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Inducted guard questions


ixzion

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Do you think you will still be able to use inducted guard when the new IG codex gets out? I mean what if they changed the name on the infantry platoon to something else or changed the name on the leman russ entry to something like "leman russ squadron". Would you then still be able to field these units since they are not really in the IG codex anymore? (This is just speculations, I haven't read the new codex)
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I don't think there will be too much to worry about. In fact I think it will open us up to more possibities. Maybe more different weapon loadouts for Leman Russ tanks and Sentinels. I am also looking forward to adding special weapons squads to my platoons! :unsure:

I dont have the IG store sample copy at hand, but for the Leman Russ Squadron, unless there is a FAQ, you can not get up to three in daemonhunters. However, you can still take one, as the plain jane Leman Russ Battle Tank still exists, you simply dont get the squadron rules and variant tanks from the IG entry.

 

As for the Sentinals, there are now scout sentinals and armored sentinals. If I recall, the Daemonhunter allied sentinels are simply called sentinels, thus you can not ally scout or armored sentinals until a FAQ. Roughriders stay the same name though. There is no more armored fist squads in the game, so you cant ally them either. As for Infantry Platoons, I forget whether the IG name for Infantry Platoon changed or not, but if it didnt then you can now get 5 heavy weapon teams as part of your platoon, access to some of the new IG orders from the command platoon, special weapons squads, and conscripts! Platoons are perhaps the best to ally, 5 heavy weapon teams with las cannons will do quite a bit to boost the lack of anti tank in the daemonhunter list.

The 'rumor' is that it allows commanders to issue orders to footslogging squads while the commander is embarked in a chimera. You otherwise could not give orders because you are mounted up, so for example, no giving orders while in a valkyrie. (and ofcourse you can only give orders to models on the board)
Got to read the IG Codex today. Listed as follows- IG Infantry Platoon. Leman Russ Squadron- Leman Russ Battle Tank.

 

I've had a read-through as well. From the look of things (until a FAQ clarifies/expands the options), this is the Inducted stuff we can have;

 

Troops:

 

0-4 Infantry Platoons (need at least two Platoons to unlock the FA and Heavy options)

 

Fast Attack:

 

0-1 Sentinel squadron (I think it's fair to say either Scout or Armoured may be taken, because it doesn't specify)

 

0-1 Rough Rider squad

 

Heavy Support:

 

0-1 Leman Russ squadron (none of the variants obviously, but as it's a squadron of 1-3 tanks, you can get 3 Russes in one Heavy slot)

 

 

Armoured Fist no longer exists, they've been replaced by Veteran squads.

Infantry platoons are fine, as the name is the same

0-1 Sentinel squadron

Scout/Armored Sentinels are not what we get... the name is different therefore to be fair we don't get them without a faq.

0-1 Leman Russ squadron

We get 0-1 Leman Russ Battle Tank. We do not get the squadrons. The Leman Russ Battle Tank is still in the guard codex--its the plain, singular tank. Thus, 1 allied guard tank max.

 

I think the best thing about allied guard is the cheap chimeras and weapon squads we will get. 5x3 lascannon squads, yes please! 4 meltagun command squads, you bet!

 

5 fire point chimeras, meet Mr Inquisitor fire base squad... you two play nice now.

You can have up to 18 lascannons and 6 demo charges in a single infantry platoon now. No need for GK to worry about long range tank hunting or even AP2 weapons. Conscripts are fun, and so are special weapons teams. Take chimeras, and trot around your GK all you wish. Even krak grenades/melee weapons are availible to guard, for even more fun with GK alliances using grenade launchers to hang out with them until charge time.
0-1 Leman Russ squadron (none of the variants obviously, but as it's a squadron of 1-3 tanks, you can get 3 Russes in one Heavy slot)

 

Oddly enough, it's actually the near-opposite of that. As has already been said, we can only get 0-1 Leman Russ tank, but using the FW rules in Imperial Armour Vol 1 & 2 we can also get 0-1 of each of a number of Leman Russ variants. Obviously none of the new Leman Russ variants in the Guard codex are included in that list, but something like the Leman Russ Vanquisher is nothing to be sniffed at.

