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Ideas for the new codex Spacewolves


Haakon_Stormbrow

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I know its probably way to late to do anything to the new spacewolves codex but an idea sprang to mind today when writing my roster,

 

Suggestion 1: Remember 3rd ed blood angels, they had a rule how all vehicles had turbocharged engines, well my idea lies along that but is more space wolves like..... basically all space wolves "dedicated" transport vehicles cost +15 points, for that increased cost all space wolves may assault or shoot when disembarking from a vehicle, of course with blood claws being forced to assault if in range. I put in dedicated, because we don't want to pay for nothing on a land raider.

 

Suggestion 2: each wolf guard and/or member of a scout squad may take a fenissian wolf at +10pts, unless the wolf guard is a member of a bodyguard, this is more for flavor then advantage, although it is kinda advantages for a scout squad to be 14 strong, consisting of 6 scouts 7 wolves and 1 wg doing an obel move.

 

Suggestion 3: grey hunters weapons options should be 1 can have power weapon/power fist/lightning claws, 1 can have power weapon/power fist/flamer/meltagun/plasmagun and 1 can have a flamer/meltagun/plasmagun.

this came about from 2 things i noticed. 1 13th co can have 2 meltas in a squad and 2 spacemarines have a heavy and a special so we should have the option for 2 special cos we allready lack the range a tactical squad has, this means you can still have 10 hunters with bolt pistols chainswords 2 fists and a flamer for combat or create a firebase version of 2 plasmas and a power sword to hold an objective.

 

Suggestion 4: more special characters, codex spacemarines had 10+, with 6 or so just for ultra marines, while i would love to see 10 i believe we need at-least 6, with each hero type covered, so we should have Grimmnar, ulrik, bjorn, njarl, ragnar, and a ironpriest special character minimum, if we get more i'd like to see another wolf lord, maybe Haakon Stormbrow, who took over from bjorn for the lightning wolves, i personally field lighting wolves and said wolf lord so i'm a bit biased, but doing this could allow a special army rule, maybe making a bike or jump pack styled army a possibility when that hero is amongst them.

others would include that sick dude from second ed who was super strong (str 7 base)maybe tone it down to a 6 for the transition to the lower stat editions. I also think a hero who allowed scouts to be scoring units would be mad.

 

Suggestion 5: Scouts and wolfguard have access to the special ammo that sternguard have if equipped with a bolter.

 

Suggestion 6: multiple styled heros as in 4th ed spacemarines and second ed space wolves, eg a 2 wound and a 3 wound version of a wolf priest, and on that note the return of the beast.....the runelord who had a whopping 4 wounds!!!

 

just on a side note I feel an easy way to fix the points cost is simply make all their weapons cost 5pts less then they currently do with those costing 5 or less being free, eg a wolfguard with power weapon, bolter and wolfcloak would cost me 38 pts

A wolfguard with tda pf sb wc and rc would cost 48pts a wg with tda, th, ss and wc would cost 48pts so ypud find your average wolf guard is 48-53 pts unless he's decked out.

 

Hers an example of what the wolf guard armory would look like:

bolt pistol free

bolter free

chainfist 15 pts

ccw free

Lightning claw (s) 10 pts

Lightning claw (pair) 15 pts

Plasma Pistol 5 pts

Power fist 10 pts

Power weapon 5 pts

Storm shield free

Thunder hammer 15 pts

Bolter flamer 3 pts

Bolter Plasma 5 pts

Bolter melta 5 pts

Combi bolter 1 pt

Storm Bolter free

 

This takes Wolf Guard pack leaders from being over priced rarely used dudes to competitive (priced) and worth considering.

also the fact that the wolf guards bolt gun is using the same rules the sternguard get it means that a free swap to from a pistol is or a storm bolter is very fair, as you either get more shots or more attacks when you charge or the special ability. meaning no 1 choice will be best, i imagine that bolt pistol will be rare though, as it should be considering the effectiveness of the bolter or cheap upgrade to a combi or pp

 

Anyway i'd love to hear what people think, this is my first post on the forum so please be kind and constructive. :huh:

P.S although there may be errors and i'm new to the forum i am not a wolf pup, i have played them for over 12 years :huh:

I think any rule/point changes that focus on making wolves more assault based will be good

 

Cheaper jump packs for one - i'd use them

 

I would like to see packs of GHs start at 5 wolves giving the option to add a WGuard and still be able to use a Rback

