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brand new to space wolves need to know what i need and have


Ikken

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Hi

I am brand new to space wolves or marines in general for that matter . Very new less than 12 hours ;)

Last night I bought what is apparently a 3700 pount space wolves army from a guy . I have never played space wolves b4 , I am an ork player . I have been trying to find some info on them , but alot of it is vague and conflicting , or very old.

 

1 st I got 3 codexs with the army : codex space marines ,codex space wolves , codex assassins . they are fairly old . I need to know if they are still usable . I think one of them the space wolves codex is still current . Can some one let me know .

this is what i have :

Assassins codex copyright 1999 , Isbn : 1 84154 019 6 , product code 60030108003

space wolvex codex copyright 2000 , isbn 1-84154-010-2 product code 60 03 01 01 005

space marines codex copyright 1998 , isbn : 1 869893 28 x , product code 60 03 01 01 002 .

 

Assuming these are out of date could someone let me know what editions I need .

 

in another thread it was mentioned that it was passable to down load the required codexs from GW , but I could not find a link .If that is true it would be great , can anyone give me the link ?

 

I have a current edition AOBR rule book , which has some space marine info in it , will this be sufficient in conjunction with the codexs I have to start playing , or have there been major revisions in the rules for marines . ?

 

the modeling rules for space wolves seem to be very open , and customizations are allowed . As an ork player I love " customizn suffz " , so that is something I think I will like , and could mean that space wolves willbe a good fit . Although i keep looking at all these tanks and the dreads and thinking they would be nice looted wagons , and the venerable dread would make a nice core for a new deafdread .

 

am i right in thinking that the AOBR marines and dread be usable as space wolves , all I need to do is paint it gray and pop the right sticker on it ?

 

sorry for the noob questions, but i figured this would be the place to ask , and if I can get the info I need you may just be rescuing brother space wolves and their gear from becoming ork trophies and looted wagons :woot:

 

 

Thanks for any help / info you can give .

welcome to the fang whelp get me an ale and i will tell you what i can before the others get here.

 

first the only codex you have that is still good is your Space Wolf Codex. the others are out of date. the newst Codex Space Marines is all you need unless you want to run an assissin. it is $30 USA but it is very useful to us wolves. if you want to make sure that your C:SW is up to data, GW canada can get you a PDF version for FREE.

 

Space Wolves are very customizable. you can make them very much barbarian or you can make them very plan marine looking. colors are also very loose as long as they tend more towards grey, red, and yellow. i hate to say this but i personally don't like orks... so i would hate to see the wolf stuff become orky. but you can do what you want.

 

the AOBR marine models can be used by wolves. the tactical squad would be used differently, grey hunters can't have heavy weapons and you need an elite wolfguard packleader to lead them. the heavy weapons can go to a long fang pack or a wolf guard bodyguard.

 

i hope you have fun playing with the sons of Russ, and i hope i helped some

the assasin codex is something you don't need

 

we don't use the arrows that are molded onto the AoBR models so these would have to gon imo the AoBR are good fuller units, divided over other units with some conversion work

i'd say buy the space wolf battle box,2 times and see if you can switch the bikers with someone for some cash, next buy yourself a dreadnought kit so you have all the dreadnought weapons( which you could also use on your AoBR dread)

next thing you need to do is decide wether you want to go droppoding, mechanized, or both

Welcome! first off i would like to comend you on your choice of space marine chapter.

 

you do not need the assassins codex

 

it is always good to have the latest space marine codex

 

your space wolf codex is the latest and you will need it along with the faq posted on B&C

 

the AOBR rule book is the latest but it is condensed so you miss out on all the goodies but it is essentialy all you will need

 

baisicaly you can use any marine models with the space wolves but the devastators and heavy weapon marines will be long fangs

 

as an ork player you should get to grips with the army prety quickly cause we love to assault things but you will have to get used to the smaller number of units but yeah i hope ou have a great time with the sons of russ

Welcome to the Fang whelp. Bring me an ale and I'll try and get Bran not to hit you with the exterminatassock when you ask when the new codex is coming out...DON'T ASK!!!

 

Ask any question you have pup, this is the friendliest forum on the B&C, but do the Long Fangs and Rune Priests a favor and try reading the FAQ and using Searchy before you ask what is inevitably going to be a question that has been answered, dissected and otherwise argued over ad nauseum.

 

Now...where is that ale you owe me?? :P

Border Prince, you have to go through check out as if you were actually buying items.... and then they give it to you.

 

You use the fifth edition space marine codex, wich is US$30... but its a much thicker book, and worth having IMHO. The SW dex is current, assassins is just a nice story-read at this point.

