ixzion Posted April 9, 2009 Share Posted April 9, 2009 Do you think you will still be able to use inducted guard when the new IG codex gets out? I mean what if they changed the name on the infantry platoon to something else or changed the name on the leman russ entry to something like "leman russ squadron". Would you then still be able to field these units since they are not really in the IG codex anymore? (This is just speculations, I haven't read the new codex) Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/ Share on other sites More sharing options...
Brandon Posted April 9, 2009 Share Posted April 9, 2009 I don't think there will be too much to worry about. In fact I think it will open us up to more possibities. Maybe more different weapon loadouts for Leman Russ tanks and Sentinels. I am also looking forward to adding special weapons squads to my platoons! :unsure: Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1948349 Share on other sites More sharing options...
Imperator Mos Posted April 10, 2009 Share Posted April 10, 2009 Until we have the codex in hand and/or GW addresses the allies issue in a faq, there's no way to know for sure. But at the very least, an IG platoon should still be an IG platoon... Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1950050 Share on other sites More sharing options...
DevianID Posted April 11, 2009 Share Posted April 11, 2009 I dont have the IG store sample copy at hand, but for the Leman Russ Squadron, unless there is a FAQ, you can not get up to three in daemonhunters. However, you can still take one, as the plain jane Leman Russ Battle Tank still exists, you simply dont get the squadron rules and variant tanks from the IG entry. As for the Sentinals, there are now scout sentinals and armored sentinals. If I recall, the Daemonhunter allied sentinels are simply called sentinels, thus you can not ally scout or armored sentinals until a FAQ. Roughriders stay the same name though. There is no more armored fist squads in the game, so you cant ally them either. As for Infantry Platoons, I forget whether the IG name for Infantry Platoon changed or not, but if it didnt then you can now get 5 heavy weapon teams as part of your platoon, access to some of the new IG orders from the command platoon, special weapons squads, and conscripts! Platoons are perhaps the best to ally, 5 heavy weapon teams with las cannons will do quite a bit to boost the lack of anti tank in the daemonhunter list. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1951243 Share on other sites More sharing options...
Imperator Mos Posted April 12, 2009 Share Posted April 12, 2009 Got to read the IG Codex today. Listed as follows- IG Infantry Platoon. Leman Russ Squadron- Leman Russ Battle Tank. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1951560 Share on other sites More sharing options...
ixzion Posted April 12, 2009 Author Share Posted April 12, 2009 Nice. But infantry platoons can take chimeras now anyway right? So the loss of armoured fist squads isn't that important. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1951769 Share on other sites More sharing options...
boreas Posted April 12, 2009 Share Posted April 12, 2009 Has anyone noted what "mobile command vehicle" does? Our Inquisitorial Chimera has it in the IA vol. 2 rule update... Phil Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1952222 Share on other sites More sharing options...
DevianID Posted April 12, 2009 Share Posted April 12, 2009 The 'rumor' is that it allows commanders to issue orders to footslogging squads while the commander is embarked in a chimera. You otherwise could not give orders because you are mounted up, so for example, no giving orders while in a valkyrie. (and ofcourse you can only give orders to models on the board) Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1952295 Share on other sites More sharing options...
Reclusiarch Darius Posted April 13, 2009 Share Posted April 13, 2009 Got to read the IG Codex today. Listed as follows- IG Infantry Platoon. Leman Russ Squadron- Leman Russ Battle Tank. I've had a read-through as well. From the look of things (until a FAQ clarifies/expands the options), this is the Inducted stuff we can have; Troops: 0-4 Infantry Platoons (need at least two Platoons to unlock the FA and Heavy options) Fast Attack: 0-1 Sentinel squadron (I think it's fair to say either Scout or Armoured may be taken, because it doesn't specify) 0-1 Rough Rider squad Heavy Support: 0-1 Leman Russ squadron (none of the variants obviously, but as it's a squadron of 1-3 tanks, you can get 3 Russes in one Heavy slot) Armoured Fist no longer exists, they've been replaced by Veteran squads. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1952560 Share on other sites More sharing options...
