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Daemonic Cell


Aidoneus

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The psychic eruption has one flaw: the inquisitor and his retinue would also be affected by the attack, since nowhere did you note that they are immune to the attacks.

hehe... yeah :o

 

As with any Daemonhost, buyer beware. At any rate, you have a movement phase (and possibly a run move, depending on when you "errupt" during the shooting phase) to get away.

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The psychic eruption has one flaw: the inquisitor and his retinue would also be affected by the attack, since nowhere did you note that they are immune to the attacks.

 

From what I see it simply looks like a scaled up version of the host's psychic powers table. That said, only the daemon of each blast would be immune to it's own blast... they could effectively wipe themselves out at such close range.... it'd be neat to use though...

 

The price you pay for such power.

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From what I see it simply looks like a scaled up version of the host's psychic powers table. That said, only the daemon of each blast would be immune to it's own blast... they could effectively wipe themselves out at such close range.... it'd be neat to use though...

 

The price you pay for such power.

 

I like the idea. Daemonhosts are expendable, anyway, they can't reach the Emperor's salvation anymore ;)

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I like the idea. Daemonhosts are expendable, anyway, they can't reach the Emperor's salvation anymore :)

They never could. I think you're thinking about repentia or arcos. Daemonhosts literally have no human soul in them. The human body was used by the radical inquisitor as a vessel in which to capture a daemon. Of course, your point is still valid; they are precious resources, but still ultimately expendable.

 

Also, I made them immune to each other's blasts on purpose. I'm not dead-set on that, so feel free to convince me to change it. My initial thought though was that because of abilities like this (and terrify) Daemonhosts typically operate independently, and far apart. Because I wanted the group to act as a cohesive formation (with the Inquisitor right in the thick of it, directing them all) I wanted to encourage the 'hosts to not spread out as much. After all, if they all had to be more than 4" away from one another, that decreases the number that could realistically be within the 12" range of the Inquisitor on their next turn.

 

That said, I do see where you're coming from in saying I should change it. It would more accurately represent Bloodboil, and would therefore mirror its indiscriminate destructive capabilities to my forces as well as the enemy. Plus, the 'hosts all have 4 wounds and a 4+ invulnerable save anyway, so taking a wound wouldn't be all that likely, or devastating if it did happen. Just beware if those blasts are Str 8+ ;)

 

I guess, thinking about it, I'm on the fence. What would you all suggest I choose?

 

Also, what do you think of the other powers?

 

Thanks for the input guys! Keep it coming!

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Well, my opinions are completely conceptual and fluff based - I don't know much about DH (I read the codex once when deciding between them and WHs and an occasional second look as a possible 2nd army :) ) and even less about radicals/daemonhosts.

 

I think when an Inquisitor pull a daemonhost for his sleeve, all the concerns about safety were already blown out of the window a lot of time ago :D And the sacrificing them to kill the enemy is just the next logical step on the "turn their own weapon against them" radical concept. It's even more tasty to use the enemy against himself when them both dies in the process.

 

I don't have a clue about the actual codex stats for daemonhosts, but I would make the MORE vulnerable to their own attacks than usual, just for fun, to reinforce the idea that the Inquisitor is really handling a hot potato in his hands ;)

 

Or instead of the inquisitor, but them around an expendable acolyte, maybe? (But the Inquisitor needs to be on the table to request them)

 

Just my 2 cents - I hope it helps in some way :P

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