 

Theres a librarium article here called Space wolves, a comprehensive history wich I think you should read through when you have a good 15 minutes to spare. Its well written and gives you a good overveiw of the chapter/legions history and style. Heres a link: http://www.bolterandchainsword.com/index.p...showarticle=193

 

3700pts probly includes more than the five needed HQs, so more likely you have 2k-2500pts with options. Wich frankly is nice as the largest tournaments out there are 2250 and options never hurt right? If you want some help with army lists feel free to post what you have *once you get a chance to sort through it that is* and Im sure people here will be willing to give you an idea or two about how squads can be set up and armies built to flow together.

 

As for the AoBR rulebook its wonderful... small enough to slip in a pocket and has all the nessecities if not all of the extra examples etc. Its nice to have and as long as someone in your gaming group has the big book a whole club could run off the small one day to day. The examples are only really helpful when trying to interpret some of the badly worded rules.

 

In any case, welcome to the fang... want a haunch or an ale first?

3700pts probly includes more than the five needed HQs, so more likely you have 2k-2500pts with options. Wich frankly is nice as the largest tournaments out there are 2250 and options never hurt right? If you want some help with army lists feel free to post what you have *once you get a chance to sort through it that is* and Im sure people here will be willing to give you an idea or two about how squads can be set up and armies built to flow together.

 

Thanks everyone for your help , it has been very usefull in sorting out what i have and what I need .

 

I think I will owe every one an awful lot of ale B)

 

here is the list of what I have :

 

Logan Grimanar

Ulrikc the slayer

Rune Priest

Ragnar Blackmane

Iron priest with 2 servitors

2 land speeders , + 1 that is unassembled

1 venerable Dreadnought , has a claw arm , and 5 interchangeable shooting weapons arms

1Whirlwind

1 preditor with extra turret ( am I wrong in that these turrets can be used on the whirl wind as well , they seem to fit )

1 leamn russ exterminator

1 landraider

1 rhino transport

1 rhino transport ( resquesd from becomming a looted wagon which I had b4 I bought this army )

 

1 vindacaire and 1 everso assassins

 

12 terminators

8 long fangs

9 blood claws with jump packs

18 blood claws on foot

29 grey hunters

11 scouts

 

many of the models have heavy weapons , haven't don the full inventory , but they look like standard options

 

I have piles of bits which include extra weapons jum packs , heavy weapons ect .

 

looks like a fairly solid force to me , I am wondering if I will need more standard dread naughts , basically if it is worth picking up a an AOBR set to fill in any gaps . Is there anything I should make an effort to pick up ?

 

thanks for all the advice it if very much appreciated

Ok.... so first off ditch the assassins. You cant use them with Space Wolves. If you like the models enjoy, but not with this army.

 

12 terminators is at most two expensive squads really. Remember that Wolf Gaurd Battle Leaders can take heavy weapons from the Wolf Gaurd entry in the elites section... says so near the bottom of his entry and is clarified in the FAQ. You can get more HQ options out of those terminators if you so choose. Same thing goes for Ulrick... hes a pretty model but a normal wolf priest with a plasmapistol is about 90pts cheaper and just as good most days.

 

29 Grey Hunters is enough for 2-3 packs. You probly have some "options" theres so Id say your looking at two full packs and one understrength pack. 18 Bloodclaws is one full strengtch pack with some options. Note: The only difference between grey hunters and bloodclaws is the paint job- grey hunters can be equipped with bolt pistols and close combat weapons as standard.

 

11 scouts... well they come in packs of 4-6, so you have two squads here. Either alot of options or probly a shooty pack and a CC pack for infiltrating through "operate behind enemy lines" also known as OBEL. This lets you walk in from your opponents table edge instead of your own as reserves.

 

You can put the predator turret on the whirlwind chassi. Its a predator then, not a whirlwind... and it has no sponsons. Id use this very sparingly, but in a pinch it can be cool. You probly have an autocannon turret and a twin lascannon turret there... wich gives you the two options that tank *predator* can take.

 

That "Claw" arm... is he metal? Thats the old Bjeorn model... good find there. Weapon options for vendreads are in the codex... assault cannons are one of the best. Remember ours are cheaper AND better than vanilla marines... and you can field him as an HQ choice OR an elites choice wich means hes a great support option when your tight on points but if you want more characters on the field you can always put him in elites.

 

Landspeeders are good... think of them as defkopts without buzzsaws. Hold off on building that third one until youve played a bit and know how you want to build it ok?

 

Landraider +2 rhinos +predator +whirlwind = mounted assault. From the looks of it this guy probly ran a landraider with terminators or or bloodclaws with a character, and then two rhinos full of grey hunters with some support. Its a good tactic, and one I heartily reccommend.

 

Get yourself the new space marine codex asap and youll be killing orks :P in no time.

If you get all crazy over the Vindicare model (like me) I'd say for casual games sport him as a regular Wolf Scout with Sniper, or ask the person your playing if its cool, some people don't care.

 

Your payload there looks pretty fierce, what would I (and naturally I would say this) say is get...DROP PODS! Hehe, I've made so many blasted drop pods that I've got it down to about 25 minutes from scratch to assemble. Granted longer if I paint before I assemble...

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