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Radical Inquisition wish-list


Lucifer216

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As someone who has a small radical force in addition to the Grey Knights (I intend to use the former in smaller games), I was wondering what people would like to see in a new list.

 

Personally, I'd like to see the following:

 

1) Daemonweapons available for an Inquisitor HQ troops choice

2) Reworking of Daemonhosts. Should be highly customisable, with a wide range of destructive psychic powers

3) It would be nice if the overall list included psychic powers or weapons which could cause great damage at the cost of sacrificing some of your models/running the risk of taking a wound on a multi-wound inquisitor.

4) A psychic power potentially allowing the binding of enemy daemons

5) General bringing of Chimeras, ISTs and other similar units to be in line with the new Guard Codex.

6) Perhaps some low-level daemons bound into the bodies of condemmed criminals to serve as cannon-fodder.

7) Vat-psykers?

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Personally, there are only three things I really want for my radical army.

 

1) Some forbidden wargear for Inquisitor use - xenotech, daemon-weapons, the works. These should be suitably powerful, as it is only right that the Inquisitor be the most capable model in a radical army.

 

2) Special henchmen. A radical might gain two or three new henchman types to accompany him, such as xeno mercenaries, unsanctioned psykers, or soulguards. This would further enforce making an Inquisitor and retinue the star players of a radical army.

 

3) Mutants - basically, a cheap, LatD styled infantry choice that can be used as chaff. Reasoning is, if I give up my high-quality Grey Knights, I should gain some useful troops from the other end of the spectrum.

 

 

Cheers,

Shunch

The problem with radical discussion is that is always too radical :huh:

 

I don't like the idea of mutants, or xenos mercenaries, but some "forbbiden" wargear (something more in the vein of "suspicious of being tainted") and "blank" henchmen would be great.

 

And why unsanctioned psykers? He can get as much sanctioned he wants, and it wouldn't really make a difference, since the whole 'sanction' thing is just to make use of psykers for other roles than just astronomicon fodder.

 

I would stretch the henchman options a bit, for both ordos, making really distinct characteristics for each possble henchman, like sister dialogus, sister hospitalier, chirurgeon, blank, combat servitor, crusader, priest, etc, instead of grouping them in 3 general types. And maybe the possibility to have 0-2 extra retinues (without an inquisitor inside them), as elite choices, if an inquisitor is present. That way, using the extended henchmen option, we could have retinues with specific roles in the battlefield.

 

How about something less exaggerated, like "unspeakable contacts"? The inquisitor have some contacts (that if were discovered, he can be in serious problems) with xenos races/heretic circles that allow him to know insider information, helping him in the deploy phase - maybe something like the C'Tan power that let you re-deploy after you opponent? ;)

1) Daemonhosts have Eternal Warrior, their abilities aren't psychic powers, and they cost slightly less

2) Able to be allied into, or take allies from, a Lost and the Damned list, so long as no GKs or spacies are present

3) Daemonweapons

4) Radical special character (Quixos would be fun)

Was Eisenhorn radical? I thought he hunted down and killed Quixos for being a radical.

Eisenhorn's a complicated case (most radicals are), but he was most definitely a radical. Following his execution of Quixos, Eisenhorn stole the Malus Codicum, and then used it to bind himself a daemonhost, which he deployed on multiple occasions. And although he was acquitted, he was also declared Extremis Diabolus by members of the Ordo Malleus. He even had to kill a few inquisitors to evade capture at one point.

 

That said, Eisenhorn did hunt down Quixos for being a radical, but only because Quixos was (from Eisenhorn's perspective) totally insane, and a murderer to boot.

These are some great ideas and would certainly bring some more appeal to the radical side of the codex.

 

My 3 favorites are bringing in special radical only wargear such as daemonweapons (which is already in the fluff) and specialized henchmen and Psychic powers.

 

I would also vote to have special induction rules for the radical side. Let them induct from the xenos and daemon codecies as well as the IG & SM. That would be beautiful.

 

Of course, we all deserve to be purified by holy promethium for even suggesting such heresy ... :devil:

Quixos would be fun. But you know who would be better?

Gregor Eisenhorn.

 

Eisenhorn was discussed in the Inquisition Project, and the conclusion we came to there was that we shouldn't, simply because we know too much about him. There is too much fluff to be accurately represented in the rules without a double-page spread of special rules for him and his retinue.

Quixos, on the other hand, we don't know so much about, so translating him into the rules is much easier.

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