Jump to content

Inquisitor Plasma Squad?


templargdt

Recommended Posts

Hey guys, I was thinking about how to get high strength, low-ap guns in to my Grey Knights. Consider this:

 

Inquisitor Lord (Plasma Pistol, Psycannon)

3 Veteran Guardsmen, Plasma guns

3 Acolytes, Plasma Pistol

2 Sages

1 Mystic

 

Total Cost: 245 plus transport. Hop out of transport next to a unit and light it up with plasma fire. You have the sages there to reroll a '1'.

 

Alternatively, for the same price you could have combi-plasmas on the acolytes, but then it's only a 1 shot deal.

 

What do you guys think? Has anyone tried this?

Link to comment
https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/
Share on other sites

I'd go this way myself:

 

I-Lord, combi-plasma

3 Vet Guardsmen, plasma guns

2 Sages

2 Mystics

Rhino, extra armour, smoke

Total: 210 pts

 

Loads of double-tap goodness, mobility to get that plasma where it needs to go, and a pair of mystics thrown in for good measure (ablataive wounds and to discourage deep striking nearby).

I-Lord, combi-plasma

3 Vet Guardsmen, plasma guns

2 Sages

2 Mystics

Rhino, extra armour, smoke

Total: 210 pts

 

Nice. I'd take plasma pistol over combi-plasma (more shots over the game, and you'll wanna be at 12" anyway to rapid-fire), but otherwise looking good. Might consider re-tooling my fire support Lord into something like this (only 8pts extra but supplies so much more AP2 than my lone plasma cannon servitor, not to mention discrete 'shots' which help kill MC's faster).

Yeah this is actually a pretty awesome idea, it can really give your opponents a heart attack if they don't see it comming. 8 shots of plasma in one round of shooting with a reroll from sages is fantastic. Even if it doesn't perform how well you wanted it too the shear look of disbelief and terror you can get from your enemy is worth it. If I'm feeling like splurging a bit I give the IQ a mastercraft as well so that the sages can reroll the squishier guys 1's.
Better statline, your mandantory HQ choice, and the ability to chose to pass or fail any morale based test for the squad.
Statline is the same in the only way that matters for this set up (the ballistic skill). HQ choice can just as easily filled by a GM or BC. You may have a point about the morale tests.

I used to run this back when Nids MCs were common in my gaming area, it was the death of Tyrants.

 

Inquisitor (Combi staker)

3 veteran guardsmen (3 plasma guns)

2 sages

110

 

appropriate transport, usually Land Raider.

 

This squad managed to smoke Abbadon and a fair share of flyrants. My tastes has since moved away, but it was definitely effective at wipin out big uglies.

Inquisitor (Combi staker)

3 veteran guardsmen (3 plasma guns)

2 sages

110

 

appropriate transport, usually Land Raider.

 

This squad managed to smoke Abbadon and a fair share of flyrants. My tastes has since moved away, but it was definitely effective at wipin out big uglies.

 

Cheap and nasty, very nice :P

 

While the combi-stake is nice, I'd recommend plasma pistol. It'll wound most psykers on 2+ anyway, and it can fire every turn, not just once per game. Thats why I steer clear of combi-weapons normally, it's only when you spam them (Sternguard, Chaos Terminators) that it really works out.

 

Statline is the same in the only way that matters for this set up (the ballistic skill). HQ choice can just as easily filled by a GM or BC. You may have a point about the morale tests.

 

Inquisitor Lord is superior because he has power armour, 'Iron Will' and he is a HQ choice (and thus if people don't want Grey Knights you can still field a legal DH army). Of course, if you have a BC/GM already sitting in HQ, you could save some points and take an Elite Inquisitor. However, I prefer the Lord, because he's tougher, 'Iron Will' is a god-send and he's my primary HQ.

Go with the =][= Lord. Iron Will, an extra wound, and power armour are well worth the points increase. Here's what I've tried:

 

Inquisitor Lord @ 225pt.

Inquisitor Lord with Plasma Pistol, 3 Veteran Guardsmen with Plasma Guns, 3 Acolytes with Bolters, 2 Sages, Rhino APC with Smoke, EA.

 

Same price as a 8 man GK squad. Pumps out 6 BS4, 1 BS5 plasma shots with a re roll at 12." That's going to ruin most units. I chucked a Thunderhammer in their for a laugh one time too, it almost makes him a GK Justicar.

 

Hey guys, I was thinking about how to get high strength, low-ap guns in to my Grey Knights. Consider this:

 

Inquisitor Lord (Plasma Pistol, Psycannon)

3 Veteran Guardsmen, Plasma guns

3 Acolytes, Plasma Pistol

2 Sages

1 Mystic

 

Total Cost: 245 plus transport. Hop out of transport next to a unit and light it up with plasma fire. You have the sages there to reroll a '1'.

I find your unit comes in at 303pt, assuming a Rhino with Smoke/EA.

 

It's fun to try something similar with melta guns, the traditional weakness of DH can be helped with a crazy triple meltagun unit. Like a weak Eldar Fire Dragon squad.

 

Inquisitor Lord @ 230pt.

Inquisitor Lord with Incinerator, 3 Veteran Guardsmen with Meltaguns, 3 Acolytes with Bolters, 2 Sages, Rhino APC with Smoke, EA.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.