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HQs Feast or Famine


WG Vrox

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Few different questions here.

 

At what point level does everyone find they go from a lean HQ to protecting your investment by going all out on their wargear?

 

I usually run a WGBL at about 113 points TH/SS WP, WTN, and have never ran a decked out Wolf Lord. I was thinking about running a Wolf Lord with TH/SS Runic Armor, RC, WTN, WTT, WP. I plan to put him in my only DP squad of 8 GH with BG, 1PP, 1PW, 1MG and WG in TDA with SS/CF RC. Not planning on changing my GH config, but may help with people's thoughts about chaning my WGBL to said WL.

 

So my other question to you all is, have you seen a average return on spending the extra 40 or so points? or should I just stick with my standard WGBL and spread out the points?

 

1750 list so running 2 other HQs.

 

WG Vrox.

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At 1850, if Im only running one heavy unit *IE WGBGx4 in DP or LRC+BC* Ill go all out on my main HQs wargear. At 1750 I I find Ill start using some WGPLs... before that I wont do either, as I find its prohibitively expensive in my mind. At 2000 Ill max an HQ and add some pack leaders if Im in the mood.... OR take a second heavy unit.

Usually from 1500 points on I use my Wolf Lord. With all the gear I gave on him, he costs around 140pts (fairly cheap compared to a lot of HQs) yet holds his own against enemy HQs that cost twice as much.

 

My WGBL only comes out in 500-1500pt games, or in 2500+ pt games where I need a 4th HQ.

1750 isn't really ideal for SWs. It's only 250pts above the 1500 cutoff for the third HQ, so investing a lot in an HQ pretty much leaves you with a 1500 pts list with an extra big guy. On the other hand 1750 is big enough to warant something a little tougher.

 

Above 1500 I usually run one "big" HQ and it's usually my Ven Dred. The other two are usually a Wolf Lord and Rune Priest and both run between 120-125pts. Vennie usually runs around 175 and, to be perfectly honest, almost never "makes his points back". He's still incredibly useful though, taking fire, first turn reroll and sniping high value units when available ... once in a blue moon he'll get to charge a Land Raider and "make his points back", but it's not very frequent.

 

IMO, anything over 130ish points is going to have a hard time making a good return on investment. At 122pts with a frost axe, belt of russ, bolt pistol and frags he kicks all kinds of butt. Any other "goodies" will be of limited use. About the only other thing I'd consider would he a Runic Charm.

- Pelts give you an extra attack on the counter charge ... which usually adds up to 1 attack per game ...

- Tooth necklave lets you hit on 3+, but since I use him to clean up infantry, he hits on 3+ anyways. I leave the big nasties to the PFists in the squad.

- Storm shield makes you more survivable, but you loose attacks. You'll last a little longer, but combat effectiveness ... it's up to you which you prefer.

I pretty much always give my HQs TDA or artificer armour for the added survivability. Other than that, I'll pimp them out if I feel the role I have in mind for them warrants it.

My WGBL leading my BC bikers tend to be pretty pimped out since that unit draws a lot of attention...

I agree with Yeti, that my "big" purchase is always the vendread for HQ's.

 

My second filler is almost always a wolf priest, as you pay next to nothing for a char with a PW, a invuln save and Ld 10. Cannot complain about that.

 

In a 1750, I always then go for a WGBL, and equip him for wherever I think I may need some help, but it would go something like this:

 

If my bikers need support: WP, Bike, FB, bolt pistol. If i have spare points I would consider putting a WTN on him to make him a character killer.

Take away the bike and you also have a very solid CC foot model, but you may consider giving him an invuln save w/ the belt of russ for the points value.

If i need some additional fire support in one of my GH or termie packs: TDA, AC, PW (or FB if you want), WP.

 

All in all, you dont need to go nuts on the equipment, as having 4 attacks base means giving this model any type of power weapon means he will absolutely own in close combat. I usually just use them in these roles as a frost blade and bolt pistol is only like 21 pts, and he typically wont stay out of combat long enough to shoot anything special (plus with only 2 wounds, i'm NOT giving him plasma weaponry lol)

Well I do use a Ven Dread 169 & now a Rune priest PP/PW/WTN/WP/WTT (just got in back from Painter, will post it soon), but anyway, I use him & his squad to get the Ven.Dread into CC. I am looking to add a WL on a Trike SS/FB/WP/BoR/WTN/ & Runic Armor. Cost alot but but he looks SWEET! & him w/ 4 Fen. Wolves & 2 Attack Bikes w/ HB's will shred Squads before and after they get into CC. I proxeed them & they faired well especially with a total of 11 wounds in the squad.

It was a three game RTT, not going to do battle reports as I find but I can summarize how my HQ did.

 

First game was against IG. have not had much experience against IP, and have never played them since 5th so didn't know what to expect. Dropping my pod right in the middle of them may not have been the wisest. but it was a 5 objective game and I had to contain the masses.

 

I figured I would live long enough to get into close combat and he did but all the others but the WG and the WL died to a Plasma Storm from hell, I had no idea that guard carried that much plasma with em, that and he hit with almost every single one of them and not a single overheat. Anyways the lord died next turn as after the two of them assaulted a unit of 10 they ran and left em in the open again. The WG went on till last turn shrugging of plasma and masses of laser fire, to die in the last turn to a single las pistol shot.

 

Game ended in a Draw 10 to 13, I got 3 more bonus points for holding objectives with HQs,

 

 

Next game was yep you guessed it against IG, the only two IG of 14 and I got em both. It was a Dawn of war annihilation and against a 14 kill point army I played conservatively. I won the toss and had him go first. After he deployed I loaded up on one side and dropped the DP on the flank I loaded up on. My WL and squad did very well and absorbed a huge amount of fire for 3 turns. After this game I will now never go into a game without Runic Amour or Termie on my DP HQ and the RC, what a security blanket for the rest of the pack.

 

Between the WG in TDA and WL in RA, they spearheaded my my force to a 22 to 0 Victory.

 

 

Next game was against Tau with a pitch battle home objective game. Here my DP force just would not die, I DPed right next to his home objective and could not be dislodged from it, even after killing 2 troop choices, 1 tank and 2 devilfish, all hail the chainfist. In the end they held his objective with 2 GH, the WL and WG. We both had a great time and was for sure the hardest won game I ever had. He told me afterwards that he was not expecting me to drop my Pod right in front off all his tanks and transport. I told him we wolves know no other way.

 

Total victory 24 to 0.

 

The cat that scored 2 more battle points than me in the RTT did not have his army painted, so I came in first place due to my painting, which got a lot of attention and praise, feels good to have people appreciate the hundreds of hour of modeling time put into it. Anyway Another 100.00 in prizes for which I plan to invest in some Land Raiders.

 

 

WG Vrox

Congrats on the performances. Glad to hear that the Wolf Lord did well.

 

As for IG ... yeah they can really dish out the firepower. They also know that they'll be facing off against a lot of MEQ, so they load up on plasma. It can be a pain, but if you can close on them in decent shape, you're golden ... they drop like flies in CC.

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