Jump to content

Your Terminators


JEFF4i

Recommended Posts

I know this has been posted in the past, but I couldn't find the thread, and I thought it wouldn't hurt to have it anyway. I don't have many terminators myself, and I only field them once in a while, but I'd like to hear what wargear you guys use with your terminators!

 

I'm a big fan of AC/PF and Twin-LC personally, with Grimnar (or Wolf Lord) leading them. I'm kind of iffy on mine in general though, and not sure if I should field them more or less. So...my question...

 

For general wargear you use:

For shooty opponents you use:

For mech opponents you use:

For anything else you use:

 

 

Get my drift? Thanks guys!

Link to comment
https://bolterandchainsword.com/topic/162842-your-terminators/
Share on other sites

Hey,

 

I fielded the same unit on saturday in every game (played 3) My terminators owned in every game (Vanilla marines, drop pod marines, choas marine footslogging)

 

Basically fielded them drop pod of doom style.

 

WGBL TDA, cyclone missile lancher, lightning claws

3 WG TDA, cyclone missile lanchers, mix of power weapons, storm bolters, claws

4 WG PA Storm sheilds, mix of combi weapons/CCW

Drop pod with storm bolter

 

Not truly a terminator unit, but terminators at the core and rock hard. Backed it up with a ven dread in pod. Hope that helps

 

Long Fang

this is how i equip mine their for my drop pod army

 

Wolf guard bodyguard retinue 2: X4, X2 cyclone missile launcher,x4 storm shield, x2 lighting claws (Single), thunder hammer, chainfist, X4 wolf pelt, X4 terminator armour, X4 runic charm, drop pod

 

Wolf guard 1: Terminator armour, runic charm, wolf pelt, Cyclone missile launcher, storm shield, lightning claw (single)

Wolf guard 2: Terminator armour, runic charm, wolf pelt, Cyclone missile launcher, storm shield, lightning claw (single)

Wolf guard 3: Terminator armour, runic charm, wolf pelt, storm shield, Thunder hammer

Wolf guard 4: Terminator armour, runic charm, wolf pelt, storm shield, Chainfist

WGBL- Frostblade, TDA, Assault cannon, Runic Charm, Pelt.

WGBG- TDA, RC, Chainfist, Assault Cannon

WGBG- TDA, RC, Lightning claw, Assault cannon

WGBG- TDA, RC, Power weapon, Combimelta,

WGBG- TDA, RC,powerfist, Stormbolter *considering permanently switching for a stormshield*

 

Runs about 380pts, including HQ. Drop pod puts it a lil over 400, so Ill field it OR a LRC in 1500 or 2k.

So here's what I'm thinking as a mostly mainstay list, let me know what you think...

 

In A Drop Pod...

 

WGBL: TDA, Frost Weapon, accessories, storm bolter (ala Logan but cheaper)

WG1: TDA Twin Lightning Claws

WG2: TDA Powerfist Assault Cannon

WG3: TDA Powerfist Combi-melta

WG4: TDA Powerfist Assault Cannon

WG5: TDA Powerfist Stormbolter or Stormshield

 

Kind of plain, but should get a lot of shots and with the drop pod a nice mix of really hard hitting melee quickly.

Why so many powerfists? Striking at iniative has its distinct advantages, and for five points an upgrade to a chainfist or a thunderhammer is often worth it.

 

Chainfists strike last too though.

 

So something like....

 

WGBL: TDA, Frost Weapon, accessories, storm bolter

WG1: TDA Twin Lightning Claws

WG2: TDA Powerfist Assault Cannon

WG3: TDA Chainfist Combi-melta

WG4: TDA Lightning Claw Assault Cannon

WG5: TDA Thunderhammer Stormbolter

 

This gives me 3 dudes striking last, and 3 striking(most likely) first. I'm liking this last one actually.

 

I'd like to get the drop pod full, so 6 terminators, but #4 and #5 are just what I'm not sure on.

