Grimfoe Posted April 12, 2009 Share Posted April 12, 2009 I didn't see a thread on this (although I may have missed it) and I'm curious to see what the wolf brothers would like to see in the codex later this year. Things I'd like to see: 2 different levels, Rune Priest and Rune Lord priest would have one power each turn, Lord would have two I want shooting powers of some sort and teleportation powers Shooting power should be some sort of lightning attack. No real fluff reason for this, I'm just planning on modeling a Rune Priest with lightning in his heraldry. We need a shooting power, however, as it is likely we'll not have an option for a gun once we take a Rune Staff and a Storm Shield. I'd also like a teleportation power. I HATE deep strike-type powers. I'd like a "gate" type power similar to 2nd edition. You place two templates within a certain distance of the caster and everyone passes from one to the other. This way, you could assault through it. Was a very cool power and would be fun. In second edition, was for infantry only. Maybe this would only be available to 13th company armies. I think the remaining powers should be divination and power boost. Give some sort of bonus on mission selection, going first, etc. or boost a target friendly unit. What do you guys think? Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/ Share on other sites More sharing options...
stinkenheim Posted April 12, 2009 Share Posted April 12, 2009 @grimfoe... don't forget different psykers manifest their powers differently so no matter what the description of the power says, your rune priest can generate blasts of lightning, shoot flames from his backside or vomit acid at someone 20 feet away whatever you want, in game terms they'd all funtcion as a standard power ^_^ i think we will get at least one shooty power, probably like the standard smite... i also think gate is a fairly safe bet, seeing as how the 13th company rune priest could use it and iirc they gave it to some 1000 sons guys in an apoc sheet (think it was apoc.. not sure) a revision of stormcaller is also fairly safe... unless njall comes back in whichcase it could be his thang... for the rest, as i said in lunchboxes thread, i'd really like more buff spells. like something which could reduce the enemy ws or I (like the rune priest summons the elements to assualt the enemy freezing them to the core thus slowing thier reactions), maybe some where the spirit of russ invigorates our troops making them gain feel no pain that sort of thing... Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1952331 Share on other sites More sharing options...
clanfield Posted April 13, 2009 Share Posted April 13, 2009 njals origianl ablity was a vortex of doom kinda thing so may be that as well Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1952704 Share on other sites More sharing options...
Dark Bjoern Posted April 13, 2009 Share Posted April 13, 2009 I´m humble. I would be glad with a reworked version of Stormcaller and Ld10. Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1952709 Share on other sites More sharing options...
clanfield Posted April 14, 2009 Share Posted April 14, 2009 what i dont want to see is the ravens becoming +1 to in drones like nillas or the removal of runic armour or staves but they will probly become runic wepons Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1954614 Share on other sites More sharing options...
Ullr Direfang Posted April 14, 2009 Share Posted April 14, 2009 personally i will be happy to be equipped like the 'nilla psychos, but i would like storm caller to be redone and in noticing how many powers include some form shooty power, i think a frost shard kinda thing would be cool. ether ice crystals fly though the air or ice shards erupted from the ground. that kinda think, i could make a really cool duel with that in mind.... Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1954805 Share on other sites More sharing options...
WG Vrox Posted April 14, 2009 Share Posted April 14, 2009 How about a Storm Caller effect that gives the unit he joins WS 5, roll leadership (10), cast instead of shooting ability. Now that could not be misunderstood and gives us a wolf type prowess power. WG Vrox Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1954830 Share on other sites More sharing options...
Grimfoe Posted April 14, 2009 Author Share Posted April 14, 2009 How about a Storm Caller effect that gives the unit he joins WS 5, roll leadership (10), cast instead of shooting ability. Now that could not be misunderstood and gives us a wolf type prowess power. WG Vrox That type of buff would be cool. It could even work the other way, lowering the WS of our opponents. "The Rune Priest summons forth a swirling blizzard that blinds the adversary and obscures from site the Rune Priest and any unit he has joined. Any enemy combatant in close combat with the Rune Priest or the unit he has joined has their WS halved (rounding up). For example, if the Rune Priest was in Close Combat against Khorne Berzerkers (WS 5), the Berzerkers would fight with an effective WS of 3. If not in close combat, the unit gains a cover save of 4+. The psychic power lasts until the beginning of the Rune Priest's next turn." Pretty powerful, but it would be costly. Certainly make a Rune Priest worth taking. Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1954917 Share on other sites More sharing options...
clanfield Posted April 15, 2009 Share Posted April 15, 2009 there has always been a diferance in the fluff with rune priets and librians with us focusing on channelling there power throough there runes almost elderesqe Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1955227 Share on other sites More sharing options...