DevianID Posted April 14, 2009 Share Posted April 14, 2009 Infantry platoons are fine, as the name is the same 0-1 Sentinel squadron Scout/Armored Sentinels are not what we get... the name is different therefore to be fair we don't get them without a faq. 0-1 Leman Russ squadron We get 0-1 Leman Russ Battle Tank. We do not get the squadrons. The Leman Russ Battle Tank is still in the guard codex--its the plain, singular tank. Thus, 1 allied guard tank max. I think the best thing about allied guard is the cheap chimeras and weapon squads we will get. 5x3 lascannon squads, yes please! 4 meltagun command squads, you bet! 5 fire point chimeras, meet Mr Inquisitor fire base squad... you two play nice now. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1953717 Share on other sites More sharing options...
Mutt-Man! Posted April 14, 2009 Share Posted April 14, 2009 You can have up to 18 lascannons and 6 demo charges in a single infantry platoon now. No need for GK to worry about long range tank hunting or even AP2 weapons. Conscripts are fun, and so are special weapons teams. Take chimeras, and trot around your GK all you wish. Even krak grenades/melee weapons are availible to guard, for even more fun with GK alliances using grenade launchers to hang out with them until charge time. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1953731 Share on other sites More sharing options...
Chengar Qordath Posted April 14, 2009 Share Posted April 14, 2009 5 fire point chimeras, meet Mr Inquisitor fire base squad... you two play nice now. These words fill me with a sudden, uncontrollable urge to buy a Chimera. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1953901 Share on other sites More sharing options...
Prathios Posted April 14, 2009 Share Posted April 14, 2009 Since Valkyries are a fast attack choice why are we not allowed to induct them? I don't see anything in the rules that would stop this. I got a chance to look at the codex this weekend and valks are a fast attack choice. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1954260 Share on other sites More sharing options...
Captain Malachi Posted April 14, 2009 Share Posted April 14, 2009 Because we have a list of units we can induct and it isn't on there.... Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1954271 Share on other sites More sharing options...
Prathios Posted April 14, 2009 Share Posted April 14, 2009 Because we have a list of units we can induct and it isn't on there.... Does the IG dex state the list of units? I didn't get to look it over in much detail. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1954274 Share on other sites More sharing options...
Captain Malachi Posted April 14, 2009 Share Posted April 14, 2009 No, it's in the DH and WH codexes. Page 30/31 for DH, the big box at the bottom of the page. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1954276 Share on other sites More sharing options...
Grand Master Tyrak Posted April 14, 2009 Share Posted April 14, 2009 0-1 Leman Russ squadron (none of the variants obviously, but as it's a squadron of 1-3 tanks, you can get 3 Russes in one Heavy slot) Oddly enough, it's actually the near-opposite of that. As has already been said, we can only get 0-1 Leman Russ tank, but using the FW rules in Imperial Armour Vol 1 & 2 we can also get 0-1 of each of a number of Leman Russ variants. Obviously none of the new Leman Russ variants in the Guard codex are included in that list, but something like the Leman Russ Vanquisher is nothing to be sniffed at. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1954281 Share on other sites More sharing options...
Mutt-Man! Posted April 14, 2009 Share Posted April 14, 2009 If forgeworld models have been given consent. Just like any other custom or house rule, custom or otherwise. Consent is the first line of being allowed to do so. This is a topic on what we dont need consent for. As far as it stands, a single force of infantry with grenade launchers will fit the theme well for water style. Earth style easily fit, and fire even more so. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1954892 Share on other sites More sharing options...
Eltnot Posted April 15, 2009 Share Posted April 15, 2009 Finally I shall be able to field 50 odd conscripts with a Canoness buried in the middle of the unit in my WH army. Say hello to the WH close combat army of doom.... Footslogging Sisters with Inducted Guard is about to become very nasty indeed. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1955005 Share on other sites More sharing options...
Melissia Posted April 15, 2009 Share Posted April 15, 2009 About to? Already was, really, it's just now moreso. Attatch a Canoness to a squad in the middle of a platoon, make sure at least one member of every squad is within 6" of the Canoness. They now all have 10 leadership and a special stubborn rule which also effects pinning checks. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1955037 Share on other sites More sharing options...
