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space wolves ..with dark angel codex?


Chaplain Kharn

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now i haven't said for defenite that I'm collecting space wolves but i am thinking about it ever since reading Ragnars claw

now i do not know a single of the s wolves special rules or stats ect but i do like the idea of dark angel ones(even though the chapters are arch enemies) like belial

and his rule to make termies troops and samael allowing bikes as troops etc

 

but anyway back to the point ^_^ would it be plausable if i did collect space wolves to use dark angel codex for them?

Ermmm... no, not really. The Wolves and the Dark Angels play very, very differently. The DA's focus is on Tacticals, with excellent TDA and Bike/Speeder support, whereas the Wolves emphasise Close Combat and unit synergy.

 

Trust me, one or the other.

Not really, the two are organised completely differently, for instance the Space Wolves have nothing like the Deathwing or Ravenwing and the Dark Angels have a lot more plasma weaponry and a lot less emphasis on close combat which is a very important aspect of the Space Wolves. Email GW Canada's Direct Services and you can get a free PDF of the Space Wolves Codex.

 

I mean it's your army, you can do whatever you want, but if your doing Dark Angels painted as Space Wolves then IMO they aren't really Space Wolves. Despite it's age the Space Wolf Codex still works very well and it's also free.

Off course is say don't use the DA dex but not only because i play wolves also because they basicly get everything more expensive than the standard marine codex with the only addition being the Deathwing (Ravenwing isn't special anymore as the Marine codex can make it to)

 

So i would suggest get the Marine dex and our Old dex and use those. Also our new dex is said to be finished so you might want to wait a little bit for that.

hhmmm... that would seem like an interesting thing to see....... talk about self hating, infighting, not to mention a huge identity problem

 

Special Rule:

Infighting: on any to hit roll of a 1, the Dark Wolf/Space Angel hits a squad mate as normal, and the squad must pass a leadership test to see if the will attack the enemy of themselves next turn. if they fail they are in close combat with their own squad, any enemy squad in base to base contact is automatically no longer in combat and can act as normal. a squad that is infighting can't not be assaulted.

Add to the fact Space Wolf boxes don't come with standard Space Marine box stuff (i.e. about the only special weapon we have access to without a special order is meltagun) and if you buy the regular Space Marine boxes you don't get any Wolfie stuff (i.e. Wolf Tails, Space Wolf armor, etc).

 

So unless you are ready to spend alot to basically buy two boxes for one unit OR know someone who has ALOT of Space Wolf bitz they don't plan of using.....

 

Plus us real Wolves might have to have to make you sit outside in the snow around the Fang for thinking of using the Dark Angels of all other Chapters =P

If you were in my gaming group I don't think any of us would mind if you wanted to do what you're describing.

 

I think most of us would ask you, though, "why not just get the Wolves codex from Games Workshop (who'll send you a PDF for free) and use that?"

 

You can do what you want with the models you buy, certainly, but why bother modeling something differently if you're just going to play it the same?

Well i've thought of playing SW with DA rules purely for the deathwing part. I'd like to field an all terminator army which would be something like my wolf lord and his most trusted wolf guard attacking a really risky target without the ability of mass troops(GH) or unstable ones(BC) that might ruin the plan,but that's just me :P so i'd say go ahead if ya want to.
Well i've thought of playing SW with DA rules purely for the deathwing part. I'd like to field an all terminator army which would be something like my wolf lord and his most trusted wolf guard attacking a really risky target without the ability of mass troops(GH) or unstable ones(BC) that might ruin the plan,but that's just me :( so i'd say go ahead if ya want to.

