Grimtooth Posted April 9, 2009 Share Posted April 9, 2009 Not sure if this has been posted up before, but I wonder if there would be any pros to having Wulfen be rolled on ala Blood Angels Death Company. I would say it could work for both 13th and regular SW with the difference being the dice roll for 13th Co would have a higher chance of rolling for Wulfen. The Canis Helix is in all of them so the chance that it would manifest itself before a battle is a likely possibility, even moreso for the 13th. As it is right now, unless I plan on running just a wulfen warband, I have no room for a squad of wulfen. I do have 3 max squads of Grey Slayers and an almost maxxed squad od Storm Claws. Seems that out of all of them, some would succumb to the Canis Helix. Link to comment https://bolterandchainsword.com/topic/165571-13th-co-wulfen-idea/ Share on other sites More sharing options...
Vassakov Posted April 9, 2009 Share Posted April 9, 2009 I'm sorry, I'm not quite sure where you are coming from. Do you mean use a system like the 3rd Ed DC rules, where you rolled at the beginning of the battle? I don't think this would work for the Wolves, as most of the time the change into Wulfen happens in aspirants and is gradual, taking weeks or months to consume the warrior, so it is unlikely that it would happen on the eve of battle like it does for the Angels. Also, IIRC the Wulfen are an elites choice. Slayers are troops, and Storm Claws are also elites so you could take some. Getting models is harder, but... Link to comment https://bolterandchainsword.com/topic/165571-13th-co-wulfen-idea/#findComment-1948840 Share on other sites More sharing options...
Euradaeces Posted April 9, 2009 Share Posted April 9, 2009 Hmmm, it's not a bad idea - i'm just wary of using another chapters rules to supplement our own originality - the curse of the wulfen doesn't happen the same way as the black rage. In the recent short story from tales of heresy the wolves spend most of the battles keeping the beast at bay and only let it out "give in to the wulfen" when it's needed - kind of like a berserker rage steam valve - you have to watch it so it doesn't blow too early. Now there are several different fluff depictions of the wulfen - in the ragnar books it's described as a terrible curse that roots out those not pure in heart. In the 13th co. background it's described as a means to cheat the allure of chaos - a warrior of pure fury pays no heed to the temptations of the chaos gods (or they would have all become khorne berserkers long since). It is most definately seen as more of a curse than a blessing, but a useful one and not always one that loses the warrior in question. In game terms i'd prefer to keep it as a mark that can be given - though I think we're going to see a merger of the two lists in the new codex (possibly a lord with the mark or particular kind of wolf priest allows access to wulfen troops/elites - though this is merely speculation.) Using the death company rules is a good way to represent warriors falling into the rage, but it removes that little feeling of originality for me. Link to comment https://bolterandchainsword.com/topic/165571-13th-co-wulfen-idea/#findComment-1948846 Share on other sites More sharing options...
Grimtooth Posted April 9, 2009 Author Share Posted April 9, 2009 I'm sorry, I'm not quite sure where you are coming from. Do you mean use a system like the 3rd Ed DC rules, where you rolled at the beginning of the battle? I don't think this would work for the Wolves, as most of the time the change into Wulfen happens in aspirants and is gradual, taking weeks or months to consume the warrior, so it is unlikely that it would happen on the eve of battle like it does for the Angels. Also, IIRC the Wulfen are an elites choice. Slayers are troops, and Storm Claws are also elites so you could take some. Getting models is harder, but... I have the codex and know the units. I am just brainstorming here on how it could be determined how many of a specific warband of the 13th or SW company would have succumbed to the canis helix. And it isn't just aspirants, it is a genetic defect that can manifest itself in ANY Space Wolf. I agree Euradaeces on not wanting to use another chapters rules, but like I pointed out it would give use to those models and like I said, right now I am not even using any of them or converting any new models to wulfen since I have no room point wise to include them in a regular 13th Co army. Link to comment https://bolterandchainsword.com/topic/165571-13th-co-wulfen-idea/#findComment-1949126 Share on other sites More sharing options...
Grey Mage Posted April 10, 2009 Share Posted April 10, 2009 For 13nth co I could see it being an integrated cost and getting a pair of wulfen per GS squad or some such... but for normal SWs Im in agreement that the 0-1 is best. Link to comment https://bolterandchainsword.com/topic/165571-13th-co-wulfen-idea/#findComment-1949335 Share on other sites More sharing options...
Sköll Khan Posted April 10, 2009 Share Posted April 10, 2009 ...merger of the two lists in the new codex (possibly a lord with the mark or particular kind of wolf priest allows access to wulfen troops/elites - though this is merely speculation.) ... Wouldn't this be against the current fluff? ...those that become wulfen are taken away by the wolf priests, to an unknown end to my understanding, the only Wulfen we hear of, on Fenris is living wild, mentioned by Ragnar during his initiation journey (Rangnar books), and is likely those initiates that turn during their test. having the mark of the Wulfen doesn't make you a Wulfen, yet, but your on your way like the majority of the 13th. I'd doubt we'll have Wulfen or be able to give "the mark" to a Lord, as a Lord with the mark wouldn't be tactically sound, and be able to lead his pack. I'd prefer to see the 13th return in another expansion/campaign book. Not sure if this has been posted up before, but I wonder if there would be any pros to having Wulfen be rolled on ala Blood Angels Death Company. I've heard of people using Codex: CSM for the 13th. It worked better in 3rd edition, when the army was far more open to tailoring (Demonic gifts, etc), but could still work in 5th. Wulfen = Possessed marines Chosen = Wolf Guard Zerkers = Storm Claws You could also add other counts as units. Link to comment https://bolterandchainsword.com/topic/165571-13th-co-wulfen-idea/#findComment-1949359 Share on other sites More sharing options...
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