Reclusiarch Darius Posted April 15, 2009 Share Posted April 15, 2009 Scout/Armored Sentinels are not what we get... the name is different therefore to be fair we don't get them without a faq. Use common sense. It says 'Sentinels', ergo we can take a squadron of Sentinels of either the Scout or Armoured variants. A narrow reading of RAW does forbid it, but I think most people (and the FAQ) will be fine with it. It's not game-breaking or anything. We get 0-1 Leman Russ Battle Tank. We do not get the squadrons. The Leman Russ Battle Tank is still in the guard codex--its the plain, singular tank. Thus, 1 allied guard tank max. I'll concede here, because it does spell it out as 'tank', in the singular tense. Hopefully the FAQ will give us a squadron...if not, eh. but using the FW rules in Imperial Armour Vol 1 & 2 I like the IA2 update just like everyone else, but you need to preface any suggestions regarding those rules with 'if your opponent agrees'. The IG inducted units are completely legal and can't be challenged; if you take IA2 vehicles to a tourney or even some friendly games, people could call shenanigans and say 'no'. Anyway, if you are keen on taking the Russ variants, why not take an IG base and just ally in your DH/WH stuff? You don't really lose much in the process (aside from stupid restrictions on certain units, and 'minimum 2 Troops' annoyance), and the IG can make up for the reduced numbers quite easily. I'm doing that with my Malleus Strikeforce; carting around PAGK in Vendettas while a firebase Lord camps with the Executioner to ward off incoming Deepstrikers. Finally I shall be able to field 50 odd conscripts with a Canoness buried in the middle of the unit in my WH army. Say hello to the WH close combat army of doom.... This isn't a good use of the Canoness, IMO. You can't use her Acts of Faith (which is what makes her so powerful, without them she's just an expensive T3 character in artificer armour with a powerfist), she'll get picked in in close-combat and squished, and she can't ride in a transport. Attatch a Canoness to a squad in the middle of a platoon, make sure at least one member of every squad is within 6" of the Canoness. They now all have 10 leadership and a special stubborn rule which also effects pinning checks. The Commissar Lord does the exact same thing (plus his Ld bonus applies to issuing 'Orders' as well), so I wouldn't use the Canoness like that. She's a powerful tarpit assault hero, camping her with the grunts is a bit of waste of her abilities IMO. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1955091 Share on other sites More sharing options...
Melissia Posted April 15, 2009 Share Posted April 15, 2009 Can't induct Commissars as far as I know, so I would definitely use her that way if I wanted to play a very "Earth Army" type game. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1955114 Share on other sites More sharing options...
Reclusiarch Darius Posted April 15, 2009 Share Posted April 15, 2009 Can't induct Commissars as far as I know, so I would definitely use her that way if I wanted to play a very "Earth Army" type game. Oh yeah, if you go the 'WH base' path. Maybe just camping a Retributor squad with a VSS+Book would be enough (tack on a Holy Icon on a nearby Exorcist(s) and they're pretty much the same as with Canoness). I think you'll get better results taking an IG base and allying in the SoB stuff to plug the gaps though (and thus using a Commissar Lord for the mandatory HQ, to bolster the IG firing line while your SoB sweep the enemy objectives). You do miss out on the Exorcist, but the Leman Russes and Ordnance batteries make up for that in many ways. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1955504 Share on other sites More sharing options...
Melissia Posted April 15, 2009 Share Posted April 15, 2009 And then I'd miss out on multiple Seraphim squads and having more than two Battle Sister squads too. I'd justh have two Canonesses, one cheap one (storm bolter, book), one expensive one (blessed weapon, cloak, mantle, etc). Sisters are still a very strong army themselves, and I merely use Guard as a firebase to carry lascannons, autocannons, and heavy bolters when I include them. Having a cheap Canoness in the middle of that group with a book makes them practicly unstoppable. Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1955540 Share on other sites More sharing options...
boreas Posted April 16, 2009 Share Posted April 16, 2009 Lots of cool prospects here: http://www.belloflostsouls.net/2009/04/40k...f-immortal.html Great reading! Phil Link to comment https://bolterandchainsword.com/topic/165542-inducted-guard-questions/#findComment-1956950 Share on other sites More sharing options...
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