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13th Co: Squad composition


Grimtooth

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So I have my troop squads at the max with 9 GS and 1 WGPL for a total of ten. I just keep getting this crap feeling that 13th Co squads should be randomly numbered to be more fluffy, i.e., a true pack.

 

The one thing that I can think of to justify maintaining 10 man squads would be the possible comfort/discipline of at least following the Codex Astartes in regard to squad composition would help keep them sane while being in the warp for 10k years. In other words, keeping a strict squad composition proves that the long hunt in the warp has not made them lax marines.

 

Thoughts/ideas/criticism?

 

Kinda a hard habit to break from the old rogue trader tournament days where max squad members was key for army comp points.

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That's completely a fluff matter, if you ask me.

 

I keep my squads at max, only because, to put it bluntly, the 13th can't afford to have a squad of 6 or 8 or 7 running around with the way I run my squads; My sergeants are too expensive to be potshotted to death by small arms fire. I have no fluffy reason for doing so, other than gamer practicality.

 

Now, my Wulfen are another thing altogether. My list varies from point to point on Wulfen, sometimes running four five-man squads, a thirteen-man and seven-man squad, a squad of 6, a squad of 7, a squad of five. Wulfen aren't going to quietly organize, and in reference to the fluffiness of it, I obviously put the Wolf Priest with the largest squad, as it is practical and fluffy to try to hold most of the barely-human monsters at bay.

 

In the end, if fluff is what you want, fluff is what you shall have! Make your army as fluffy as you wish, and in that regard, I say randomize the squads. If I could get away with it in the local competitive atmosphere, I would, but put simply, I can't, so I don't.

 

Russ guide you.

That's completely a fluff matter, if you ask me.

 

I keep my squads at max, only because, to put it bluntly, the 13th can't afford to have a squad of 6 or 8 or 7 running around with the way I run my squads; My sergeants are too expensive to be potshotted to death by small arms fire. I have no fluffy reason for doing so, other than gamer practicality.

 

Now, my Wulfen are another thing altogether. My list varies from point to point on Wulfen, sometimes running four five-man squads, a thirteen-man and seven-man squad, a squad of 6, a squad of 7, a squad of five. Wulfen aren't going to quietly organize, and in reference to the fluffiness of it, I obviously put the Wolf Priest with the largest squad, as it is practical and fluffy to try to hold most of the barely-human monsters at bay.

 

In the end, if fluff is what you want, fluff is what you shall have! Make your army as fluffy as you wish, and in that regard, I say randomize the squads. If I could get away with it in the local competitive atmosphere, I would, but put simply, I can't, so I don't.

 

Russ guide you.

 

I can totally see your point with the Wulfen and will go that way instead.

 

I agree with less the max squads being next to worthless. If I was to go with a fluff aspect of it, I would set those irregular squads up on a display stand for the judging and then just turn around and play with max squads... :jaw:

With max packs you can argue it this way: these guys have been together so long that the entire warband knows each other like pack brothers. Hence the packs are driven by consideration of the max effective size rather than surviving members of the original pack.

 

Just a thought...

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