chaplain belisarius Posted March 12, 2009 Share Posted March 12, 2009 is it possible for me to take ten battlesisters with a meltagun, heavy flamer and sister superior with powerweapon and stick them in a rhino? I do not own the codex so apologise for the stupid question... am quite interested in getting a sisters army and just wondered if i can take the squad i mentioned above... ps; are there any plans to do plastic SOB? if not, why not? maybe we should send a petition to GW? thanks! Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/ Share on other sites More sharing options...
andrewm9 Posted March 12, 2009 Share Posted March 12, 2009 is it possible for me to take ten battlesisters with a meltagun, heavy flamer and sister superior with powerweapon and stick them in a rhino? I do not own the codex so apologise for the stupid question... am quite interested in getting a sisters army and just wondered if i can take the squad i mentioned above... ps; are there any plans to do plastic SOB? if not, why not? maybe we should send a petition to GW? thanks! Your first question's answer is yes. Your Sister Superior would haev to be a veteran sister superior which costs more points than your usual sister. This is more or less how I run my own units of Sisters. Although I don't bother with the power sword and stick with a bolter and a Book of St. Lucius for that unmodified Leadership of 9 usage. The reason being that any powersword unit should be thinkign of getting into close combat and the girls just arent' all that good in close combat. Though if you see Fire Warriors run them over. The girls will kick those fish boys around. As for your second question, I would say its doubtful as we are only hearing rumors of a new codex at this point and new models suually come with a new codex from what I have seen. I've only been in this hobby less than a year though so the veracity that claim may be suspect. Sending a petition is not likely to work. As I understand it developing new models takes at least 2 years from development and scuplting to making the mold and the first production run and costs a bundle. Besides our metal girls are very good looking models IMO. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1915150 Share on other sites More sharing options...
chaplain belisarius Posted March 12, 2009 Author Share Posted March 12, 2009 really? cool! thanks for the excellent reply mate! :) Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1915165 Share on other sites More sharing options...
WarriorFish Posted March 12, 2009 Share Posted March 12, 2009 Head down your local store and have a flick through the Witch Hunters codex, you'll find plenty more cool things and get a better idea of if you'd like to collect them or not. Of course, floating through the =][= part of the B&C should also give you a good idea about how the Sisters set about things. But if you like Mechanised armies, they're the flavour of 5th Edition and more to the point SoB can be very effective mounted - and they look pretty damn good about it too. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1915243 Share on other sites More sharing options...
SJumppanen Posted March 12, 2009 Share Posted March 12, 2009 is it possible for me to take ten battlesisters with a meltagun, heavy flamer and sister superior with powerweapon and stick them in a rhino? I do not own the codex so apologise for the stupid question... Here's a question: Why would you take S3 power weapon when you can get Evicerator? Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1915259 Share on other sites More sharing options...
andrewm9 Posted March 12, 2009 Share Posted March 12, 2009 is it possible for me to take ten battlesisters with a meltagun, heavy flamer and sister superior with powerweapon and stick them in a rhino? I do not own the codex so apologise for the stupid question... Here's a question: Why would you take S3 power weapon when you can get Evicerator? Why would you drop 25 points on a weapon for a WS3 model and lose your bolter? Assault is not what our girls are good at. At least the rank and file Battlesisters. I always take one now on my Celestian Veteran Superior, since she always hits on a 3+ and will likely wound on a 2+. Its a worthy buy and she is cheaper than Battle Sister Veteran Superior. Wierd I know. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1915283 Share on other sites More sharing options...
SJumppanen Posted March 12, 2009 Share Posted March 12, 2009 is it possible for me to take ten battlesisters with a meltagun, heavy flamer and sister superior with powerweapon and stick them in a rhino? I do not own the codex so apologise for the stupid question... Here's a question: Why would you take S3 power weapon when you can get Evicerator? Why would you drop 25 points on a weapon for a WS3 model and lose your bolter? Assault is not what our girls are good at. At least the rank and file Battlesisters. I always take one now on my Celestian Veteran Superior, since she always hits on a 3+ and will likely wound on a 2+. Its a worthy buy and she is cheaper than Battle Sister Veteran Superior. Wierd I know. He was already planing on taking Power Weapon. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1915769 Share on other sites More sharing options...
WAR Posted March 12, 2009 Share Posted March 12, 2009 I am against sisters in plastic look at the immolator gunner -so ugly I agree with all that has been said don't except to win melee but against Tau, no power weapons, acts of faith and the book are your most powerful weapons (exception meltagun, flamer, bolter) the only power weapon worth anything is a blessed weapon and that is reserved for a canoness Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1915821 Share on other sites More sharing options...
