templargdt Posted March 21, 2009 Share Posted March 21, 2009 Hey guys, I was thinking about how to get high strength, low-ap guns in to my Grey Knights. Consider this: Inquisitor Lord (Plasma Pistol, Psycannon) 3 Veteran Guardsmen, Plasma guns 3 Acolytes, Plasma Pistol 2 Sages 1 Mystic Total Cost: 245 plus transport. Hop out of transport next to a unit and light it up with plasma fire. You have the sages there to reroll a '1'. Alternatively, for the same price you could have combi-plasmas on the acolytes, but then it's only a 1 shot deal. What do you guys think? Has anyone tried this? Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/ Share on other sites More sharing options...
Domitian Posted March 21, 2009 Share Posted March 21, 2009 Well, to be honest, I think you'd be better off rolling with 2x 5 man IST squads mounted in rhinos with smoke, with 2 plasma guns and a plasma pistol on the vet seargent per squad. All for 296 points. More bang for your buck. Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1925420 Share on other sites More sharing options...
DinoDoc Posted March 21, 2009 Share Posted March 21, 2009 You can have a cheaper squad doing the same thing for 161pts Elite IQ w/ Psycannon 2 Sages 1 Mystic 2 Vet Guardsmen with Plasma Rifle 1 Gun Servitor with Plasma Cannon You don't really need a transport as he'll be near the back of your lines anyway Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1925427 Share on other sites More sharing options...
number6 Posted March 22, 2009 Share Posted March 22, 2009 I'd go this way myself: I-Lord, combi-plasma 3 Vet Guardsmen, plasma guns 2 Sages 2 Mystics Rhino, extra armour, smoke Total: 210 pts Loads of double-tap goodness, mobility to get that plasma where it needs to go, and a pair of mystics thrown in for good measure (ablataive wounds and to discourage deep striking nearby). Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1925616 Share on other sites More sharing options...
Reclusiarch Darius Posted March 22, 2009 Share Posted March 22, 2009 I-Lord, combi-plasma3 Vet Guardsmen, plasma guns 2 Sages 2 Mystics Rhino, extra armour, smoke Total: 210 pts Nice. I'd take plasma pistol over combi-plasma (more shots over the game, and you'll wanna be at 12" anyway to rapid-fire), but otherwise looking good. Might consider re-tooling my fire support Lord into something like this (only 8pts extra but supplies so much more AP2 than my lone plasma cannon servitor, not to mention discrete 'shots' which help kill MC's faster). Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1925800 Share on other sites More sharing options...
Prathios Posted March 23, 2009 Share Posted March 23, 2009 Yeah this is actually a pretty awesome idea, it can really give your opponents a heart attack if they don't see it comming. 8 shots of plasma in one round of shooting with a reroll from sages is fantastic. Even if it doesn't perform how well you wanted it too the shear look of disbelief and terror you can get from your enemy is worth it. If I'm feeling like splurging a bit I give the IQ a mastercraft as well so that the sages can reroll the squishier guys 1's. Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1927009 Share on other sites More sharing options...
DinoDoc Posted March 23, 2009 Share Posted March 23, 2009 I'd go this way myself: I-Lord, combi-plasma 3 Vet Guardsmen, plasma guns 2 Sages 2 Mystics Rhino, extra armour, smoke Total: 210 pts What's the point of making it a lord in this instance? Are we planning on loading up on assassins? Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1927551 Share on other sites More sharing options...
Inquisitor Fox Posted March 23, 2009 Share Posted March 23, 2009 Better statline, your mandantory HQ choice, and the ability to chose to pass or fail any morale based test for the squad. Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1927564 Share on other sites More sharing options...
DinoDoc Posted March 24, 2009 Share Posted March 24, 2009 Better statline, your mandantory HQ choice, and the ability to chose to pass or fail any morale based test for the squad.Statline is the same in the only way that matters for this set up (the ballistic skill). HQ choice can just as easily filled by a GM or BC. You may have a point about the morale tests. Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1927585 Share on other sites More sharing options...
revnow Posted March 24, 2009 Share Posted March 24, 2009 I used to run this back when Nids MCs were common in my gaming area, it was the death of Tyrants. Inquisitor (Combi staker) 3 veteran guardsmen (3 plasma guns) 2 sages 110 appropriate transport, usually Land Raider. This squad managed to smoke Abbadon and a fair share of flyrants. My tastes has since moved away, but it was definitely effective at wipin out big uglies. Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1927677 Share on other sites More sharing options...
Reclusiarch Darius Posted March 24, 2009 Share Posted March 24, 2009 Inquisitor (Combi staker)3 veteran guardsmen (3 plasma guns) 2 sages 110 appropriate transport, usually Land Raider. This squad managed to smoke Abbadon and a fair share of flyrants. My tastes has since moved away, but it was definitely effective at wipin out big uglies. Cheap and nasty, very nice :P While the combi-stake is nice, I'd recommend plasma pistol. It'll wound most psykers on 2+ anyway, and it can fire every turn, not just once per game. Thats why I steer clear of combi-weapons normally, it's only when you spam them (Sternguard, Chaos Terminators) that it really works out. Statline is the same in the only way that matters for this set up (the ballistic skill). HQ choice can just as easily filled by a GM or BC. You may have a point about the morale tests. Inquisitor Lord is superior because he has power armour, 'Iron Will' and he is a HQ choice (and thus if people don't want Grey Knights you can still field a legal DH army). Of course, if you have a BC/GM already sitting in HQ, you could save some points and take an Elite Inquisitor. However, I prefer the Lord, because he's tougher, 'Iron Will' is a god-send and he's my primary HQ. Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1927917 Share on other sites More sharing options...
Red Lost Soldier Posted March 24, 2009 Share Posted March 24, 2009 Go with the =][= Lord. Iron Will, an extra wound, and power armour are well worth the points increase. Here's what I've tried: Inquisitor Lord @ 225pt. Inquisitor Lord with Plasma Pistol, 3 Veteran Guardsmen with Plasma Guns, 3 Acolytes with Bolters, 2 Sages, Rhino APC with Smoke, EA. Same price as a 8 man GK squad. Pumps out 6 BS4, 1 BS5 plasma shots with a re roll at 12." That's going to ruin most units. I chucked a Thunderhammer in their for a laugh one time too, it almost makes him a GK Justicar. Hey guys, I was thinking about how to get high strength, low-ap guns in to my Grey Knights. Consider this: Inquisitor Lord (Plasma Pistol, Psycannon) 3 Veteran Guardsmen, Plasma guns 3 Acolytes, Plasma Pistol 2 Sages 1 Mystic Total Cost: 245 plus transport. Hop out of transport next to a unit and light it up with plasma fire. You have the sages there to reroll a '1'. I find your unit comes in at 303pt, assuming a Rhino with Smoke/EA. It's fun to try something similar with melta guns, the traditional weakness of DH can be helped with a crazy triple meltagun unit. Like a weak Eldar Fire Dragon squad. Inquisitor Lord @ 230pt. Inquisitor Lord with Incinerator, 3 Veteran Guardsmen with Meltaguns, 3 Acolytes with Bolters, 2 Sages, Rhino APC with Smoke, EA. Link to comment https://bolterandchainsword.com/topic/163763-inquisitor-plasma-squad/#findComment-1928022 Share on other sites More sharing options...
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