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Space Wolf HQ, Wolf Guard and the new Retinue rule


Captain Talon

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The new retinue rule says a character with a retinue ( command squad etc) that cannot leave the squad, cannot be picked out in close combat. He counts as a squad member.

 

Does this apply to a SW HQ with a Wolf Guard Bodyguard or wolves?

 

I'd like to know people's opinions.

With a wolf guard body guard yes its a retinue.

With Wolves yes but you can still join another unit.

 

"in effect the wolves and the character form a small unit"
"The character and wolves may join other units"

Page 4 space wolf codex

 

Long Fang

The bodyguard is a retinue which can't join other units so I believe the new rule applies. However a command squads and honour guards (from SM codex) aren't taken as a 'retinue', it is selected by itself and the IC doesn't even need to be in the squad for any part of the game.

 

Wolves however are a different matter. The IC and wolves can still join other units, also they are selected a wargear (similarly to shield drones) so I doubt they confer the same rules as an actual retinue of guards; which form thier own unit which acts completely solo.

 

G

Yes, you can. The Wolves are treated as wargear. Albeit, wargear with a statline. And a bite.

 

But you can give him 9 WGTDA if you want.

 

I only need 4 so i can take 3 Cyclone launchers. With 4 wolfs as ablative wounds that squad isn't going to die to the accidental 1's.

Somebody correct me but I am sure you cant try and roll 2+ termies saves and if failed take a wolf off instead of the termie.

 

Nope, page 25 of the BRB says that the model you roll a save for is the one that gets removed if you fail...

I only need 4 so i can take 3 Cyclone launchers. With 4 wolfs as ablative wounds that squad isn't going to die to the accidental 1's.

Thats what rune charms are for, put the squad in cover to increase the wolf's save from only 6+ to a 4+ cover save for any AP shots.

 

G

Yes but they still follow the rules for wound allocation in the BBB. You just takethe save on the wolf instead of on the others in the unit. that doesn't mean however that the wolves somehow get a 3+ or better save.

For example:

Your squad consisting of a Wolf Lord and his four wolves takes a wound from a meltagun, your could take an inv save on your lord but you risk instant death, therefore you can just kill off a wolf instead (unless the group gets a cover save), but you don't get the inv save. and kill the wolf in the lord's place.

 

G

Hehe... I hope we get armored wolves in the next dex. Hell, even just scout armor equivalency. Like platemail barding. Powered platemail barding.

We could even give them a machine spirit controlled gun!

 

I can see it now, squadrons of armored wolves with harness-mounted lasguns...

 

Meh, on second thought, just give me units of wolves in my normal SW force.

I only need 4 so i can take 3 Cyclone launchers. With 4 wolfs as ablative wounds that squad isn't going to die to the accidental 1's.

Thats what rune charms are for, put the squad in cover to increase the wolf's save from only 6+ to a 4+ cover save for any AP shots.

 

G

 

Yes, i know how that wound allocation works. And that is why i'm taking those wolfs.

Sorry if you took that as a dig on you SJumppanen. I was explaining allocation in response to JCarter's statement about the codex's statement of losing a wolf instead of a character. I could find no fault with any of your statements.

 

Let me get you your next ale...

 

G

Sorry if you took that as a dig on you SJumppanen. I was explaining allocation in response to JCarter's statement about the codex's statement of losing a wolf instead of a character. I could find no fault with any of your statements.

 

Let me get you your next ale...

 

G

 

No need to. My response was kind of general notice to everyone who had replied to me. I could have been more clear on this. Point was that there is no reason to terminators to roll saves if there are others to do that, specialy when most of the rolls are cover saves anyway (Cyclone launchers have long range and most of the weapons to reach that far don't give any other save.).

 

I'm just wondering how i should arm this squad. I was thinking to make it cheap as possible (PW+SB), but maybe i should have some PFs too just in case.

 

Or should i use this squad as a Assault unit at the same time and forget the whole long range shooting thing.

I suggest a 50/50 mix of Powerfist/thunderhammer/chanfists vs Powerweapon/lightning claws. If they have a heavy weapon givem a powerfist or a lightning claw... they wont get an extra attack anyways. Maybe give 1/4 a stormshield since theyre dirt cheap and pretty good... though you might not want to what with planning on taking wolves.

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