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Walkers in Ruins


Gornall

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Page 83 of the AOBR mini-rulebox:

Accordingly, only infantry, jump infantry, jetbikes, monstrous creatures and walkers may move on the upper levels of a ruin
and only if the model can physically be placed there.

 

And even if you can't climb in a ruin, you can flame up to floor higher or lower than the floor you are on (two pages after the quotes above).

At my local shop we always play that any model can force itself through ruins, it does have to make a difficult or dangerous terrain test.

We see it that a marine has enough power/ momentum, or in the case of other races, tools ('nades) with him to force himself through a brick wall. In the same way a dreadnought could stomp his way through the same brick wall.

At my local shop we always play that any model can force itself through ruins, it does have to make a difficult or dangerous terrain test.

We see it that a marine has enough power/ momentum, or in the case of other races, tools ('nades) with him to force himself through a brick wall. In the same way a dreadnought could stomp his way through the same brick wall.

That sort of wrecks the protection part of being on the other side of one.

Actualy weather or not you can just go through walls is up to you, and while i am not familiar with cities of death I would assume a great deal of building are going to be classified impasiable.

see pg 83 of the BRB under the heading of "walls doors ladders and lateral thinking" for the actual rules.

But it's exactly within the rules, so there's no issue. Any model can move through the walls. Only certain ones may go up floors.

Wait - what? I thought there had to be a gap big enough for the model's base to fit through.

thats for buildings not ruins. I was talking 'bout ruins anyway. With bunkers and intact building your model has to actualy fit trough an opening.

And what kind of protection did you mean?

Yea, that's what he meant.

 

Interesting, I have no idea where you could've possibly gotten the idea about being safe, other than the movement restriction through friendly models.

 

No building/ruins rules since maybe 2nd editon have placed a restriction on movement. Everywhere printed said it was assumed they had tools to just bust right through the walls. In the case of intact buildings, they are either impassable in the first place, or you enter/exit like a vehicle, through its access points.

Yea, that's what he meant.

 

Interesting, I have no idea where you could've possibly gotten the idea about being safe, other than the movement restriction through friendly models.

 

No building/ruins rules since maybe 2nd editon have placed a restriction on movement. Everywhere printed said it was assumed they had tools to just bust right through the walls. In the case of intact buildings, they are either impassable in the first place, or you enter/exit like a vehicle, through its access points.

Well... Me and my friend always played that if there was no gap big enough for the base to go through, it was impassable.

Yea, that's what he meant.

 

Interesting, I have no idea where you could've possibly gotten the idea about being safe, other than the movement restriction through friendly models.

 

No building/ruins rules since maybe 2nd editon have placed a restriction on movement. Everywhere printed said it was assumed they had tools to just bust right through the walls. In the case of intact buildings, they are either impassable in the first place, or you enter/exit like a vehicle, through its access points.

Well... Me and my friend always played that if there was no gap big enough for the base to go through, it was impassable.

thats fine and legal, again see pg 83

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