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500 Point Tournament This Sunday


JEFF4i

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My first tournament with Space Wolves. What sucks about it? 2 Troop and HQ Mandatory. :lol: I'm not fielding many units, but I have a good anti-ork/nid list, good shooty list (fielding a pred or long fang pack, depending), and a good melee force.

 

Any tips? Any strong 2Troop/HQ lists you might recommend?

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Yeah, I find a Vendread is the best HQ for this, and baring that take a WGBL in TDA with a heavy weapon for the firesupport... youll need it.

 

Follow that with a pair of understrength grey hunter packs... one for CC, one for firesupport. Give the CC pack a rhino for some cover and transport if you need it. Its cheap enough.

 

Hrmm... say:

 

Vendread- AC, EA- 160pts

8 GH- 7 Bolters, Plasmagun- 155pts

7 GH- Meltagun, Powerweaponx2- 146pts.

Rhino- 35pts.

496pts

... as a starting idea.

 

Theres also the ever popular min GH and larger BC squad... works decently at low points.

 

WGBL- TDA, AC, FB, RC- 125pts.

12 BC- 3x PF- 204pts

6 GH- 5x Bolter, Plasmarifle- 119pts.

Attack bike- Multimelta-50pts.

498pts. If you free up some points you can drop in a razorback insteadof the attack bike....

 

We only have two troops choices. You have to take a GH squad. So do you like mech, pod or footslogging? Do you prefer to soften up the enemy or just smack them around? Any idea what scenario styles youll be playing?

I find him unsupported if dropped close to the enemy and the drop pod gives up a kill point the next turn. Hes a beast, a godawful beast, but he cant take on 500pts of anything unless its basic gaunts, and then he cant make back his points you know?

 

Killpoints Id probly go with the vendread and footslog it up the board personally, but thats my prefered style.

 

Another option is to take a semikitted wolf priest with Healing potions, a large pack of bloodclaws and a small pack of fire support hunters. Three killpoints, and the WP makes them rather hard to get. My own problem with the lists I can make this way is a general lack of fire support... our troops are pricey.

I've had success with Razorbacks in small battles for 5pts over a rhino you add a TL Heavy bolter, I run this for the fire support pack

 

Vdread AC EA

 

GH (6) 5xBG 1xPG Rback TLHB

 

BC (8) 6 BPxCCW 1xPF 1xPW Rhino

 

or

 

Vdread AC EA

 

GH (6) 5xBG 1xPG Rback TLHB

 

GH (6) 3xBG 1xMG 2xPW and BP Rback TLHB

We had a 500pt tournament a while back.

 

The tables were halved for the tournament (3x4)

 

I played:

 

Vendread-AssCan+Heavy Flamer+Xtra Armour

 

8Grey Hunters-1PF+1PW+Meltagun+Frag

 

8Blood Claws-1PF+1PW

 

4OBEL Scouts-Frag+1PP+1Meltagun

 

I'm not exactly sure about the numbers in the BCs and GHs, sorry.

 

If the tables are halved a footslogging SW army can be very quick.

 

Take a nice big BC squad to be offensive with the dreadnaught and a GH squad to hold an objective.

 

The dread might not be able to make its points but it can tie up a squad or even two for the entire game and leave your bloodclaws free to wreak havoc in the enemy lines.

ven dred

9 BOLTGN

9GH

PW+PS

10 BC

PW+PS

 

thats what im using and it's working brilliantly. keep the ven dread to the right of the blood claws and the grey hunters behind the blood claws but leave half of them not behind BC.

using this blood claws and dreadnought single handedly destroyed my oppenets DA ezkiel, 2 tactical squads and veterans

Seems VenDred Footsloggy is a universal favorite, so that'll be my general "go to" list.

 

I did last Wednesday play 2 500 point matches with a pair of Grey Hunter squads and a Wolf Priest, and it did pretty well.