Okay, so after converting what I felt like and doing a little work on my existing termies...

 

WGBL: Essentially Logan, but will be played as BL or Lord for smaller games (100)

WG1: AC/PF (65)

WG2: AC/PF (65)

WG3: Combi-Melta/LC (55)

WG4: Twin LC (50)

WG5: SB/PF (48)

 

No, it isn't the best, but suprising me, I didn't have that many models as is. I used the a combi-melta from one of my old iron warriors and made it wolfy, even if it a bit big, ^_^

 

Running as a WGBL in a drop pod (add 15 for Lord), grand total is...413, another 18 points for runic charms, y'know, add here and there. Definately a force for only bigger games, or lose the SB/PF.

Just walk these guy down the middle of the field spearhead style and hope they draw fire. My regulars are learning to ignore them even though they dish out serious pain.

 

Nice thing about them is they come in at 350 points so even though they are alot of points, it allows me to balance them out with cheaper units. Idea is the cheaper WG TDA with SS get allocated the heavy hits while the others dish out serious damage. I used to run them with my Wolf Priest and HB&P but that just seemed a bit broken to me.

 

WGBL CML / PW

WG TDA AC / PW RC

WG TDA AC / LC RC

WG TDA SB/SS RC

WG TDA SB/SS RC

 

WG Vrox

Why so many powerfists? Striking at iniative has its distinct advantages, and for five points an upgrade to a chainfist or a thunderhammer is often worth it.

 

Chainfists strike last too though.

 

So something like....

 

WGBL: TDA, Frost Weapon, accessories, storm bolter

WG1: TDA Twin Lightning Claws

WG2: TDA Powerfist Assault Cannon

WG3: TDA Chainfist Combi-melta

WG4: TDA Lightning Claw Assault Cannon

WG5: TDA Thunderhammer Stormbolter

 

This gives me 3 dudes striking last, and 3 striking(most likely) first. I'm liking this last one actually.

 

I'd like to get the drop pod full, so 6 terminators, but #4 and #5 are just what I'm not sure on.

 

As much as Im not fan or running codex marines, consider taking a stormshield on the thunderhammer termie. Also, runic charms.... I cant overstate how good a 5pt reroll is.

Well I havn't played these termies yet but I plan to at a Tournament on the 21st.

 

WGBL - TDA,AssCan,RC,Tooth,Pelt,Frost Blade

WG - TDA,AssCan,RC,PF,Pelt

WG - TDA,AssCan,RC,PF,Pelt

WG - TDA,Storm Shield,RC, Single Lightning Claw,Pelt

WG - TDA,Storm Shield,RC, Single Lightning Claw,Pelt

 

All in a DP.

 

Looking at the other lists I have a question:

Can you take 2 weapons and a cyclone missle launcher?

 

As far as I know the cyclone's 'trigger' is in one hand so you can take any other one handed weapon for the other hand.

And also the armoury in the codex states: ''A character may carry up to two weapons......''

Clearly a cyclone missle launcher, storm shield and lightning claw is 3 weapons.

 

I'm not trying to p1ss anyone off I just wan't to know if it's nice and legal as it doesn't look that way to me.

Clearly a cyclone missle launcher, storm shield and lightning claw is 3 weapons.

 

I'm only counting 2 weapons there...

 

Unless you find a way of 'shield slamming' someone...

 

Yeah, space wolves dont treat it as wargear... thats why its in the "weapon" section of your armory. If your mates are ok with then *shrugs* and if your local tournies will accept it then more power to yah, but it isnt codex legal.

Why so many powerfists? Striking at iniative has its distinct advantages, and for five points an upgrade to a chainfist or a thunderhammer is often worth it.

 

Chainfists strike last too though.

 

So something like....

