Gyson_Vore Posted March 13, 2009 Share Posted March 13, 2009 Today when I had some free time, I realized the the previous Wolf Lord I had made didn't really fit my image of him, so I had him demoted to a WGBL, and then thought of what I really wanted him to be. My final layout come out something like this, and I put in for his Guard and Transport as well. Aegir KrakenFang 165 PTS Terminator Armor, Frost Blade, Storm Bolter, Belt Of Russ, Wolf Tail Talisman, Wolf Tooth Necklace, Wolf Pelt, Runic Charm, Frag Grenades 7 Wolf Guard Terminators 305 PTS 2 Assault Cannons, 5 Storm Bolters, 6 Power Fists, 1 Power Weapon Land Raider Crusader 285 PTS Standard gear, along with a Multi Melta and Extra Armor All together this costs 755 PTS, which means I would need another HQ just to field it. I wanted this to be a fire support unit, sorta to be a spearhead to let loose a hail of bolts to lower the number of participants in the ensuing assault. Would this be considered overkill? Link to comment https://bolterandchainsword.com/topic/163092-too-much/ Share on other sites More sharing options...
muzzyman1981 Posted March 13, 2009 Share Posted March 13, 2009 Well if you aren't concerned about points why not add the 3rd Assault Cannon to the WG Termies? Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1916790 Share on other sites More sharing options...
hendrik Posted March 13, 2009 Share Posted March 13, 2009 those wolf guards need runic charms, change some PF's to PW's and use the spare points for runic charms on a side note, why use wolf guards as shooty mosnters,all in all CC suits them better imo, how about just taking a 2nd lrc for that shooting,keeping a grey hunter unit in each, kitted out for shooting too it would cost about the same, but be way harder i guess Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1916792 Share on other sites More sharing options...
Yeti Posted March 13, 2009 Share Posted March 13, 2009 All together this costs 755 PTS, which means I would need another HQ just to field it. Don't forget the two troops! Looks like a decent unit for larger games (1850+). I'd look into getting some lightning claws in the bodyguard, extra hits at Init are always nice. PFists are for mopping up the stragglers and taking down the big nasties. Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1916794 Share on other sites More sharing options...
Grey Mage Posted March 13, 2009 Share Posted March 13, 2009 No offense or anything but that formation makes me cringe. All those codex marines.... *shudder*. 48pts for what they pay 40 for is just not worth it... if you throw on a runic charm... your paying 13pts for the reroll. I just cant get behind this kind of treatment. Are you using the new plastic terminators? Maybe get some assault ones and mix and match? Some combiweapons from the new commander box? Something to get this oatmeal flavor out of my mouth and get the juicy steaks back in. I mean I cant complain about an 8 man unit of terminators... it will break things, but at the moment its not worth the points IMO. Out of curiosity, why did you put extra armor on your landraider? Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1916820 Share on other sites More sharing options...
JEFF4i Posted March 13, 2009 Share Posted March 13, 2009 I'll say this, having toyed around a bit with Termies, but doing moreso now against a friends Guard units (this mornin) I found that, for me, 6 in a pod>8 in a LR. Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1916829 Share on other sites More sharing options...
Vassakov Posted March 13, 2009 Share Posted March 13, 2009 There's nothing inherently wrong with this set up, but it would be much improved with some more varied CC weapons. My ideal set up would be: 2x SS & TH 2 x Lightning Claws 2 x Power Fists + Combi Weapons (probably Meltas, but Plasmas are equally good) 1x Power Weapon and Heavy Flamer IF in the Crusader The reason for the HF over the Assault Cannons in a Crusader is that you're looking to hit infantry with this set up - therefore a Heavy Flamer will do more damage to them the Assault Cannon, and will work better with the copious fire from the LRC. In a Pod, an Assault Cannon (or 4) is preferable as it will be less thrown by a bad scatter and is more use against Armour. In addition, I'd consider replacing the Storm Bolter with either a combi weapon for the +1A or a Storm Shield for the 3+ Inv (and you can give the BoR to someone in PA to boot) Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1916860 Share on other sites More sharing options...
