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Righteous fury

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Hey people. Around wednesday next week I'm going to a 1000pt tournament. At the moment. I don't know much about it except it'll be around 3 normal games.

 

I'll be taking my daemonhunters (as I don't have the current space marine codex) and I'm not quite sure what to take. So I've drawn up a rough list.

 

GK Brother-Captain

Master-crafted psycannon

Hammerhand

Targeter

 

GK squad:

Justicar

5 GKs

Incinerator

 

Storm trooper squad:

8 storm troopers

2 flamers

Rhino

Dozer blade

Smoke

 

Storm trooper squad:

8 storm troopers

2 melta guns

krak granaides

Rhino

Dozer blade

Smoke

 

Land Raider Crusader

Dozer blade

Pintle storm bolter

Smoke

 

GK Dreadnaught

Lascannons

smoke

 

The way this list will hopefully work is the brother-captain deep strikes while the land Raider will try to rush up a flank with the rhinos. In secure and control 1 of the storm trooper squads will either be in reserve or just hang back with the dreadnaught for a last few turn rush to the objective.

 

The only thing I might want to change is to swap the incinerator squad for a dual psycannon squad by shuffling the points round a bit so I have a relatively mobile fire support squad thats is also scoring while both storm trooper squads go forward.

 

Your thoughts?

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Master-crafted psycannon <--- too expensive

Targeter <--- not allowed when wearing TDA

 

GK squad <--- too small

 

Storm trooper squad <--- melta and flamer

Rhino <--- extra armor

 

Storm trooper squad: <--- melta and flamer

Rhino <--- extra armor

 

Land Raider Crusader <--- better LR - anti tank! // extra armor

Pintle storm bolter <--- no

 

GK Dreadnaught <--- without launcher just half-hearted

 

---

 

I would leave the dread at home. Get a LR, make the PAGK 8 man strong, give them 2 flamers, add in the Captain with a flamer and put them in the LR. Think about a hood. Because eldar and chaos are your worst enemies.

 

KP missions

Keep the people in their rides and try to stay out of trouble.

Horde: Shoot and wait until they are very close, then drive-by and rapid fire with the IST, then counter charge with the GK.

Mobile: Shoot and try to keep erverything close to each other.

Gunline: Drive forward and hope to get in cc. Gunlines will just be super-powerd at 1000p.

 

Objective missions

Ignore the objetives the first 3 rounds. Try to kill troops choices and things that can deal with the LR. Then try to hold an object with the PAGK in the LR and contest others with rhinos.

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