WarriorFish Posted March 13, 2009 Share Posted March 13, 2009 The quality of the Immo sprue gunner is entirely moot - you might as well say that because the snap fit Marines aren't very good all Marine models are poor. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1916302 Share on other sites More sharing options...
WAR Posted March 13, 2009 Share Posted March 13, 2009 but the details are very lacking on the immolator gunner compared to say the rhino marine gunner and the only problem I have with the sanp fit marines is from the battle of macaggre box set that when the marines werer cut off the sprue it left gouges in the shoulder pads Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1916870 Share on other sites More sharing options...
chaplain belisarius Posted March 16, 2009 Author Share Posted March 16, 2009 so...powerweapons are a bad idea? i was thinking of taking it "just in case" my sisters end up in combat... i reckon a mech sisters army would be cool.... basically my plan is to get within rapidfire/flamer range and blaze away at the enemy, hopefully inflict crippling damage and then mop up. I cannot fight in assault or at long range...my sisters need to get close. is this a good idea? Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1919348 Share on other sites More sharing options...
andrewm9 Posted March 16, 2009 Share Posted March 16, 2009 so...powerweapons are a bad idea? i was thinking of taking it "just in case" my sisters end up in combat... i reckon a mech sisters army would be cool.... basically my plan is to get within rapidfire/flamer range and blaze away at the enemy, hopefully inflict crippling damage and then mop up. I cannot fight in assault or at long range...my sisters need to get close. is this a good idea? Assault is not necessarily bad, but in my experience (limited as it is) regualr sisters will not do well against a unit designed to do well in assualt. A power weapon is at least 10 points. I'm only suggesting you save your points for a unit that can do well in assault. Say liek the Seraphim or Celestians. Although I would take an eviscerator on the Celestian squad leader. For the canoness I use a blessed weapon. The Seraphim I go with a power sword. YMMV. Other posters will have different ideas and say go with the eviscerator. Your basic idea is sound. The keys to dealing with assault armies is learning how to control the charge (the enemies) and when to sacrifice a unit. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1919611 Share on other sites More sharing options...
WAR Posted March 16, 2009 Share Posted March 16, 2009 acts of faith will work better than the power weapon but if you do take the power weapon, the plus 2 strength/ int. 1 since most armies go before you anyways where that AoF strength 5 PW hit Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1919981 Share on other sites More sharing options...
ArmouredWing Posted March 17, 2009 Share Posted March 17, 2009 acts of faith will work better than the power weapon but if you do take the power weapon, the plus 2 strength/ int. 1 since most armies go before you anyways where that AoF strength 5 PW hitI'd have to say that you'd be better off running an eviscerator on the vet. It gives you the added benefit of being able to attack dreadnoughts if they manage to lock you in CC. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1920366 Share on other sites More sharing options...
chaplain belisarius Posted March 18, 2009 Author Share Posted March 18, 2009 so...ive got the basic idea? anything that can rip me apart in assault gets shot, anything i can beat up...i can assault, but would prefer to shoot it! Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1921976 Share on other sites More sharing options...
WAR Posted March 18, 2009 Share Posted March 18, 2009 shot at close to medium range and kill as much as possible before they assault you......that is pretty much it Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1922371 Share on other sites More sharing options...
chaplain belisarius Posted March 19, 2009 Author Share Posted March 19, 2009 ok...so use rhinos to get within 12", give the enemy a volley, hopefully taking out any serious threats. then attempt to mop up whats left after my first volley. use acts of faith to increase damage inflicted with first volley and hope i do enough damage to cripple the enemy... is that the general plan?:evil: ps; any rumours on plastic battlesisters? id pay £15-18 for a good squad of ten sisters and all weapon options and a few more bits and bobs.... Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1923139 Share on other sites More sharing options...
Cath Posted March 19, 2009 Share Posted March 19, 2009 No plastic Sisters yet (I know, I'm waiting for them too :devil: ), but yes, that's general Mechanized Sisters strategy. I know for taking out infantry flamer heavy flamer was a godsend, dropped Lemartes and his ASM of Doom in a round. The more dice you're rolling the better the chances of 6's. AP 1 tends to kick most things in the teeth. But, if you run with that you'll have to accept the fact that you'll have no AV at all aside from Exorcists should you so choose to use them. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1923167 Share on other sites More sharing options...