 

WGBL: TDA, Frost Weapon, accessories, storm bolter

WG1: TDA Twin Lightning Claws

WG2: TDA Powerfist Assault Cannon

WG3: TDA Chainfist Combi-melta

WG4: TDA Lightning Claw Assault Cannon

WG5: TDA Thunderhammer Stormbolter

 

This gives me 3 dudes striking last, and 3 striking(most likely) first. I'm liking this last one actually.

 

I'd like to get the drop pod full, so 6 terminators, but #4 and #5 are just what I'm not sure on.

 

As much as Im not fan or running codex marines, consider taking a stormshield on the thunderhammer termie. Also, runic charms.... I cant overstate how good a 5pt reroll is.

 

Yeah, I meant Runic Charms in there just wasn't factoring it into the base. I'm actually going to convert a Thunderhammer termie from the Iron Priest Hammer, just gotta saw off the hand, :D

Thats pefectly valid...

 

WGBL: TDA, Frost Weapon, accessories, storm bolter

WG1: TDA Twin Lightning Claws

WG2: TDA Powerfist Assault Cannon

WG3: TDA Chainfist Combi-melta

WG4: TDA Lightning Claw Assault Cannon

WG5: TDA Thunderhammer Stormbolter

Is what you had proposed. ID leave it as is, but pay the +2pts for a stormshield on the thunderhammer guy.

True a storm shield isn't an offensive weapon dealing damage but it is in the weapons section in the armoury and not in the wargear section.

 

If a item is in the weapons section then it is a weapon. That's the way I see it, I may be wrong.

 

Its perfectly legal just look at the Sm version of a terminator with cyclone missile launcher he has 1: the missiles, 2 the storm bolter and 3 the power fist.

I dont care about C:SM terminators. Why? Because they have absolutely nothing to do with Wolf Gaurd.

 

Its about like comparing Chaos Terminators to C:SM termies.... it wont work. Why? Because they are in two different books with two different sets of rules. Sure they were the same 10k years ago, but thats not how the codices work.

 

Or something closer.... like say deathwing terminators and C:SM terminators. The DA can mix and match assault terminators and shooty terminators so why cant the codex guys? Who says they cant have thunder hammers and an assault cannon in the ultramarine army? Well.... the army book.

 

We use wargear rules from C:SM, and vehicle rules from C:SM. But how we select that wargear and those vehicles is entirely from C:SW. Wolf Gaurd terminators never have been based on C:SM termies, and hopefully never will be. The storm shield is a single handed weapon in C:SW and in C:SW you can have up to two weapons and only one of those can be two handed. Period. There are alot of grey areas that have arisen over the last three editions of the game, but this is not one of them.

Its perfectly legal just look at the Sm version of a terminator with cyclone missile launcher he has 1: the missiles, 2 the storm bolter and 3 the power fist.

 

No it's not. A look at the 5th ed. FAQ will reveal that a Cyclone-armed Wolf Guard can have one (1) other weapon, be it either a storm bolter or a single-handed weapon.

I'm playtesting a unit now:

 

Wolf Lord: Termie Armor, FB, PP, Belt, Necklace, Frags

WGBG: Termie, AC, PW, Pelt, Necklace, Frags, Charms

WGBG: Termie, TH, SS, Pelt, Necklace, Frags, Charms

WGBG: Termie, TH, SS, Pelt, Necklace, Frags, Charms

WGBG: Termie, PW, Combimelta, Pelt, Necklace, Frags, Charms

 

Ina Pod with Deathwind.

 

All told its around 500pts. HUGE point sink (which is why I'm playtesting it and not really fielding it yet), and it replaces an LRC and Predator in my normal list. Hypothetically it has some nasty potential, but the randomness of DS ( I have a pod with Ironclad too so these guys usually start in reserve) and their low numbers makes me hesitate in taking them in anything other than fun, playtest games.

Then take another unit in a drop pod... make it grey hunters with bolters, plasmarifle, and a fist. keep them in reserves, they can come down later and hit an objective or flank a problematic squad... and then these guys can be in on the first turn right were you want them winning back their points.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.