit things hard and get kills, but the key is making sure you keep them up. If you can keep em up and able to use them, you'll get the points back. C'mon, 320 is a lot, but with a little luck and cunning that is just a Land Raider and Land Speeder which could be taken out by a Long Fang pack. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1913419 Share on other sites More sharing options...
ChainsawDR Posted March 9, 2009 Share Posted March 9, 2009 Has anyone ever tried adding a wolf guard pack leader to the Long Fangs? With a Storm shield and maybe a bolter, 35/36pts and it provides an invulnerable save at 3+ - should save 2 extra wounds before dying and may protect the expensive Long Fangs. Let me know if anyone has, as I'm curious about it (maybe TDA to give a 2+ normal save might work as well). Coming back to the original question - on paper I can't see the Plasma Cannon being worth it over the LC - same price, yeah it gets a small blast, but Instant Death on the LC, good AT and increased range means it's gonna be my choice when I take them to the field. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1913428 Share on other sites More sharing options...
Vash113 Posted March 9, 2009 Share Posted March 9, 2009 I run a pack with two heavy bolters and two lascannons that works well most of the time. To cut costs I sometimes proxy the lascannons as missile launchers, might get around to just ripping them off and replacing them with missile launchers at some point. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1913499 Share on other sites More sharing options...
JEFF4i Posted March 9, 2009 Share Posted March 9, 2009 Has anyone ever tried adding a wolf guard pack leader to the Long Fangs? With a Storm shield and maybe a bolter, 35/36pts and it provides an invulnerable save at 3+ - should save 2 extra wounds before dying and may protect the expensive Long Fangs. Let me know if anyone has, as I'm curious about it (maybe TDA to give a 2+ normal save might work as well). Coming back to the original question - on paper I can't see the Plasma Cannon being worth it over the LC - same price, yeah it gets a small blast, but Instant Death on the LC, good AT and increased range means it's gonna be my choice when I take them to the field. I have, along with 4 Fenrisian Wolves. Idea was Vrox's initially, and it works beautifully if you have the points for it. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1913543 Share on other sites More sharing options...
muzzyman1981 Posted March 11, 2009 Share Posted March 11, 2009 My next try I am going to use Long Fangs for the first time, I currently have planned 3 HBs and a LC, although I am thinking about upping one of the HBs to a ML which will keep decent troop killing ability with 2 heavy bolters and if no armor in range add the MLs frag to the mix....or if I need anti-armor shoot the LC and ML krak,......either way I have decent in both sides I think, though heavier on troop killing......plus with the 2 target ability, I can split fire with 2 HBs and ML/LC and still have enough sting on both targets. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1914336 Share on other sites More sharing options...
lunchb0x Posted March 12, 2009 Share Posted March 12, 2009 My usual load out...2 of each. example 2x H.bolter and 2x P.Cannons Or if I want to be really annoying....go for the min squad size, give them lascannons and the leader a plasma cannon and mount them in a rhino/razorback and just annoying the crap out of units. Orrrrr Sacrificial lamb scenario...min squad size, 1 anti troop , 1 anti tank, drop pod in and start blasting. Forces opponent to divert forces/firepower to take care of the small threat. In all honestly a 2 x 2 setup, works the best in my opinion. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1914749 Share on other sites More sharing options...
Ra1stl1n Posted March 12, 2009 Share Posted March 12, 2009 Has anyone ever tried adding a wolf guard pack leader to the Long Fangs? With a Storm shield and maybe a bolter, 35/36pts and it provides an invulnerable save at 3+ - should save 2 extra wounds before dying and may protect the expensive Long Fangs. Let me know if anyone has, as I'm curious about it (maybe TDA to give a 2+ normal save might work as well). Coming back to the original question - on paper I can't see the Plasma Cannon being worth it over the LC - same price, yeah it gets a small blast, but Instant Death on the LC, good AT and increased range means it's gonna be my choice when I take them to the field. I have, along with 4 Fenrisian Wolves. Idea was Vrox's initially, and it works beautifully if you have the points for it. That has to happen with Battle Leader not Pack leader and sorry i won't put an HQ on the long fangs... maybe in 2,5k pts Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1914859 Share on other sites More sharing options...
