Primarch Corax Posted March 28, 2009 Share Posted March 28, 2009 For the past few months, I've been very tempted to do a Grey Knight force. I've finally decided I will do one. I'm thinking of building a 1500 pt list like this; Grandmaster 2 5-man Power Armoured Grey Knight Squads 5-man Grey Knight Terminator Squad 3 Landraiders - Lascannons So, what do you think? Will that be around 1500 pts? Is it viable? Thanks. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/ Share on other sites More sharing options...
Thaelion Hexis Posted March 28, 2009 Share Posted March 28, 2009 I think that more Grey Knights in power armour are required. A few good rounds of shooting for your opponent and your objective grabbers are gone, let alone any sort of prolonged assault. I would drop one, maybe two of the Land Raiders to get more Grey Knights. With the points left you should be able to fit a Dreadnought in there to make up for the loss of armour. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933083 Share on other sites More sharing options...
Primarch Corax Posted March 28, 2009 Author Share Posted March 28, 2009 Yes, I see your point. Would I be able to fit another squad in there right now? I don't have my DH codex to hand. Or should I drop the Grandmaster to a Brother-Captain? Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933086 Share on other sites More sharing options...
Thaelion Hexis Posted March 28, 2009 Share Posted March 28, 2009 Yes, I see your point. Would I be able to fit another squad in there right now? I don't have my DH codex to hand. Or should I drop the Grandmaster to a Brother-Captain? The choice of HQ varies from opinion. At 1500 I would take a Grand Master, purely for better shooting and close combat killiness. I would recommend at least two 8-man PAGK squads, most likely a third squad. Once that core is worked out the extra gubbins can be added. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933097 Share on other sites More sharing options...
Primarch Corax Posted March 28, 2009 Author Share Posted March 28, 2009 Ok, I'll give that a whirl. Maybe 3 5-man squads? I want to have all my PAGKs in LRs purely for survivability. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933100 Share on other sites More sharing options...
Marid Posted March 28, 2009 Share Posted March 28, 2009 If you are willing to take Storm Troopers you can get a lot more troop holding/taking bodies. My 1500-pt mechanized list has 38 infantry models, 4 tanks, and 8 heavy weapons: BC w/ incinerator LRC 10x PAGK w/ 1x incinerator LR 7x PAGK w/ 2x psycannons Rhino 10x IST w/ 2x plasma guns (or melta) Rhino 10x IST w/ 2x plasma guns (or melta) Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933459 Share on other sites More sharing options...
number6 Posted March 29, 2009 Share Posted March 29, 2009 Ok, I'll give that a whirl. Maybe 3 5-man squads? I want to have all my PAGKs in LRs purely for survivability. Why play GKs if you don't want any in your army? ;) You may as well just play Codex Marines if its land raiders you want. MP had it right: You must get more Troops GKs into your army. Land raiders are more survivable than ever, but now most armies I face are carrying far more melta weapons to compensate. Raiders are great, but they will not win you games on their own. You need at least 3 Troops choices of GKs, and you simply won't be able to get by with just 5-man units. Always take big units of GKs. Strive for 8 models if you can. GKs are always way outnumbered, yet they die just as easily as any other Space Marine. You do not have the option of "throwing away" little "combat squads" of GKs. Every GK is precious, and you should be maximizing their superior firepower and assault potential on each and every turn. Looking to hide them away is wasting points, capability, and almost assuredly the game in the bargain. Don't make the mistake of thinking that just because they're wearing power armour, GKs will play similarly to any other Marine force. Nothing could be further from the truth. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933788 Share on other sites More sharing options...
DEMOLISHER Posted March 29, 2009 Share Posted March 29, 2009 Don't make the mistake of thinking that just because they're wearing power armour, GKs will play similarly to any other Marine force. Nothing could be further from the truth. Too true. In 5th edition you need the scoring troops more than ever. More the better. The old "Raider Run" just doesn't work as good as it used too. The Grey Knights are blessed egg shells armed with Nemesis Hammers! Please play accordingly. :) Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933854 Share on other sites More sharing options...
Inquisitor =D= Posted March 29, 2009 Share Posted March 29, 2009 My thoughts Corax can be summed up as thus. 1) Drop the GM to a BC w/ psycannon. 2) Lose Terminator squad. 3) Use massed amount of points and fill out list with PAGKs. 4) Stand back and marvel at your new murder machine. =]D[= Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933884 Share on other sites More sharing options...
ripath Posted March 29, 2009 Share Posted March 29, 2009 What I love about gks is that the math is easy. A 9 man GKPA squad is equal in points to a vannilla(godhammer) landraider. My 1000 point lis has 4x8 GKPA squads in it. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933938 Share on other sites More sharing options...
