Gornall Posted March 27, 2009 Share Posted March 27, 2009 Can walkers move up/down stories in a ruin? There are several Tau players in my area and I plan on running a dreadnought with heavy flamer and was curious if I would still be able to flame them on an upper story of a ruin. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/ Share on other sites More sharing options...
teh_perfesser Posted March 27, 2009 Share Posted March 27, 2009 Page 83 of the AOBR mini-rulebox: Accordingly, only infantry, jump infantry, jetbikes, monstrous creatures and walkers may move on the upper levels of a ruin and only if the model can physically be placed there. And even if you can't climb in a ruin, you can flame up to floor higher or lower than the floor you are on (two pages after the quotes above). Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1931752 Share on other sites More sharing options...
Gornall Posted March 27, 2009 Author Share Posted March 27, 2009 My regular gaming shop uses ruin terrain where there's no way a walker would fit. :devil: I guess I have to hope they don't climb higher than the second floor. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1932089 Share on other sites More sharing options...
chaplain_quint Posted March 27, 2009 Share Posted March 27, 2009 At my local shop we always play that any model can force itself through ruins, it does have to make a difficult or dangerous terrain test. We see it that a marine has enough power/ momentum, or in the case of other races, tools ('nades) with him to force himself through a brick wall. In the same way a dreadnought could stomp his way through the same brick wall. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1932243 Share on other sites More sharing options...
eyescrossed Posted March 28, 2009 Share Posted March 28, 2009 At my local shop we always play that any model can force itself through ruins, it does have to make a difficult or dangerous terrain test.We see it that a marine has enough power/ momentum, or in the case of other races, tools ('nades) with him to force himself through a brick wall. In the same way a dreadnought could stomp his way through the same brick wall. That sort of wrecks the protection part of being on the other side of one. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1933107 Share on other sites More sharing options...
Seahawk Posted March 28, 2009 Share Posted March 28, 2009 But it's exactly within the rules, so there's no issue. Any model can move through the walls. Only certain ones may go up floors. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1933456 Share on other sites More sharing options...
eyescrossed Posted March 29, 2009 Share Posted March 29, 2009 But it's exactly within the rules, so there's no issue. Any model can move through the walls. Only certain ones may go up floors. Wait - what? I thought there had to be a gap big enough for the model's base to fit through. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1933819 Share on other sites More sharing options...
Banville Posted March 29, 2009 Share Posted March 29, 2009 Nope, anyone can move through any terrain as long as it's not classified as impassable. So you can move through walls, it just requires a difficult terrain test. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1933964 Share on other sites More sharing options...
eyescrossed Posted March 30, 2009 Share Posted March 30, 2009 Nope, anyone can move through any terrain as long as it's not classified as impassable. So you can move through walls, it just requires a difficult terrain test. Awesome! So there's no protection in Cities of Death :huh: Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1934861 Share on other sites More sharing options...
Frosty the Pyro Posted March 30, 2009 Share Posted March 30, 2009 Actualy weather or not you can just go through walls is up to you, and while i am not familiar with cities of death I would assume a great deal of building are going to be classified impasiable. see pg 83 of the BRB under the heading of "walls doors ladders and lateral thinking" for the actual rules. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1935339 Share on other sites More sharing options...
chaplain_quint Posted March 30, 2009 Share Posted March 30, 2009 But it's exactly within the rules, so there's no issue. Any model can move through the walls. Only certain ones may go up floors. Wait - what? I thought there had to be a gap big enough for the model's base to fit through. thats for buildings not ruins. I was talking 'bout ruins anyway. With bunkers and intact building your model has to actualy fit trough an opening. And what kind of protection did you mean? Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1935769 Share on other sites More sharing options...
eyescrossed Posted March 30, 2009 Share Posted March 30, 2009 And what kind of protection did you mean? I meant the fact that if you're on the other side of a wall, even if there's barely a space a model could logically squeeze through, they can get to you. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1935952 Share on other sites More sharing options...
chaplain_quint Posted March 31, 2009 Share Posted March 31, 2009 And what kind of protection did you mean? I meant the fact that if you're on the other side of a wall, even if there's barely a space a model could logically squeeze through, they can get to you. you mean that those models are then save from assault? Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1936663 Share on other sites More sharing options...
Seahawk Posted March 31, 2009 Share Posted March 31, 2009 Yea, that's what he meant. Interesting, I have no idea where you could've possibly gotten the idea about being safe, other than the movement restriction through friendly models. No building/ruins rules since maybe 2nd editon have placed a restriction on movement. Everywhere printed said it was assumed they had tools to just bust right through the walls. In the case of intact buildings, they are either impassable in the first place, or you enter/exit like a vehicle, through its access points. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1936676 Share on other sites More sharing options...
eyescrossed Posted April 1, 2009 Share Posted April 1, 2009 Yea, that's what he meant. Interesting, I have no idea where you could've possibly gotten the idea about being safe, other than the movement restriction through friendly models. No building/ruins rules since maybe 2nd editon have placed a restriction on movement. Everywhere printed said it was assumed they had tools to just bust right through the walls. In the case of intact buildings, they are either impassable in the first place, or you enter/exit like a vehicle, through its access points. Well... Me and my friend always played that if there was no gap big enough for the base to go through, it was impassable. Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1937878 Share on other sites More sharing options...
Frosty the Pyro Posted April 1, 2009 Share Posted April 1, 2009 Yea, that's what he meant. Interesting, I have no idea where you could've possibly gotten the idea about being safe, other than the movement restriction through friendly models. No building/ruins rules since maybe 2nd editon have placed a restriction on movement. Everywhere printed said it was assumed they had tools to just bust right through the walls. In the case of intact buildings, they are either impassable in the first place, or you enter/exit like a vehicle, through its access points. Well... Me and my friend always played that if there was no gap big enough for the base to go through, it was impassable. thats fine and legal, again see pg 83 Link to comment https://bolterandchainsword.com/topic/164290-walkers-in-ruins/#findComment-1938058 Share on other sites More sharing options...
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