Fausto2071 Posted March 19, 2009 Share Posted March 19, 2009 are they worth it? i'm planning on selling them, but what do you suggest? Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/ Share on other sites More sharing options...
Shadowstalker Grim Posted March 19, 2009 Share Posted March 19, 2009 Scouts whilst not power armoured or as tough, generally seem like a useful option... I mean i dont think they can match a tactical squad, but they are cheaper. I like to think that they are a useful option, not neccessarily as the main soldiers, but the support. After all they can be kitted out in a variety of ways and they get their own exclusive transport to move them around. Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1923608 Share on other sites More sharing options...
greymeister Posted March 20, 2009 Share Posted March 20, 2009 I looked at using scouts as a cheap scoring unit, but then I realized They aren't that much cheaper than tactical squads. They can't take special weapons At first I thought that 10 of them with combat knives and no upgrades might be able to work as a tarpit squad but they'd almost have to borrow a transport for this to work as you can't always infiltrate where they would be able to position themselves well. On top of that even with a LD 9 sergeant they aren't going to last in combat very long because of their low weapon skill and armor save. Then I thought I might use them in small 6 man squads and borrow a razorback so that they could drop and pop some shooting as an anti-infantry option, but their lowered BS and again no special weapon options ixnay that option. SO from my perspective, I can't find a place for them in my list yet. Maybe someone else here has had better luck. Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1923867 Share on other sites More sharing options...
Gornall Posted March 20, 2009 Share Posted March 20, 2009 I kind of agree with Greymeister, but that's just my personal opinion. I think the best use of scouts is either with sniper rifles for sniping MC and high toughness targets or with a LSS to carry a choppy/shotgun unit into battle. Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1923913 Share on other sites More sharing options...
Fausto2071 Posted March 20, 2009 Author Share Posted March 20, 2009 allright, from the looks of it i think i shall sell them, thanks guys Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1923974 Share on other sites More sharing options...
Brother Drakist Posted March 20, 2009 Share Posted March 20, 2009 Personally I will take a 10 man squad with camo cloaks, sniper rifles, missile launcher and Telion upgrade. These guys will sit in cover and harass units on the board. I will use the Telion/ML combo to target Sgt's, ICs and Orks with special weapons. A nice Krak missile to the face does wonders for killing off annoying models. I don't think at this point I would ever use any other combo of scouts unless I were going for a Scout company. Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1924195 Share on other sites More sharing options...
Boomsly Posted March 20, 2009 Share Posted March 20, 2009 Personally I will take a 10 man squad with camo cloaks, sniper rifles, missile launcher and Telion upgrade. These guys will sit in cover and harass units on the board. I will use the Telion/ML combo to target Sgt's, ICs and Orks with special weapons. A nice Krak missile to the face does wonders for killing off annoying models. I don't think at this point I would ever use any other combo of scouts unless I were going for a Scout company. i thought the same as you for telion m/l combo against targets like that, but according to here linky you cant do it that way apparently. Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1924198 Share on other sites More sharing options...
Brother Tual Posted March 20, 2009 Share Posted March 20, 2009 click on this Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1924208 Share on other sites More sharing options...
Gaz1858 Posted March 20, 2009 Share Posted March 20, 2009 I take a 10 man unit with sniper rifles and heavy bolter. Theyre ok. 1 or 2 Scoring unit with sniper rifles for 150pts. Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1924210 Share on other sites More sharing options...
Jackelope King Posted March 20, 2009 Share Posted March 20, 2009 I often like to park a unit of Scouts with Telion, sniper rifles, and a Heavy Bolter with Hellfire rounds on a home objective, where their gunfire is designed to thin enemy units and take on nasty Tyranid and Daemon MCs. But by far my favorite is to take a few Combat Blade and Shotgun Scouts along with a Shotgun / Power Fist Sergeant, load them up in a Land Speeder Storm or two, then use these Scouts to back up my main assault team (usually either a Terminator Assault Squad or a normal jump-pack Assault Squad). Between the Scouts and the real Assault Squad, I'm basically guaranteed to break whatever unit I break, beyond the absolutely biggest Ork mobs. Take a heavy flamer on the Land Speeder Storm and your odds get even better. Scouts in a Land Speeder Storm are the best bullies around, waiting until an enemy unit is imperiled and then acting as the final sucker-punch to take them out. Add to this package the ability to utterly screw Daemons and any other army using deep strike heavily, and I make one a regular addition to my lists. Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1924216 Share on other sites More sharing options...
tedwin183 Posted March 21, 2009 Share Posted March 21, 2009 I absolutely SWEAR by scouts. I have a 10 man 5ccw/bp, 5 shotgun squad that I always outflank. They have won me so many games. They have I 4, so they swing first on a lot of things, they move through cover, so a charge into a squad of lootas in cover or something is easier, they have grenades so they got at initiative and they are cheap and get a lot of shots/attacks if you kit them like i do. Seriously, they are a staple in my armies. Link to comment https://bolterandchainsword.com/topic/163628-space-marine-scouts/#findComment-1924821 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.