Gyson_Vore Posted March 16, 2009 Author Share Posted March 16, 2009 After reviewing what people have said, I went through and re-did the Wolf Guard. My mistake the first time was that I did them as a unit, not a bunch of individual characters in a group. This is my reform: Aegir (Same as before) 2 Wolf Guard with Power Fists, Assault Cannons, Wolf Tail Talisman/Tooth Necklace/Pelt, Runic charm 1 Wolf Guard with Storm Bolter, Chain Fist, Wolf Tail Talisman/Tooth Necklace/Pelt, Runic charm 4 Wolf Guard with Storm Bolter, Power Weapon, Wolf Tail Talisman/Tooth Necklace/Pelt, Runic charm That (with the Crusader) brings them up to 995. Some points I will adress that have been brought up. The reason this unit is so focused on shooting is because I am going to have a unit of terminators with a rune priest entirerly with the combat weapons. This is a suppressive fire unit, so I plan a little more range inthere than what the heavy flamer can provide. The two units are going to be the first hit in the assault, followed by the BCs and Grey Hunters. Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1919820 Share on other sites More sharing options...
JCarter Posted March 17, 2009 Share Posted March 17, 2009 Terminators can not have a belt of Russ, a wolf-tooth talisman or frags. Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1920235 Share on other sites More sharing options...
Korhal Ragingspirit Posted March 17, 2009 Share Posted March 17, 2009 Terminators can not have a belt of Russ, a wolf-tooth talisman or frags. Incorrect on the Wolf-Tooth necklace, Terminators are allowed to take them. Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1920265 Share on other sites More sharing options...
Wolf Guard Hengist Posted March 17, 2009 Share Posted March 17, 2009 2 Wolf Guard with Power Fists, Assault Cannons, Wolf Tail Talisman/Tooth Necklace/Pelt, Runic charm 1 Wolf Guard with Storm Bolter, Chain Fist, Wolf Tail Talisman/Tooth Necklace/Pelt, Runic charm 4 Wolf Guard with Storm Bolter, Power Weapon, Wolf Tail Talisman/Tooth Necklace/Pelt, Runic charm Thats pretty much how I run my Wolf Guard I never leave home without them as they just perform so well. They seem to draw a lot of enemy fire which is fine whilst the rest of my packs advance. Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1920387 Share on other sites More sharing options...
Rommel44 Posted March 18, 2009 Share Posted March 18, 2009 I too am planing to run some wolf guard with my lord pretty soon. I was thinking of doing this: *Wolf Lord: -w/Frost Blade, SB, TA, Wolf Pelt/Necklace, Belt of Russ *(2x) Wolf Guard -w/TA, PF, Assault Cannons, Wolf Pelt, Runic Charm *(2x) Wolf Guard w/TA, LC, SB, Wolf Pelt, Runic Charm *(1x) Wolf Guard -w/TA, PW, SB, Wolf Pelt, Runic Charm And this squad will be running in a Land Raider Redeemer w/Multi-Melta. what do ya think ;) Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1921342 Share on other sites More sharing options...
Wolf Guard Hengist Posted March 18, 2009 Share Posted March 18, 2009 I would seriously consider putting your Wolf Guard into a Drop Pod or Foot Slog them if they have ranged weapons. Both the Wolf Guard and the Land Raider will scare the pants off your opponent and will draw a bucket load of fire. If you insist on fielding both its much better to give your opponent two big nasty units to worry about instead of just one. At the end of the day a Melta can ruin a Land Raiders day very easily and can easily drop a Terminator in the open too so make him choose a target thus making him spread his Anti Tank assets instead of allowing him to concentrate them on one target. The plus side is that if you do survive the Land Raider Bomb is rather deadly but just a tad too expsensive for my taste. Link to comment https://bolterandchainsword.com/topic/163092-too-much/#findComment-1921571 Share on other sites More sharing options...
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