Losman Posted March 15, 2009 Share Posted March 15, 2009 I think it is pretty clear in the rule book but others at my store seem to disagree. According to the picture below would the deep striking unit need to make a roll on the deep strike mishap table for not completing the second circle? Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/ Share on other sites More sharing options...
Maligoare Posted March 15, 2009 Share Posted March 15, 2009 P95 of the BRB says yes, if you have to start a third circle in order to fit all the models in before completing the second circle. "If any of the models in a unit can not be deployed because they would land ... in impassable terrain... something has gone wrong. The controlling player must roll on the Deep Strike mishap table and apply the results." and "Models must be placed in base contact with the original model in a circle around it. When the forst circle is complete, a further circle should be placed with each model touching the circle inside it. Each circle should include as many models as will fit." Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1918750 Share on other sites More sharing options...
Souchan Posted March 15, 2009 Share Posted March 15, 2009 You'd be correct sir ;) Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1918751 Share on other sites More sharing options...
Praeger Posted March 16, 2009 Share Posted March 16, 2009 I am curious to know what the players argument AGAINST this rule was? Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1919019 Share on other sites More sharing options...
Seahawk Posted March 16, 2009 Share Posted March 16, 2009 When the first circle is complete, a further circle should be placed with each model touching the circle inside it. Each circle should include as many models as will fit. I can easily see it with the "should," as in "they should be placed in more circles, but you don't really have to, so if you can't that's alright." Should =/= must. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1919396 Share on other sites More sharing options...
Steelmage99 Posted March 16, 2009 Share Posted March 16, 2009 In the same way that you can "ask" your opponent to reroll the damage die if you have a SW Ven Dreadnought, but he can choose to say "no"? Come on! "Should" can certainly be an imperative. As in something that is expected of you to do. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1919431 Share on other sites More sharing options...
Cedric Posted March 16, 2009 Share Posted March 16, 2009 I can't see how you interpret "should" as "this is purely optional and up to the player to decide" Let us define the word "should" Here's what www.dictionary.com says Should1. pt. of shall. 2. (used to express condition): Were he to arrive, I should be pleased. 3. must; ought (used to indicate duty, propriety, or expediency): You should not do that. Note that "should" is a modern derivation of "shall" which is defined as reads below. Shall1. plan to, intend to, or expect to: I shall go later. 2. will have to, is determined to, or definitely will: You shall do it. He shall do it. 3. (in laws, directives, etc.) must; is or are obliged to: The meetings of the council shall be public. With no room for speculation, "should" dictates proper proceedure. When possible, you should deply in complete circles originating from the original model. Anything less is a result of either wishful thinking, cheating, or dyslexia. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1919443 Share on other sites More sharing options...
werewolf_nr Posted March 16, 2009 Share Posted March 16, 2009 I can't see how you interpret "should" as "this is purely optional and up to the player to decide" Let us define the word "should" Here's what www.dictionary.com says Should1. pt. of shall. 2. (used to express condition): Were he to arrive, I should be pleased. 3. must; ought (used to indicate duty, propriety, or expediency): You should not do that. Note that "should" is a modern derivation of "shall" which is defined as reads below. Shall1. plan to, intend to, or expect to: I shall go later. 2. will have to, is determined to, or definitely will: You shall do it. He shall do it. 3. (in laws, directives, etc.) must; is or are obliged to: The meetings of the council shall be public. With no room for speculation, "should" dictates proper proceedure. When possible, you should deply in complete circles originating from the original model. Anything less is a result of either wishful thinking, cheating, or dyslexia. English FTW Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1919616 Share on other sites More sharing options...
Race Bannon Posted March 16, 2009 Share Posted March 16, 2009 I should print this out just in case it happens to me. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1919839 Share on other sites More sharing options...
Cedric Posted March 16, 2009 Share Posted March 16, 2009 Unless you play imbecilles, the BRB will suffice perfectly on its own in this case. I can't see how there could be any doubt of how you place DSing troops. The only flexibility you have is how you place the models that won't fit in a full circle and these models still have to be in base contact with the inner ones. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1919857 Share on other sites More sharing options...
Seahawk Posted March 16, 2009 Share Posted March 16, 2009 I know. But I'm saying that for some people who think of should as not being an imperative, more like a guideline type of thought, they would say that you don't have to arrive in concentric circles. It's the only way I can see them thinking otherwise. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1919978 Share on other sites More sharing options...
Praeger Posted March 17, 2009 Share Posted March 17, 2009 Yeah I see what Seahawk is saying. I "should" shave today.....dosnt mean I will shave or have to. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1920278 Share on other sites More sharing options...
Cedric Posted March 17, 2009 Share Posted March 17, 2009 It implies the right thing to do, however. If we assume the role of gentlemen instead of rule lawyers, I think none of us will question the proceedure, despite the wording. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1920299 Share on other sites More sharing options...
Isiah Posted March 17, 2009 Share Posted March 17, 2009 The rules in deep strike placement is well known and must have been practiced / or seen to be practiced by us many times. Seems we are arguing for the sake of arguing. Full concentric circles must be made with models touching bases of the previous inner circle before another circle can be started. If any model can't be placed in its correct circle then mishap table comes into play. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1920363 Share on other sites More sharing options...
Thantoes Posted March 17, 2009 Share Posted March 17, 2009 I dont want to start a whole thread but I just want to add another question to this one as it also involves a deepstrike misshap question. While I know that if you scatter within an inch of an enemy that you have to roll on the mishap table. But what happens if your scatter roll lands you underneath an enemy. i.e. he is on another level of a building. Would the fact that each level is 3 inches above each other mean that you can then build your circle as you are more than 1 inch away or would you say that since you are that close you still roll on the mishap table? Happened to me today, we couldnt decide so rolled off and I lost. Lost 2 kill points (librarian and sternguard) and almost lost the game ;) Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1920962 Share on other sites More sharing options...
Legatus Posted March 17, 2009 Share Posted March 17, 2009 Reading the rules for ruins on pages 82 and 84, where it describes that blast and template weapons will only hit the models on the floor level that was the designated target, and that weapon ranges between models on different floors are still measured from base to base, I don't get the idea that two models on different floors underneath another occupy the same space. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1921199 Share on other sites More sharing options...
nighthawks Posted March 18, 2009 Share Posted March 18, 2009 models on separate floors of a ruin do not occupy the same space, but remember that the BRB, on page 95, states that models deepstriking into a ruin will always arrive on the ground floor. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1921367 Share on other sites More sharing options...
Gunstar Posted March 21, 2009 Share Posted March 21, 2009 only the particular "ruin" in question was a fortified wall with no ground floor.... You still won me fair an square you big oaff! I'll get you next time gadget!!! Mwhahahahaaaa.... It was well funny though, losing two KP's like that! :yes: Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1925038 Share on other sites More sharing options...
Thantoes Posted March 21, 2009 Share Posted March 21, 2009 only the particular "ruin" in question was a fortified wall with no ground floor.... You still won me fair an square you big oaff! I'll get you next time gadget!!! Mwhahahahaaaa.... It was well funny though, losing two KP's like that! :) Go go "Gadget melta to the face" :) I know, they died fair and square but it is something I had never thought of so its nice to have the rule clarified for my own benefit. Link to comment https://bolterandchainsword.com/topic/163261-deep-striking/#findComment-1925201 Share on other sites More sharing options...
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