 

Scouts as troops not elites

 

In all honesty if they just updated the points and clarified rules in relation to the 5th ed I prob be happy

 

Codex is nice - new models is what I'd really like

just had another idea, as 1 special character could give scouts as troops, the fast attack specialist character i mentioned... Haakon Stormbrow leader of the lightning wolves company.... could also have the benefit of requiring the scouts to be on bikes.

also i feel that there should be grey hunter bikers as well as blood claw bikers, with maybe the grey hunter bikers receiving 2 assault weapons and a hit and run move, with the blood claws getting their +2 attacks on charge rule instead, as i imagine grey hunter bikers being more experienced would realize that not going stupid in combat, and instead making the hit and run styled attacks benefit more.

 

Also a lot of people i have spoken to feel the blood claw charge rule is op when you compare it to the fluff, as why would a space wolf, unlearn that ability, there has to be a draw back to going spastic on a charge, i feel if we have to have a draw back then make blood claws 13pts a model but there charge is +2 attacks -1 initiative or +2 attacks -1 to there armor saves, this shows that going berserk actually leaves you a little vulnerable, also 13 pts is what normal c;sm armies pay for their recruits.

 

look i don't want blood claws weaker, but they re op when you think about the fluff thats all i'm saying.

 

another thing, us space wolves invented the predator annihilator so should we not get it a little cheaper then other chapters,

 

say +50 for the sponson lascannons and +20 for the upgraded turrent, that would mean we get it 15pts lower as less face it we have more instock, even so its still about 5pts more then it used to be.

 

(for those that don't know i believe the story is something along the lines of we had lascannons but no land raiders to mount on, or portable generators, so the iron priests mounted it on modified destructors and found the tank to be a masterpiece)

-note: i was told this story by a gw staff member, not sure if its true or not.

There is nothing we can say or do to make GW do anything in the new dex, they do it there way and thats it, some ideas in threads like this are cool but most are just rules to make there army the uber killing win army.

 

I'll just wait for the new dex and see what we get, no aawwww darn why didnt we get tis and that, we all thought it was so great. No i want my dex as a clean start and just take what i get.

 

And its not just a ideas forum, its a everything about the wolfs forum :P

 

http://www.bolterandchainsword.com/index.p...mp;hl=new+codex

*This and other similar discussion is moot IMO. GW has likely already developed the Dex and may only make a few refinements before sending it off to the printer. For these topics to have had any impact, they would've had to have been done and submitted for consideration to GW by the 1 year out mark, again IMO. Except for a few tweeks during playtesting I would say that it's near done.*

 

I can see adding a Wolf option to a GH squad, but orientating it to be more CC when they are more RC isn't something I'd care for. SW have their specializations: Animalistic Fury in CC initiated by charging the enemy. The Space Wolves shouldn't be turned into the Dark Eldar of the Space Marines, though. Variety rather than making everything a clone of everything else, seriously.

 

Scouts should stay Elites as they are different than the regular SM Scouts (veterans rather than initiates). I can see a Special Character changing the purchase slot option though as that character may change the "flavor" of ones style or preference in building/employing an Army.

 

I'd like to see ALL those things in Wargear that made a Space Wolf Army unique brought back. Like I said, relatively moot at this point to even engage in a speculative "wants" list and GW probably doesn't even pop in to read any of these anymore. They gander at their forums but that's about it.

your not a fan of ideas in an ideas forum?

 

are you being serious?

 

Perfectly serious, the Codex is most likely a late 09 release, well past the point in the development phase where "new ideas" mean anything and even if it were just being started GW doesn't pay much if any attention to the "wish lists" people throw out there and such things do get tiresome. Besides yes there have been many threads exactly like yours:

 

"What do you want in the new Codex?"

"What do you think will be in the new Codex?"

"What's going to be in the new Codex?"

"Wouldn't it be cool if x or y was in the new Codex?"

 

And so on and so forth. In general speculation, wish lists and "when's it coming" threads are all frowned upon yet somehow they seem to pop up every week like clockwork. Just wait till Bran brings out the exterminatussock. :P

It will be either 5th September or 3rd of October. GW releases are always 1st Saturday of the month (sorry Growler!)

 

My odds are 5th September... but I have a couple of pretty firm sources.

 

Happy birthday to me!

 

But yeah, it is nice to wish what could be in the new dex. But the dex is done. All that is being done currently is picture taking for it.

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