WAR Posted March 19, 2009 Share Posted March 19, 2009 but exorcists can keep up with rhinos while shooting every turn Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1923693 Share on other sites More sharing options...
Cath Posted March 20, 2009 Share Posted March 20, 2009 Exorcists also can't reliably hurt AV 14. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1923896 Share on other sites More sharing options...
WAR Posted March 20, 2009 Share Posted March 20, 2009 but what weapon at its max range can reliably can hurt av 14 Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1923956 Share on other sites More sharing options...
Cath Posted March 20, 2009 Share Posted March 20, 2009 Demolishers, Railguns, Lascannons, Conversion Beamers, Earthshaker Cannons, Medusa Cannons. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1923977 Share on other sites More sharing options...
mughi3 Posted March 20, 2009 Share Posted March 20, 2009 acts of faith will work better than the power weapon but if you do take the power weapon, the plus 2 strength/ int. 1 since most armies go before you anyways where that AoF strength 5 PW hitI'd have to say that you'd be better off running an eviscerator on the vet. It gives you the added benefit of being able to attack dreadnoughts if they manage to lock you in CC. meh i would rather not rely on a S6 +2d6 to get the job done. and loose the bolter to do it when she can take a power weapon and melta bombs. building an all around force pretty much means metla/heavy flamer and a vet sister with the book of st, lucious in a rhino(although i prefer FW repressors myself) then add in whatever else you feel you need. My cannoness has the blessed weapon but my vet battle sisters also take the power weapon as a backup. it's always good to have something that negates armor saves. Exorcists also can't reliably hurt AV 14. Unless you intend to take an inquisitor with a dedicated land raider transport SOB, have nothing else in their army that even has the chance(or the range for that matter) to hurt AV 14 from range with shooting. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1924102 Share on other sites More sharing options...
ArmouredWing Posted March 20, 2009 Share Posted March 20, 2009 acts of faith will work better than the power weapon but if you do take the power weapon, the plus 2 strength/ int. 1 since most armies go before you anyways where that AoF strength 5 PW hitI'd have to say that you'd be better off running an eviscerator on the vet. It gives you the added benefit of being able to attack dreadnoughts if they manage to lock you in CC. meh i would rather not rely on a S6 +2d6 to get the job done. and loose the bolter to do it when she can take a power weapon and melta bombs. building an all around force pretty much means metla/heavy flamer and a vet sister with the book of st, lucious in a rhino(although i prefer FW repressors myself) then add in whatever else you feel you need. My cannoness has the blessed weapon but my vet battle sisters also take the power weapon as a backup. it's always good to have something that negates armor saves. To a certain extent it is horses for courses and what suits your playstyle but for me melta bombs don't give you enough of a chance to do what needs to be done turn in, turn out.Reading above I take a different route to achieve my goals. I don't tend to run mech lists and find that the points that can be spent on a rhino serve me better being ploughed into more bodies on the table. Those additional 4 sisters in the squad present a further 4 3+ saves, an additional 8 rapid fire shots, 4/8 additional attacks in CC and a fair certainty that for that initial rapid fire round will be using DG. The other thing to consider now is the considerable change in the rules for claiming objectives. Larger squads stand a batter chance of being able to fan out and claim multiple objectives, with that in mind each additional sister in a squad gives you a potential +2" to either claim or contest multiple\objectives in a squad. It is a brave new world folks in regards to what can be done in the game. Historically mech has been the most competative roster for most SoB players but I'm firmly of the belief that footsloggers (with ranged exorcist support of course) are as competative as any other roster on the table. I think it's a case of thinking outside established preconceptions and asking if we can be a little more unpredictable in what we are fielding. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1924260 Share on other sites More sharing options...
Cath Posted March 20, 2009 Share Posted March 20, 2009 Meltaguns are reliable at AV 14 busting at range. You'll have a better chance with that than a meltabomb, which usually requires a roll of 6 to hit. Footslogging Sisters are slow and as a close-range army you want to be in close range as quickly as possible. Taking into consideration the sheer amount of AP 3 that runs around in 5th now, as well as the pain of having only T3 I wouldn't want to subject any sisters to more fire than I have to. You might have a 3+ save, but you can only make so many. Having big huge squads out in the open means that they're easy as hell to focus fire down. Link to comment https://bolterandchainsword.com/topic/162957-battle-sisters-loadout/#findComment-1924391 Share on other sites More sharing options...
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