 

So its my understanding that rhinos and drop pods the turn after the unit is disembarked are kill points?

Rhinos and Drop Pods are kill points ONLY if the vehicle is destroyed....(i.e. destroyed results of 5 or 6). The thing with DPs and Rhinos they count as more kill points if destroyed, instead as upgrades to the unit it deployed with. For instance the GH pack is one KP and the Drop Pod or Rhino is another KP.

 

Victory Points are another matter (if immobilized or weapons destroyed results than half of its cost are victory points, fully destroyed, 5 or 6, is worth the full cost) because a Drop Pod is immobilized when it touches down so right there it is worth 1/2 VP

We're doing kill points.

 

Also, some tables will be city-fight. I'm thinking footsloggyness will all around be best.

 

I've made a shooty foot-sloggy list with a decked out Pred (AC, Hull-SB, Sponson-HBs) which is still cheap, and will be putting out...10 shots, AC being a tank killer if necessary (doubt I'll see much armor 14, if I do, just bring out the power fists).

We're doing kill points.

 

Also, some tables will be city-fight. I'm thinking footsloggyness will all around be best.

 

I've made a shooty foot-sloggy list with a decked out Pred (AC, Hull-SB, Sponson-HBs) which is still cheap, and will be putting out...10 shots, AC being a tank killer if necessary (doubt I'll see much armor 14, if I do, just bring out the power fists).

i expect eldar in city battles...

We're doing kill points.

 

Also, some tables will be city-fight. I'm thinking footsloggyness will all around be best.

 

I've made a shooty foot-sloggy list with a decked out Pred (AC, Hull-SB, Sponson-HBs) which is still cheap, and will be putting out...10 shots, AC being a tank killer if necessary (doubt I'll see much armor 14, if I do, just bring out the power fists).

i expect eldar in city battles...

 

I think there'll only be like one Eldar, maybe two there, of a couple dozen. Not too popular at my shop. Most popular are Guard, Marines (of course), CSM, quite a few Orkz, couple Necron, and some Tau. So it is pretty spread out, excluding the many Marine players.

Ven dread all the way. Palying nids he launched a 25 strong brood at my plasma cannon dread to tie it up. Dread killed two forced a leadership test (out of synapse) and they failed he destroyed the unit in a sweeping advance!!! Very angry dreadnought!

This is what my list is probably going to be, going into tomorrow...

 

HQ: VenDred

Assault Cannon

Heavy Flamer

Extra Armour

 

Troops: 8 Grey Hunters

1 Power Fist

1 Power Weapon

1 Meltagun

True Grit Bolters

 

 

9 Blood Claws

1 Power Fist

1 Power Weapon

 

 

Comes to an even 500 points.

Venerable Dreadnought kicked butt for me today at 500pts.....crazy people not thinking about vehicles at 500pts =P Keep the AC.....it kicks major butt at 500.

 

Did have one guy bring Meltabombs (although he kinda made a mistake or cheated and said all his army had meltabombs and for some reason it didnt occur to me that that isnt possible).

melta gun? even though you got fist?take it out and replace ven dread with AC for multi melta.

 

No freakin way I'm putting Multi-Melta instead of AC. AC is 4 shots BS5 Rending. Yeah yeah, Multi-Melta will kill nearly anything it touches, but the AC will be worth more.

 

That said, I might take the Fist out of the Hunters and put in a Melta on the Blood Claws, since I most likely won't see too much use on the Fist/GH.

Venerable Dreadnought kicked butt for me today at 500pts.....crazy people not thinking about vehicles at 500pts =P Keep the AC.....it kicks major butt at 500.

 

Did have one guy bring Meltabombs (although he kinda made a mistake or cheated and said all his army had meltabombs and for some reason it didnt occur to me that that isnt possible).

personally i would take the multi melta due to the fact that it owns all.

Venerable Dreadnought kicked butt for me today at 500pts.....crazy people not thinking about vehicles at 500pts =P Keep the AC.....it kicks major butt at 500.

