JEFF4i Posted March 11, 2009 Share Posted March 11, 2009 I know this has been posted in the past, but I couldn't find the thread, and I thought it wouldn't hurt to have it anyway. I don't have many terminators myself, and I only field them once in a while, but I'd like to hear what wargear you guys use with your terminators! I'm a big fan of AC/PF and Twin-LC personally, with Grimnar (or Wolf Lord) leading them. I'm kind of iffy on mine in general though, and not sure if I should field them more or less. So...my question... For general wargear you use: For shooty opponents you use: For mech opponents you use: For anything else you use: Get my drift? Thanks guys! Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/ Share on other sites More sharing options...
Long Fang Posted March 11, 2009 Share Posted March 11, 2009 Hey, I fielded the same unit on saturday in every game (played 3) My terminators owned in every game (Vanilla marines, drop pod marines, choas marine footslogging) Basically fielded them drop pod of doom style. WGBL TDA, cyclone missile lancher, lightning claws 3 WG TDA, cyclone missile lanchers, mix of power weapons, storm bolters, claws 4 WG PA Storm sheilds, mix of combi weapons/CCW Drop pod with storm bolter Not truly a terminator unit, but terminators at the core and rock hard. Backed it up with a ven dread in pod. Hope that helps Long Fang Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914116 Share on other sites More sharing options...
ChapniK Posted March 11, 2009 Share Posted March 11, 2009 this is how i equip mine their for my drop pod army Wolf guard bodyguard retinue 2: X4, X2 cyclone missile launcher,x4 storm shield, x2 lighting claws (Single), thunder hammer, chainfist, X4 wolf pelt, X4 terminator armour, X4 runic charm, drop pod Wolf guard 1: Terminator armour, runic charm, wolf pelt, Cyclone missile launcher, storm shield, lightning claw (single) Wolf guard 2: Terminator armour, runic charm, wolf pelt, Cyclone missile launcher, storm shield, lightning claw (single) Wolf guard 3: Terminator armour, runic charm, wolf pelt, storm shield, Thunder hammer Wolf guard 4: Terminator armour, runic charm, wolf pelt, storm shield, Chainfist Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914232 Share on other sites More sharing options...
Grey Mage Posted March 11, 2009 Share Posted March 11, 2009 WGBL- Frostblade, TDA, Assault cannon, Runic Charm, Pelt. WGBG- TDA, RC, Chainfist, Assault Cannon WGBG- TDA, RC, Lightning claw, Assault cannon WGBG- TDA, RC, Power weapon, Combimelta, WGBG- TDA, RC,powerfist, Stormbolter *considering permanently switching for a stormshield* Runs about 380pts, including HQ. Drop pod puts it a lil over 400, so Ill field it OR a LRC in 1500 or 2k. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914271 Share on other sites More sharing options...
JEFF4i Posted March 11, 2009 Author Share Posted March 11, 2009 So here's what I'm thinking as a mostly mainstay list, let me know what you think... In A Drop Pod... WGBL: TDA, Frost Weapon, accessories, storm bolter (ala Logan but cheaper) WG1: TDA Twin Lightning Claws WG2: TDA Powerfist Assault Cannon WG3: TDA Powerfist Combi-melta WG4: TDA Powerfist Assault Cannon WG5: TDA Powerfist Stormbolter or Stormshield Kind of plain, but should get a lot of shots and with the drop pod a nice mix of really hard hitting melee quickly. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914285 Share on other sites More sharing options...
Grey Mage Posted March 11, 2009 Share Posted March 11, 2009 Why so many powerfists? Striking at iniative has its distinct advantages, and for five points an upgrade to a chainfist or a thunderhammer is often worth it. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914303 Share on other sites More sharing options...
JEFF4i Posted March 11, 2009 Author Share Posted March 11, 2009 Why so many powerfists? Striking at iniative has its distinct advantages, and for five points an upgrade to a chainfist or a thunderhammer is often worth it. Chainfists strike last too though. So something like.... WGBL: TDA, Frost Weapon, accessories, storm bolter WG1: TDA Twin Lightning Claws WG2: TDA Powerfist Assault Cannon WG3: TDA Chainfist Combi-melta WG4: TDA Lightning Claw Assault Cannon WG5: TDA Thunderhammer Stormbolter This gives me 3 dudes striking last, and 3 striking(most likely) first. I'm liking this last one actually. I'd like to get the drop pod full, so 6 terminators, but #4 and #5 are just what I'm not sure on. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914398 Share on other sites More sharing options...
JEFF4i Posted March 12, 2009 Author Share Posted March 12, 2009 Okay, so after converting what I felt like and doing a little work on my existing termies... WGBL: Essentially Logan, but will be played as BL or Lord for smaller games (100) WG1: AC/PF (65) WG2: AC/PF (65) WG3: Combi-Melta/LC (55) WG4: Twin LC (50) WG5: SB/PF (48) No, it isn't the best, but suprising me, I didn't have that many models as is. I used the a combi-melta from one of my old iron warriors and made it wolfy, even if it a bit big, ^_^ Running as a WGBL in a drop pod (add 15 for Lord), grand total is...413, another 18 points for runic charms, y'know, add here and there. Definately a force for only bigger games, or lose the SB/PF. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914701 Share on other sites More sharing options...
