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mixing fluff


Combat_Vet

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Greets,

 

I was wandering around in some old books looking for ideas, when I noticed something. This discovery caused me to really pour over all the books I have and I found a lot of interesting things :huh:

 

When did Fenris become our homeworld?

I'm guessing second edition, but I may be wrong.

 

Do rogue traders still have the support of marines in the fluff?

This seems like a really cool way of adding odd markings to my wolves. And an unusual hook to the army.

 

Imperial robots?

Would I have to use these as thralls to an iron priest, or could they "count as" something?

 

Does it really matter if I mix in old fluff to my army? After all, fluff is just background. It doesn't play a part in the rules set.

 

Thoughts?

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before i start, i dont know for sure, the things i say are merely how i have interpreted the fluff that i have read, surely the long fangs here will pick holes in some of my statements but thats fine, i look to learn from their experiences :huh:

 

dont know about when the fluff stated that fenris was our homeworld, i only started playing in 3rd edition but i would have asumed it would have been right from the start...

 

with the rogue traders, i don't think they really have the 'support' as such of any chapter (or indeed any imperial organisation) they are kind of licenced pirates, largely outside of imperial law but allowed to ply their trade because they occasionally find relics of the dark age of technology that the mechanicum treasure...

 

when it comes to robots, thats another matter, the fluff (at least now) states that automatons and a.i are banned, they need to have the organic element of the machine spirit to be allowed. it was one of the rules the emperor placed on the mechanicus. thats why we have servitors rather than robots, however if you had the iron priest controlling the robots (kinda like r.c cars- bad analogy but you know what i mean) then it wouldn't be a.i as such, more like robots used by he army in dangerous situations (like bomb disposal)

 

Andy

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Up to 2nd Edition the home world of the Wolves has Lucan, 2nd Edition and later have placed us in Fenris.

 

Rogue Traders have the support of everyone and no one at the same time. Sure, a RT can request assistance from Astartes, be it a escort for his fleet or a full out pulling of troops for him to lead in his conquests. But no one is bound to offer that service to a Rogue Trader that appears in orbit above your planet one day. Granted, a RT being commissioned by the Adeptus Terra may have Marines attached to his Fleet, but I don't know how often that happens.

 

Robots have been completely outlawed. As far as I know, the only AI's still allowed are those inside the Land Raiders and Titans. After the rising up of the Iron Men (back of the 3rd Edition rule book), the Imperium banned them all, lest another sentient machine wreak such havoc again.

 

I'd say yes, don't mix old fluff like this in. It's outdated and has been changed in a lot of places, so it's easier just to work with the current fluff out there than try to wrestle Lucan into your background.

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Rogue Traders have the support of everyone and no one at the same time. Sure, a RT can request assistance from Astartes, be it a escort for his fleet or a full out pulling of troops for him to lead in his conquests. But no one is bound to offer that service to a Rogue Trader that appears in orbit above your planet one day. Granted, a RT being commissioned by the Adeptus Terra may have Marines attached to his Fleet, but I don't know how often that happens.

 

As far as i know and from abbnet's inquisitor books rogue traders are much like wandering merchants of exotic (usually stuff) and quite a few times crossing the outlaw line.Besides that fact yep inquisitors use em because they dont arise suspicion (Like a black ship saying OH HI PLANET WERE HERE TO PURGE ALL YOU HERETICS) and because it can allow the inquisitor to cross some laws (if they do apply to them even :huh:). So how would a rogue trader request astartes support? i mean i dont even think he could have IG assisting him...

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Greets,

 

My brain damage got the best of me. I apologize for the confusion.

 

I will of course use Fenris as my home world. That is where the Fang is afterall :huh: I was just wondering when it changed.

 

What I had in mind was a Space Wolves task force assigned to a rogue trader. Maybe returning from a crusade or something. I understand that AI is cursed (cough - Dune rip off - cough). I was thinking maybe use a construct squad as a counts as blood claw pack. As I see it, there are only so many wolves in the force and they would need replacements after a few years.

 

Does that make more sense?

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True Rogue Traders have the full support of the imperium. They have the right to ask for help, but they cannot command that service, instead they pay for it. Many Rogue Traders are explorers who go out on the fringes of known space and chart it for the rest of the emperor... and so they bring military support with them for security and to preserve imperial interests.

 

Now as for imperial robots, that is not AI. If you look up the old fluff for them an imperial robot has to be told to do EVERYTHING. *sighs*. You used to have program cards... walk forward, turn 45' right, shoot primary weapon. Theyre alot like servitors without the organic components and there is nothing heretical about them.

 

The way Ive but the RT fluff and the newer fluff together, when it doesnt match up that is, is to say "well that was during the great crusade". For instance... the ability to have a squad of space marines on jetbikes was in reach during RT, but now there is supposedly only one that works in the imperium of man. Lucan was IMHO the homeworld of our "legion" until russ was found and while the fang was being built. Its not a perfect system but it works for me.

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Hmmm... well one of th key problems here is the nature of 40K fluff, and the retconning therewithin. Leman Russ, for example used to be nothing more than an Imperial Guard Commander, and many the Ultramarines were a 3rd Founding Chapter.

 

The other two questions have already been answered throughly, so I'll go straight to he Rogue Traders and Wolves arguement:

 

Personally, I don't see it. Rogue Traders areby their very nature Rogues, and so will always be at the fringes. For a Chapter to cooperate with them militarily would take some serious events, likely to involve a major combined force. Similarly, the =][= role for Rogues - cheap and easy transport and secrecy is totally unnecessary as they are Astartes - they just don't do / need this.

 

On the other hand, it is your own army so if you want to add a Rogue Trader it's entirely your own choice. I'm pretty much playing Devils Advocate here, feel free to disregard this!

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My understanding of Rogue Traders was that they were to all intents privateers - they had their own ship, equipment and crew and ran independent missions. Obviously they remain Imperial Citizens and so are still subject to those laws and regulations but they were basically freelancers.
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Oh no no... its not governer signed, many of these charters date from the time of the emperor himself and some are signed by his own hand. All of them come from terra, the best thing you can get from a governor is an insystem liscensing... if you use warp travel you have to talk to the administratum.
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