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Librarian and GOI


Kephri

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I want to make sure that I have checked everywhere to make sure that this is a legal tactic.

I THINK I read all I could, including the Psychic power, and ICs joining/leaving units.

 

Where I feel like I am missing something, or potentially misreading rules:

 

GOI states that it is used at the beginning of the Librarian's movement phase.

Does this mean that other squads/units can move, THEN I when I get around to moving the Librarian, I decide to move or GOI?

 

ICs joining/leaving.

Moving within 2" of a unit (that can be joined) the IC is joined to the unit.

Does moving the unit away from the IC "un-join" the IC? Or does the IC itself have to use its movement to move away and Un-join? For some reason I did not see mention of this. (However I tend to read rules at night, so I may just be missing something as I am getting tired)

 

 

What I would like to do is use the Librarian as a Taxi.

 

Turn X, Librarian joins a squad by one or the other moving w/in 6".

Turn X+1 Librarian uses GOI and moves the squad.

Turn X+2 The Squad moves 2" away from the Librarian who becomes un-attached. The Librarian then uses GOI to move only himself. Another squad moves within 2" of the Librarian's new position and then joins the Librarian.

 

It seems like it is valid, but I am not sure if I am missing/misinterpreting anything.

 

Thanks!

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GOI states that it is used at the beginning of the Librarian's movement phase.

Does this mean that other squads/units can move, THEN I when I get around to moving the Librarian, I decide to move or GOI?

The "Librarian's Movement phase" is the movement phase where his owning player can move him, as opposed to the Movement phase of the opponent, where the Librarian cannot move (Lash of Submission notwithstanding). So the Gate of Infinity power is allways used before any other movement takes place, but possibly after other deep striking units have been deployed, which also happens at the start of the movement phase and before any other movement.

 

ICs joining/leaving.

Moving within 2" of a unit (that can be joined) the IC is joined to the unit.

Does moving the unit away from the IC "un-join" the IC? Or does the IC itself have to use its movement to move away and Un-join? For some reason I did not see mention of this.

The way "joining units" us described, s character could also join a unit if that unit had moved into coherency with the character, since if the character is within coherency with a unit at the end of the movement ohase you have to declare what unit he is joining. I could assume that the same is possible for leaving units, simply by there not being coherency between teh character and a unit anymore at the end of the movement phase. But as the rules for "leaving a unit" are currently written, the only way for a character to leave a unit is by moving that character out of coherency.

I would probably not protest if someone just moved away the unit, leaving the character in place, and then declared that the character has left the unit.

 

Your contemplated manouver would not work because of the first point anyway.

So the Gate of Infinity power is allways used before any other movement takes place, but possibly after other deep striking units have been deployed, which also happens at the start of the movement phase and before any other movement.

 

Thanks guys. This is what I was looking for. It seemed too good to be true.

Actually I don't have my book handy (being at work), but would it technically be legal to do the following:

 

Deepstrike Libby and a squad in a pod. Once they land, THEN use GoI to move them elsewhere? Heh basically giving them a second Deep Strike (and potentially adjusting for any scatter they made the first time around)

 

As of now I don't see why not...

Doubtful. The deep striking counts as movement and once used you are no longer as the start of the librarians movement phase.

 

 

Agreed but the reason I question it is for the situation mentioned above. If you have a Libby on foot who wishes to use Gate, does he do so BEFORE or AFTER the pod comes down? For if it's done AFTER, logically I see no reason why he couldn't do what I suggested

 

Mind you I would never do it,,mainly cause I think it would be utterly pointless (that and I play Wolves and Templars....no GoI for us anyway).

 

Just an interesting "Is It Possible?"

Actually I don't have my book handy (being at work), but would it technically be legal to do the following:

 

Deepstrike Libby and a squad in a pod. Once they land, THEN use GoI to move them elsewhere? Heh basically giving them a second Deep Strike (and potentially adjusting for any scatter they made the first time around)

 

 

.... If you have a Libby on foot who wishes to use Gate, does he do so BEFORE or AFTER the pod comes down? For if it's done AFTER, logically I see no reason why he couldn't do what I suggested

 

Well as SeattleDV8 said, deep striking counts towards his (Libby's) and unit's movement so once he and unit have landed and disembarked it is no longer the "begining of the Librarian's movement phase". How could he do it before the pod landed anyway – he's not in play?

 

Cheers

I

Hehe two different situations, guess I didn't clarify. I was referring to a quote earlier where it was said that GoI was used at the beginning of the Libbys movement phase, as are drop pods (come down at the start of the movement phase).

 

So if a Libby was on foot and not in a pod, would he cast GoI before or after pods landed. That was what I was trying to get at. For if one argues you do GoI after pods arrive, then even if he arrives by pod, it technically is still the beginning of his movement phase and thus he can cast it. And seeing as there are no restrictions on using the power after having moved, it looks (as of right now according to my logic) like he can cast it. I completely agree there's limited tactical use to do so....

 

Oh well, as I said, it's more of a "hypothetical/ Is it possible/feasible" question.

 

"So the Gate of Infinity power is allways used before any other movement takes place, but possibly after other deep striking units have been deployed, which also happens at the start of the movement phase and before any other movement." - Legatus.

 

That was the quote which sparked this in my mind in the first place and got me a thinking :)

It is technically possible to due two things simultaneously yet resolving them sequentially. However, for this to work, they all must be declared legally beforehand.

 

AKA, if you have 2 pods arriving, they both must arrive 'at the start of the turn,' yet you must place them one after the other. If you have gate + a pod, you must declare all your start of turn actions before starting your turn, aka you determe how many pods will be arriving at the start of the turn and which librarians will use GOI, then you resolve them in any order, until all start of turn actions are complete. It doesnt have to be a pod, either, it could be any reserve roll, from deepstriking termie librarians, to librarians that will be walking on the home board edge or outflanking side board edges.

 

Using this method, at the start of the turn (before resolving start of turn actions) if the libby is not on the board (cause he is in reserve) he is ineligable for a start of turn GOI, as he must wait until he is on the board before using a psychic power.

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