 

Did have one guy bring Meltabombs (although he kinda made a mistake or cheated and said all his army had meltabombs and for some reason it didnt occur to me that that isnt possible).

personally i would take the multi melta due to the fact that it owns all.

 

Which is all fine and dandy, but it will only kill 5-7 units the entire game...optimistically. While it is only potential, I'd take that instead in this instance, of the AC taking out 20-28.

The Multimelta is great done get me wrong but at that point level there not really any heavy armor....mostly Rhinos from what I saw at my thing today.....or ALOT of troops.

 

So AC is much better for those as it isn't horrible against light armor yet will destroy quite a few troops per shot....and a Heavy Flamer to boot.....

Venerable Dreadnought kicked butt for me today at 500pts.....crazy people not thinking about vehicles at 500pts =P Keep the AC.....it kicks major butt at 500.

 

Did have one guy bring Meltabombs (although he kinda made a mistake or cheated and said all his army had meltabombs and for some reason it didnt occur to me that that isnt possible).

personally i would take the multi melta due to the fact that it owns all.

 

Your new. So heres a bit of a rundown, if you can find a hole in my logic then go for it:

 

Assault cannon gets four shots, and at BS5 its likely all of them will hit. This lets it kill horde armies death with its AP 4.

It can hunt light tanks with predjudice, since those shots are Str 6. Four shots means that its likely to get two penetrating hits on a rhino style vehicle.

It can hunt heavy tanks, as with its rending rules you have a decnt chance at taking out landraiders. In fact the only tank in the game it cant kill outright is the monolith.

Its cheap than the multimelta.

 

In turn the multimelta has one shot... meaning it cant take on horde armies.

Its only got one shots against vehicles, so when hunting light vehicles your less likely to get a weapon destroyed or tank destroyed result. AP 1 helps, but more dice in hand helps more.

It still cant hurt the monolith, and is only better at hunting heavy tanks at short ranges... IE within 12". The vendreads DCCW can take out landraiders at this range.

 

So why take a multimelta when its the only option that makes our venerable dreadnaught more expensive than that of a codex chapter, especially when the assault cannon is better in every field of war?

 

EDIT: @ JEFF4i: Consider taking a bloodclaw in place of that powerfist if your looking at droping it. An extra wound on the field is always nice.

Venerable Dreadnought kicked butt for me today at 500pts.....crazy people not thinking about vehicles at 500pts =P Keep the AC.....it kicks major butt at 500.

 

Did have one guy bring Meltabombs (although he kinda made a mistake or cheated and said all his army had meltabombs and for some reason it didnt occur to me that that isnt possible).

personally i would take the multi melta due to the fact that it owns all.

 

Your new. So heres a bit of a rundown, if you can find a hole in my logic then go for it:

 

Assault cannon gets four shots, and at BS5 its likely all of them will hit. This lets it kill horde armies death with its AP 4.

It can hunt light tanks with predjudice, since those shots are Str 6. Four shots means that its likely to get two penetrating hits on a rhino style vehicle.

It can hunt heavy tanks, as with its rending rules you have a decnt chance at taking out landraiders. In fact the only tank in the game it cant kill outright is the monolith.

Its cheap than the multimelta.

 

In turn the multimelta has one shot... meaning it cant take on horde armies.

Its only got one shots against vehicles, so when hunting light vehicles your less likely to get a weapon destroyed or tank destroyed result. AP 1 helps, but more dice in hand helps more.

It still cant hurt the monolith, and is only better at hunting heavy tanks at short ranges... IE within 12". The vendreads DCCW can take out landraiders at this range.

 

So why take a multimelta when its the only option that makes our venerable dreadnaught more expensive than that of a codex chapter, especially when the assault cannon is better in every field of war?

i aint new... also from my experience multi-melta works better for me. Although the assasult cannon does have rending and stuff.

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