 

That doesn't fit the Space Wolves fluff though. More than a moderately sized Deathwing army and your getting well beyond the 20 Wolf Guard per Company and apart from perhaps Logan's Company it's highly unlikely that any single Company will have enough Terminator Armor to equip such a large force. Plus it just doesn't fit the Space Wolves fluff or fighting style. Deathwing Assault? Space Wolves don't teleport period so using that ability would be the height of unfluffy and it just gets worse from there.

obviously i know space wolves a dark angels play VERY differently from each other and they're arch enemies but what i meant was that i like the dark angel rules and the bonuses they can get (for one making termies troops) but dark angels have many bonuses that would benefit any army especially if played in different ways such as swift surgical strikes to get your assault troops straight into combat now a group of termies deep striking direct hit on turn one equipped completely with chain fists and tearing the heart out of an enemy army now it might be me but that's the kind of tactic a space wolf would use tell me i'm wrong but it seems to me that dark angel stats could be adapted to fit space wolves very well
obviously i know space wolves a dark angels play VERY differently from each other and they're arch enemies but what i meant was that i like the dark angel rules and the bonuses they can get (for one making termies troops) but dark angels have many bonuses that would benefit any army especially if played in different ways such as swift surgical strikes to get your assault troops straight into combat now a group of termies deep striking direct hit on turn one equipped completely with chain fists and tearing the heart out of an enemy army now it might be me but that's the kind of tactic a space wolf would use tell me i'm wrong but it seems to me that dark angel stats could be adapted to fit space wolves very well

 

*points to several Blood Claws*

 

Restrain the Dark Angel...

 

*hefts the ES and gives several test swings*

 

For Russ!

 

*beats the heretic*

 

:huh:

Short answer...yes, you can. Entirely allowed.

 

It will of course play like a Dark Angels army, but there is absolutely nothing stopping you using the list as long as you made the "counts as" clear before the game. So if you want to do an all Wolfguard Terminator army, knock yourself out!

Well, yes you can. There is nothing against the rules of fielding an army painted as another (as long as you follow the codex and rules for the army you wish to play).

 

The reason people give so much crap is because Space Wolf players are some of the most crazy out there, and love to mess with others, and the fact you chose the Dark Angels just begged to be made fun of =P

The reason people give so much crap is because Space Wolf players are some of the most crazy out there, and love to mess with others, and the fact you chose the Dark Angels just begged to be made fun of =P

 

Yes, not the ideal choice I must admit ;)

i can understand why all the wolf players berrated me a bit there but i'm just curious i admitedly do not know barely anything about the swolf codex apart from the fact that its supposed to be seriously in need of an update

 

also you guys were saying that you can get the swolf codex for free? i'm interested because i want to find out before i choose which codex to use to see both sides not just one

obviously i know space wolves a dark angels play VERY differently from each other and they're arch enemies but what i meant was that i like the dark angel rules and the bonuses they can get (for one making termies troops) but dark angels have many bonuses that would benefit any army especially if played in different ways such as swift surgical strikes to get your assault troops straight into combat now a group of termies deep striking direct hit on turn one equipped completely with chain fists and tearing the heart out of an enemy army now it might be me but that's the kind of tactic a space wolf would use tell me i'm wrong but it seems to me that dark angel stats could be adapted to fit space wolves very well

 

Actually no the Dark Angels rules do not represent the Space Wolf style or tactics. Teleporting Terminators? Nope. Biker Troops? Nope. Plasma heavy Tacs and Devs that lack any serious cc punch? Nope. Nothing in the DA Codex can really represent the way Space Wolves play. If you want to use the Dark Angels rules, play Dark Angels. You can do whatever you want with your army and can paint them however you want but if you want Wolves, play Wolves there really is no substitute and no other Codex allows you to play a Wolfy army, particularly not the dress wearing Dark Angels. Their style and rules are about as polarly opposite those of the Space Wolves as possible and still be Space Marines.

 

also you guys were saying that you can get the swolf codex for free? i'm interested because i want to find out before i choose which codex to use to see both sides not just one

 

Your search-fu is very weak indeed. ;) Your answer comes in the very first question in the B&C Space Wolf FAQ stickied in this very board. Just send an email to this adress: direct.services@games-workshop.ca for your free Space Wolf Codex PDF.

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