WG Vrox Posted March 12, 2009 Share Posted March 12, 2009 Just walk these guy down the middle of the field spearhead style and hope they draw fire. My regulars are learning to ignore them even though they dish out serious pain. Nice thing about them is they come in at 350 points so even though they are alot of points, it allows me to balance them out with cheaper units. Idea is the cheaper WG TDA with SS get allocated the heavy hits while the others dish out serious damage. I used to run them with my Wolf Priest and HB&P but that just seemed a bit broken to me. WGBL CML / PW WG TDA AC / PW RC WG TDA AC / LC RC WG TDA SB/SS RC WG TDA SB/SS RC WG Vrox Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914742 Share on other sites More sharing options...
Grey Mage Posted March 12, 2009 Share Posted March 12, 2009 Why so many powerfists? Striking at iniative has its distinct advantages, and for five points an upgrade to a chainfist or a thunderhammer is often worth it. Chainfists strike last too though. So something like.... WGBL: TDA, Frost Weapon, accessories, storm bolter WG1: TDA Twin Lightning Claws WG2: TDA Powerfist Assault Cannon WG3: TDA Chainfist Combi-melta WG4: TDA Lightning Claw Assault Cannon WG5: TDA Thunderhammer Stormbolter This gives me 3 dudes striking last, and 3 striking(most likely) first. I'm liking this last one actually. I'd like to get the drop pod full, so 6 terminators, but #4 and #5 are just what I'm not sure on. As much as Im not fan or running codex marines, consider taking a stormshield on the thunderhammer termie. Also, runic charms.... I cant overstate how good a 5pt reroll is. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914769 Share on other sites More sharing options...
Wolf PupE Posted March 12, 2009 Share Posted March 12, 2009 Well I havn't played these termies yet but I plan to at a Tournament on the 21st. WGBL - TDA,AssCan,RC,Tooth,Pelt,Frost Blade WG - TDA,AssCan,RC,PF,Pelt WG - TDA,AssCan,RC,PF,Pelt WG - TDA,Storm Shield,RC, Single Lightning Claw,Pelt WG - TDA,Storm Shield,RC, Single Lightning Claw,Pelt All in a DP. Looking at the other lists I have a question: Can you take 2 weapons and a cyclone missle launcher? As far as I know the cyclone's 'trigger' is in one hand so you can take any other one handed weapon for the other hand. And also the armoury in the codex states: ''A character may carry up to two weapons......'' Clearly a cyclone missle launcher, storm shield and lightning claw is 3 weapons. I'm not trying to p1ss anyone off I just wan't to know if it's nice and legal as it doesn't look that way to me. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914849 Share on other sites More sharing options...
LPetersson Posted March 12, 2009 Share Posted March 12, 2009 Clearly a cyclone missle launcher, storm shield and lightning claw is 3 weapons. I'm only counting 2 weapons there... Unless you find a way of 'shield slamming' someone... Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914953 Share on other sites More sharing options...
Wolf PupE Posted March 12, 2009 Share Posted March 12, 2009 True a storm shield isn't an offensive weapon dealing damage but it is in the weapons section in the armoury and not in the wargear section. If a item is in the weapons section then it is a weapon. That's the way I see it, I may be wrong. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1914959 Share on other sites More sharing options...
Grey Mage Posted March 12, 2009 Share Posted March 12, 2009 Clearly a cyclone missle launcher, storm shield and lightning claw is 3 weapons. I'm only counting 2 weapons there... Unless you find a way of 'shield slamming' someone... Yeah, space wolves dont treat it as wargear... thats why its in the "weapon" section of your armory. If your mates are ok with then *shrugs* and if your local tournies will accept it then more power to yah, but it isnt codex legal. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1915450 Share on other sites More sharing options...
JEFF4i Posted March 12, 2009 Author Share Posted March 12, 2009 Why so many powerfists? Striking at iniative has its distinct advantages, and for five points an upgrade to a chainfist or a thunderhammer is often worth it. Chainfists strike last too though. So something like.... WGBL: TDA, Frost Weapon, accessories, storm bolter WG1: TDA Twin Lightning Claws WG2: TDA Powerfist Assault Cannon WG3: TDA Chainfist Combi-melta WG4: TDA Lightning Claw Assault Cannon WG5: TDA Thunderhammer Stormbolter This gives me 3 dudes striking last, and 3 striking(most likely) first. I'm liking this last one actually. I'd like to get the drop pod full, so 6 terminators, but #4 and #5 are just what I'm not sure on. As much as Im not fan or running codex marines, consider taking a stormshield on the thunderhammer termie. Also, runic charms.... I cant overstate how good a 5pt reroll is. Yeah, I meant Runic Charms in there just wasn't factoring it into the base. I'm actually going to convert a Thunderhammer termie from the Iron Priest Hammer, just gotta saw off the hand, :D Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1915505 Share on other sites More sharing options...