Primarch Corax Posted March 29, 2009 Author Share Posted March 29, 2009 Ok, how about; GM with Psycannon. 8-man PAGK 8-man PAGK 8-man PAGK 5-man GKT LR While I've tried to encompass your choices, this is a VERY slow army, and doesn't fit with my style of play. I'd rather have: GM with Psycannon 8-man PAGK - Rhino 8-man PAGK - Rhino 8-man PAGK - Rhino GKT Is that around 1500 pts? Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933948 Share on other sites More sharing options...
KaldCB Posted March 29, 2009 Share Posted March 29, 2009 PAGK can't buy rhino. In my army im planning to use: 1500. Brother captain with hood. 8-man PAGK, incinerator 8-man PAGK, incinerator 6-man PAGK Landraider, ekstra armour, smoke. Landraider, ekstra armour, smoke. Landraider, ekstra armour, smoke. If you want to go land raider heavy, i think a list like this is the best bet. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933970 Share on other sites More sharing options...
Primarch Corax Posted March 29, 2009 Author Share Posted March 29, 2009 Very interesting... I'll try that. I am desperate to get some Termies in there though! EDIT: Had a thought. What if I did a Grey Knight Hero with Terminators? Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1933972 Share on other sites More sharing options...
KaldCB Posted March 29, 2009 Share Posted March 29, 2009 I can see that you want terminators, the models look nice, and their rules are good. 6 PAGK cost 175 points, and 4 terminators as a retiniue for the brother captain would cost 172, so you could change the 6 man squad into terminator retiniue. The army would have more power, but im not sure it would be better, with troops beeing scoring and all. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1934291 Share on other sites More sharing options...
Primarch Corax Posted March 29, 2009 Author Share Posted March 29, 2009 I'll write a proper list up in an hour or so. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1934316 Share on other sites More sharing options...
Primarch Corax Posted March 29, 2009 Author Share Posted March 29, 2009 Grey Knight Insertion Force “Daemonbane” – 1500 pts. HQ Grey Knight Grandmaster Ignatio – Word of the Emperor, Psycannon, Icon of the Just – 205 pts. ELITES Grey Knight Terminator Squad Valorus (5 man) – Psycannon – 270 pts. TROOPS Grey Knight Squad Turcio (8 man) – Incinerator, Sacred Incense – 245 pts. Grey Knight Squad Metellus (8 man) – Incinerator, Teleport Homer – 245 pts. HEAVY SUPPORT Land Raider Anullo – Extra armour, Dozer blades, Smoke launchers – 263 pts. Land Raider Curruo – Extra armour, Dozer blades, Smoke launchers – 263 pts. What do you think? Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1934389 Share on other sites More sharing options...
Grabsnikk Posted March 29, 2009 Share Posted March 29, 2009 The new list looks a lot better, there are a couple of changes that I would recommend though. The first is that you should drop Word of the Emperor from the Grand Master as it's not very good at all and most of the units that will be charging him will generally have a high leadership, be stubborn or fearless resulting in the psychic power being next to useless. The second thing that I would do is to make your GKT squad into a retinue for your GM so that he cannot be targetted in combat. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1934487 Share on other sites More sharing options...
Primarch Corax Posted March 30, 2009 Author Share Posted March 30, 2009 Oh yeah, I forgot about that. I'd have a few points left over too. Thanks. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-1935018 Share on other sites More sharing options...
Grand Master Caloth Posted June 10, 2009 Share Posted June 10, 2009 My 1850: Grand Master with Icon Of The Just, Grimoire, Incense, and Hammerhand ---Retinue of 5, Psycannon and THSS 3 Grey Knight Brother Squads of 8 plus Justicar (9 total) ---Psycannon, Incinerator, Melta Bomb on Justicar Land Raider with Lascannons/Heavy Bolter ---Blessed, Extra Armor, Psycannon Bolts 2 Dreadnoughts with CCW and Assault Cannons ---Blessed, Extra Armor Works well for me. Can also tweak it just slightly and replace the LR with another squad, jus take off Hammerhand and one of the Extra Armor from a Dreadnought. Link to comment https://bolterandchainsword.com/topic/164396-grey-knight-insertion-force/#findComment-2016847 Share on other sites More sharing options...
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