Captain Talon Posted March 29, 2009 Share Posted March 29, 2009 The new retinue rule says a character with a retinue ( command squad etc) that cannot leave the squad, cannot be picked out in close combat. He counts as a squad member. Does this apply to a SW HQ with a Wolf Guard Bodyguard or wolves? I'd like to know people's opinions. Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/ Share on other sites More sharing options...
Long Fang Posted March 29, 2009 Share Posted March 29, 2009 With a wolf guard body guard yes its a retinue. With Wolves yes but you can still join another unit. "in effect the wolves and the character form a small unit" "The character and wolves may join other units" Page 4 space wolf codex Long Fang Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1934335 Share on other sites More sharing options...
G. A. K. Posted March 30, 2009 Share Posted March 30, 2009 The bodyguard is a retinue which can't join other units so I believe the new rule applies. However a command squads and honour guards (from SM codex) aren't taken as a 'retinue', it is selected by itself and the IC doesn't even need to be in the squad for any part of the game. Wolves however are a different matter. The IC and wolves can still join other units, also they are selected a wargear (similarly to shield drones) so I doubt they confer the same rules as an actual retinue of guards; which form thier own unit which acts completely solo. G Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1935187 Share on other sites More sharing options...
SJumppanen Posted March 30, 2009 Share Posted March 30, 2009 So, i can take both Wolfs and the Bodyguard for a same IC? Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1935191 Share on other sites More sharing options...
Vassakov Posted March 30, 2009 Share Posted March 30, 2009 Yes, you can. The Wolves are treated as wargear. Albeit, wargear with a statline. And a bite. But you can give him 9 WGTDA if you want. Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1935219 Share on other sites More sharing options...
Grey Mage Posted March 30, 2009 Share Posted March 30, 2009 Think of them as Tau Gundrones.... they have their own stats etc, their own bases... and theyre a retinue... but it doesnt stop that commander from taking a bodygaurd eh? Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1935745 Share on other sites More sharing options...
SJumppanen Posted March 30, 2009 Share Posted March 30, 2009 Yes, you can. The Wolves are treated as wargear. Albeit, wargear with a statline. And a bite. But you can give him 9 WGTDA if you want. I only need 4 so i can take 3 Cyclone launchers. With 4 wolfs as ablative wounds that squad isn't going to die to the accidental 1's. Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1935778 Share on other sites More sharing options...
Beef Posted March 30, 2009 Share Posted March 30, 2009 Somebody correct me but I am sure you cant try and roll 2+ termies saves and if failed take a wolf off instead of the termie. Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1935823 Share on other sites More sharing options...
LPetersson Posted March 30, 2009 Share Posted March 30, 2009 Somebody correct me but I am sure you cant try and roll 2+ termies saves and if failed take a wolf off instead of the termie. Nope, page 25 of the BRB says that the model you roll a save for is the one that gets removed if you fail... Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1935855 Share on other sites More sharing options...
G. A. K. Posted March 30, 2009 Share Posted March 30, 2009 I only need 4 so i can take 3 Cyclone launchers. With 4 wolfs as ablative wounds that squad isn't going to die to the accidental 1's. Thats what rune charms are for, put the squad in cover to increase the wolf's save from only 6+ to a 4+ cover save for any AP shots. G Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1935887 Share on other sites More sharing options...
JCarter Posted March 31, 2009 Share Posted March 31, 2009 The C:SW says that wolves may be removed as casualties in place of the character `or another model in the unit. Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1936013 Share on other sites More sharing options...
G. A. K. Posted March 31, 2009 Share Posted March 31, 2009 Yes but they still follow the rules for wound allocation in the BBB. You just takethe save on the wolf instead of on the others in the unit. that doesn't mean however that the wolves somehow get a 3+ or better save. For example: Your squad consisting of a Wolf Lord and his four wolves takes a wound from a meltagun, your could take an inv save on your lord but you risk instant death, therefore you can just kill off a wolf instead (unless the group gets a cover save), but you don't get the inv save. and kill the wolf in the lord's place. G Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1936164 Share on other sites More sharing options...
Ryzouken Posted March 31, 2009 Share Posted March 31, 2009 Hehe... I hope we get armored wolves in the next dex. Hell, even just scout armor equivalency. Like platemail barding. Powered platemail barding. We could even give them a machine spirit controlled gun! I can see it now, squadrons of armored wolves with harness-mounted lasguns... Meh, on second thought, just give me units of wolves in my normal SW force. Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1936186 Share on other sites More sharing options...
SJumppanen Posted March 31, 2009 Share Posted March 31, 2009 I only need 4 so i can take 3 Cyclone launchers. With 4 wolfs as ablative wounds that squad isn't going to die to the accidental 1's. Thats what rune charms are for, put the squad in cover to increase the wolf's save from only 6+ to a 4+ cover save for any AP shots. G Yes, i know how that wound allocation works. And that is why i'm taking those wolfs. Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1936416 Share on other sites More sharing options...
G. A. K. Posted March 31, 2009 Share Posted March 31, 2009 Sorry if you took that as a dig on you SJumppanen. I was explaining allocation in response to JCarter's statement about the codex's statement of losing a wolf instead of a character. I could find no fault with any of your statements. Let me get you your next ale... G Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1937154 Share on other sites More sharing options...
SJumppanen Posted March 31, 2009 Share Posted March 31, 2009 Sorry if you took that as a dig on you SJumppanen. I was explaining allocation in response to JCarter's statement about the codex's statement of losing a wolf instead of a character. I could find no fault with any of your statements. Let me get you your next ale... G No need to. My response was kind of general notice to everyone who had replied to me. I could have been more clear on this. Point was that there is no reason to terminators to roll saves if there are others to do that, specialy when most of the rolls are cover saves anyway (Cyclone launchers have long range and most of the weapons to reach that far don't give any other save.). I'm just wondering how i should arm this squad. I was thinking to make it cheap as possible (PW+SB), but maybe i should have some PFs too just in case. Or should i use this squad as a Assault unit at the same time and forget the whole long range shooting thing. Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1937364 Share on other sites More sharing options...
Grey Mage Posted April 1, 2009 Share Posted April 1, 2009 I suggest a 50/50 mix of Powerfist/thunderhammer/chanfists vs Powerweapon/lightning claws. If they have a heavy weapon givem a powerfist or a lightning claw... they wont get an extra attack anyways. Maybe give 1/4 a stormshield since theyre dirt cheap and pretty good... though you might not want to what with planning on taking wolves. Link to comment https://bolterandchainsword.com/topic/164505-space-wolf-hq-wolf-guard-and-the-new-retinue-rule/#findComment-1937869 Share on other sites More sharing options...
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