Grey Mage Posted March 12, 2009 Share Posted March 12, 2009 I did that for my wolf lord, Mastercrafted thunderhammer.... looks awesome man, just awesome. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1915520 Share on other sites More sharing options...
JEFF4i Posted March 12, 2009 Author Share Posted March 12, 2009 I did that for my wolf lord, Mastercrafted thunderhammer.... looks awesome man, just awesome. So... WGBL: Logan WG1: AC/PF WG2: AC/PF WG3: SS/TH WG4: SS/TH WG5: Twin LC or Combi-Melta/LC depends on what I'm facing? Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1915521 Share on other sites More sharing options...
Grey Mage Posted March 12, 2009 Share Posted March 12, 2009 Thats pefectly valid... WGBL: TDA, Frost Weapon, accessories, storm bolter WG1: TDA Twin Lightning Claws WG2: TDA Powerfist Assault Cannon WG3: TDA Chainfist Combi-melta WG4: TDA Lightning Claw Assault Cannon WG5: TDA Thunderhammer Stormbolter Is what you had proposed. ID leave it as is, but pay the +2pts for a stormshield on the thunderhammer guy. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1915635 Share on other sites More sharing options...
JEFF4i Posted March 12, 2009 Author Share Posted March 12, 2009 Yeah, makes sense to go with that, just have to get another stormshield from somewhere now. :) Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1915654 Share on other sites More sharing options...
ChapniK Posted March 13, 2009 Share Posted March 13, 2009 True a storm shield isn't an offensive weapon dealing damage but it is in the weapons section in the armoury and not in the wargear section. If a item is in the weapons section then it is a weapon. That's the way I see it, I may be wrong. Its perfectly legal just look at the Sm version of a terminator with cyclone missile launcher he has 1: the missiles, 2 the storm bolter and 3 the power fist. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1915951 Share on other sites More sharing options...
Grey Mage Posted March 13, 2009 Share Posted March 13, 2009 I dont care about C:SM terminators. Why? Because they have absolutely nothing to do with Wolf Gaurd. Its about like comparing Chaos Terminators to C:SM termies.... it wont work. Why? Because they are in two different books with two different sets of rules. Sure they were the same 10k years ago, but thats not how the codices work. Or something closer.... like say deathwing terminators and C:SM terminators. The DA can mix and match assault terminators and shooty terminators so why cant the codex guys? Who says they cant have thunder hammers and an assault cannon in the ultramarine army? Well.... the army book. We use wargear rules from C:SM, and vehicle rules from C:SM. But how we select that wargear and those vehicles is entirely from C:SW. Wolf Gaurd terminators never have been based on C:SM termies, and hopefully never will be. The storm shield is a single handed weapon in C:SW and in C:SW you can have up to two weapons and only one of those can be two handed. Period. There are alot of grey areas that have arisen over the last three editions of the game, but this is not one of them. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1916005 Share on other sites More sharing options...
Didacsoy Posted March 13, 2009 Share Posted March 13, 2009 Its perfectly legal just look at the Sm version of a terminator with cyclone missile launcher he has 1: the missiles, 2 the storm bolter and 3 the power fist. No it's not. A look at the 5th ed. FAQ will reveal that a Cyclone-armed Wolf Guard can have one (1) other weapon, be it either a storm bolter or a single-handed weapon. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1916017 Share on other sites More sharing options...
Roland Durendal Posted March 13, 2009 Share Posted March 13, 2009 I'm playtesting a unit now: Wolf Lord: Termie Armor, FB, PP, Belt, Necklace, Frags WGBG: Termie, AC, PW, Pelt, Necklace, Frags, Charms WGBG: Termie, TH, SS, Pelt, Necklace, Frags, Charms WGBG: Termie, TH, SS, Pelt, Necklace, Frags, Charms WGBG: Termie, PW, Combimelta, Pelt, Necklace, Frags, Charms Ina Pod with Deathwind. All told its around 500pts. HUGE point sink (which is why I'm playtesting it and not really fielding it yet), and it replaces an LRC and Predator in my normal list. Hypothetically it has some nasty potential, but the randomness of DS ( I have a pod with Ironclad too so these guys usually start in reserve) and their low numbers makes me hesitate in taking them in anything other than fun, playtest games. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1916024 Share on other sites More sharing options...
Grey Mage Posted March 13, 2009 Share Posted March 13, 2009 Then take another unit in a drop pod... make it grey hunters with bolters, plasmarifle, and a fist. keep them in reserves, they can come down later and hit an objective or flank a problematic squad... and then these guys can be in on the first turn right were you want them winning back their points. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1916026 Share on other sites More sharing options...
Wolf PupE Posted March 13, 2009 Share Posted March 13, 2009 Roland, Termies can't have frag grenades. Sorry. Link to comment https://bolterandchainsword.com/topic/162842-your-terminators/#findComment-1916175 Share on other sites More sharing options...
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