If forgeworld models have been given consent. Just like any other custom or house rule, custom or otherwise. Consent is the first line of being allowed to do so. This is a topic on what we dont need consent for.

 

As far as it stands, a single force of infantry with grenade launchers will fit the theme well for water style. Earth style easily fit, and fire even more so.

About to? Already was, really, it's just now moreso.

 

Attatch a Canoness to a squad in the middle of a platoon, make sure at least one member of every squad is within 6" of the Canoness. They now all have 10 leadership and a special stubborn rule which also effects pinning checks.

Scout/Armored Sentinels are not what we get... the name is different therefore to be fair we don't get them without a faq.

 

Use common sense. It says 'Sentinels', ergo we can take a squadron of Sentinels of either the Scout or Armoured variants. A narrow reading of RAW does forbid it, but I think most people (and the FAQ) will be fine with it. It's not game-breaking or anything.

We get 0-1 Leman Russ Battle Tank. We do not get the squadrons. The Leman Russ Battle Tank is still in the guard codex--its the plain, singular tank. Thus, 1 allied guard tank max.

 

I'll concede here, because it does spell it out as 'tank', in the singular tense. Hopefully the FAQ will give us a squadron...if not, eh.

 

but using the FW rules in Imperial Armour Vol 1 & 2

 

I like the IA2 update just like everyone else, but you need to preface any suggestions regarding those rules with 'if your opponent agrees'.

The IG inducted units are completely legal and can't be challenged; if you take IA2 vehicles to a tourney or even some friendly games, people could call shenanigans and say 'no'.

 

Anyway, if you are keen on taking the Russ variants, why not take an IG base and just ally in your DH/WH stuff? You don't really lose much in the process (aside from stupid restrictions on certain units, and 'minimum 2 Troops' annoyance), and the IG can make up for the reduced numbers quite easily. I'm doing that with my Malleus Strikeforce; carting around PAGK in Vendettas while a firebase Lord camps with the Executioner to ward off incoming Deepstrikers.

Finally I shall be able to field 50 odd conscripts with a Canoness buried in the middle of the unit in my WH army. Say hello to the WH close combat army of doom....

 

This isn't a good use of the Canoness, IMO. You can't use her Acts of Faith (which is what makes her so powerful, without them she's just an expensive T3 character in artificer armour with a powerfist), she'll get picked in in close-combat and squished, and she can't ride in a transport.

 

Attatch a Canoness to a squad in the middle of a platoon, make sure at least one member of every squad is within 6" of the Canoness. They now all have 10 leadership and a special stubborn rule which also effects pinning checks.

 

The Commissar Lord does the exact same thing (plus his Ld bonus applies to issuing 'Orders' as well), so I wouldn't use the Canoness like that. She's a powerful tarpit assault hero, camping her with the grunts is a bit of waste of her abilities IMO.

Can't induct Commissars as far as I know, so I would definitely use her that way if I wanted to play a very "Earth Army" type game.

 

Oh yeah, if you go the 'WH base' path. Maybe just camping a Retributor squad with a VSS+Book would be enough (tack on a Holy Icon on a nearby Exorcist(s) and they're pretty much the same as with Canoness).

 

I think you'll get better results taking an IG base and allying in the SoB stuff to plug the gaps though (and thus using a Commissar Lord for the mandatory HQ, to bolster the IG firing line while your SoB sweep the enemy objectives). You do miss out on the Exorcist, but the Leman Russes and Ordnance batteries make up for that in many ways.

And then I'd miss out on multiple Seraphim squads and having more than two Battle Sister squads too. I'd justh have two Canonesses, one cheap one (storm bolter, book), one expensive one (blessed weapon, cloak, mantle, etc). Sisters are still a very strong army themselves, and I merely use Guard as a firebase to carry lascannons, autocannons, and heavy bolters when I include them. Having a cheap Canoness in the middle of that group with a book makes them practicly unstoppable.

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