Battle Brother Loken Posted March 13, 2009 Share Posted March 13, 2009 I run a pack with two heavy bolters and two lascannons that works well most of the time. To cut costs I sometimes proxy the lascannons as missile launchers, might get around to just ripping them off and replacing them with missile launchers at some point. this is what i do Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1916387 Share on other sites More sharing options...
Bran Scalphunter Posted March 13, 2009 Share Posted March 13, 2009 As a staunch fan of Long Fangs, I regularly field the Redfangs in my army. Orrik- bolter, close combat weapon 2 Missile Launcher Fangs 2 Plasma Cannon Fangs Capable of hurting everything out there, though not very deadly against Raiders/Monoliths, these Wolves have never let me down. Sure the Lascannon may do more damage, but that damage is concentrated on a single target, where as the wonderful BOOM! HAHA! factor of Blasts from plasma and frag missiles can hurt much, much more. Stick these men in cover with a good field of fire and.... hehe... go to town. :confused: Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1916666 Share on other sites More sharing options...
WG Vrox Posted March 13, 2009 Share Posted March 13, 2009 I have ran 3 LF, 1 ML 2LC PL, with WGBL in TDA and CML/PW 3 wolves. Only time I will do this is in a 3+ HQ list. Give the HQ a RC so he can take allocations until its used up. The 2+ save and 3 wolves is a huge deterant for your oppenent directing fire into the pack. 2 missles hitting on 2+ is a reliable weapon and one that pays for itself every game. When you add all these points together it is alot, however considering you are using up a mandatory HQ slot, it's not bad at all. Also I have had success having the HQ leave the LF pack and go off to either aquire a different target or as bait to keep the LF free from assulting units/provide cover saves for them. WG Vrox Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1916755 Share on other sites More sharing options...
Grey Mage Posted March 13, 2009 Share Posted March 13, 2009 That is one thing about playing space wolves.... you learn how to exploit every point out of your HQs. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1916783 Share on other sites More sharing options...
Keercrevlis Posted March 14, 2009 Share Posted March 14, 2009 I run a LF Pack with a LF Packleader for the split-fire ability. I use 2 ML & 2 LC. All have 48" range & I generally set them up high in a piece terrain with a 4+ cover save, just in case. This way they can bust 2 tanks or squads at once From range. This also gives great cover fire for my BC's and GH's in rhinos. Yes the LC's are only one target weapons, but considering that later in the game you can use the ML's to bust a command squad down to nothing and then target Leaders with multiple wounds with the LC's. Generally nothing survive's when I run that way. My LF's are usually the one squad that everyone I play against says they hate the most because of the way I use them. That and the LRE that sets close by. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1917395 Share on other sites More sharing options...
Grey Mage Posted March 14, 2009 Share Posted March 14, 2009 How are you doing the targeting with your lascannons? Even if they split fire it all happens simulatneously..... Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1917404 Share on other sites More sharing options...
Keercrevlis Posted March 14, 2009 Share Posted March 14, 2009 Let me clarify that, sorry for the confussion. 1st round: Shoot vehicles with LC's and "open" squad with 2ML Frags, Making sure that you do not target the same targets, yes there is the chance of scatter but hey everything is based on luck, an I seem to get lucky on this aspect of the game. 2nd rd: Given that the vehicle did not survive and there is not alot left of the squad, target what is left of the squad with 2LC, what might be left of the squad after that your BC/GH will take care of them, and move the 2ML to another squad and start over. I also use the LRE to help bust the tanks 1st rd and possibly mop-up vehicles/sqauds 2nd rd. LRE has 2 HBS/HMLC/Twin-linked AC. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1917455 Share on other sites More sharing options...
Grey Mage Posted March 14, 2009 Share Posted March 14, 2009 Cool, that sounds like a good system. I figured there was something Id missed. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1917466 Share on other sites More sharing options...
Keercrevlis Posted March 14, 2009 Share Posted March 14, 2009 Yeah when I put my Fangs in a Building or up higher than the board it gives at least 3 of the squad a view of the whole field. PL and LC's one side and ML and PL the other. That way by the rules they all can shot anything. Link to comment https://bolterandchainsword.com/topic/162766-long-fang-unit/#findComment-1917489 Share on other sites More sharing options...
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