Voracioustigger Posted April 17, 2009 Share Posted April 17, 2009 Based on how they've been buffing psykers... (Case in point - SM and IG codexes) I wouldn't be surprised to see Stormcaller get a BIG boost. Maybe counts as cover + Night Fight rules to shoot at them. Maybe Njal gets multiple uses/Can Night fight the whole battlefield (or at least do something like Aegis... 3d6x3"). Because Phil Kelly is writing it, and because the 2nd ed. SWs were nothing like SMs.... and 3rd ed SWs weren't much like SMs... I'm willing to bet that 5th ed SWs... again... won't be much like SMs. All this nonsense about Rune Priests getting all the SM powers is completely unfounded. I can see them retaining The Gate (which the SMurfs stole from the 13th company), but other than that, I see Stormcaller + 1-2 other powers. I also wouldn't mind two levels of Rune Priest... IIRC there were FOUR levels of Rune Priest back in 2nd ed. Only seems fitting to have at least Two! Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1958501 Share on other sites More sharing options...
Valerian Posted April 18, 2009 Share Posted April 18, 2009 I didn't see a thread on this (although I may have missed it) and I'm curious to see what the wolf brothers would like to see in the codex later this year. Things I'd like to see: 2 different levels, Rune Priest and Rune Lord priest would have one power each turn, Lord would have two I want shooting powers of some sort and teleportation powers What do you guys think? Grimfoe, I think that the main list will only have one selection, which will simply be a Rune Priest. He'll be able to select one power from among 5-6 available choices, of which there will probably be one or two shooting powers, one or two personal buffs, and maybe one or two unit enhancements. The one and only Rune Lord will be Njal Stormcaller, who will be a special character, obviously, and will likely be able to choose/cast more than one of the available powers (probably will always have the Stormcaller power, which was his signature power after all). I'd say this format is a pretty safe bet, as it is how both the Dark Angels and Blood Angels codices work, with Ezekiel and Mephiston being their special character Chief Librarian's, respectively. Valerian Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1958910 Share on other sites More sharing options...
Grimfoe Posted April 18, 2009 Author Share Posted April 18, 2009 I can't disagree with you Valerian, but I can hope you're wrong. I really want to see 2 levels of Rune Priest in addition to bringing back Njal. I would also like to see some particularly cool reason to have a cyber raven. I think it gives the model a lot of character and I don't want to see it become an afterthought to the codex designer. I want a real reason to take it on my model. Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1959044 Share on other sites More sharing options...
Spacefrisian Posted April 18, 2009 Share Posted April 18, 2009 Ld 10, runestaff and the gate is the only thing it needs if you ask me, and i guess he will become +/- 100 points and loses some attacks. Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1959078 Share on other sites More sharing options...
clanfield Posted April 18, 2009 Share Posted April 18, 2009 i hope options are there for the wulfen priest for 13th but in my humble opinion this is the space wolf codex and should be more flexiable Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1959105 Share on other sites More sharing options...
dragon950 Posted April 18, 2009 Share Posted April 18, 2009 Would just like once level of Rune Priest. Would like to see him have ld 10 but keep the rest of his stats. As equipment goes, need to combine the force weapon and runic staff into one, or make the runic staff into something else so I could still use a force weapon and have a ranged weapon. As far as powers go, have a good number of powers to choose from and use 2 of them per turn, with the force weapon during assualt phase. Storm Caller is a good one to keep, re-work the rulling on it so people aren't always asking about it. Another one could be chain lighting, liked it in the ragnar books, if you hit one person in the squad with it then place the small blast marker on top and anyone under it is also hit by a S5 AP4 hit. Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1959481 Share on other sites More sharing options...
Grimfoe Posted April 19, 2009 Author Share Posted April 19, 2009 Would just like once level of Rune Priest. Would like to see him have ld 10 but keep the rest of his stats. As equipment goes, need to combine the force weapon and runic staff into one, or make the runic staff into something else so I could still use a force weapon and have a ranged weapon. As far as powers go, have a good number of powers to choose from and use 2 of them per turn, with the force weapon during assualt phase. Storm Caller is a good one to keep, re-work the rulling on it so people aren't always asking about it. Another one could be chain lighting, liked it in the ragnar books, if you hit one person in the squad with it then place the small blast marker on top and anyone under it is also hit by a S5 AP4 hit. I definitely want the ability to take a Rune Priest that can have two powers, but I'd like to have a cheaper option that would only have one power and a Ld9 as well. The chain lightning would be an AWESOME power. Just what I'd like to see. I might rather have it jump from one model to the next like the old Warhammer Fantasy power. Would be very cool. Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1959668 Share on other sites More sharing options...
Wolf Guard Hengist Posted April 20, 2009 Share Posted April 20, 2009 Some interesting ideas here, how about this:- Instead of boosting thier powers etc how about some sort of "Wisdom" abilities as well as a revised version of Stormcaller. For example like the new IG advisors a Rune Priests Chooser could hinder the enemies reserves or aid our own reserves. I personally would love some support powers instead of "Zzap" powers, how about giving a unit Furious Charge for turn? Awesome in my opinion as I could see my Blood Claws ripping anything apart with a Rune priest like that supporting them. I see Rune Priests as wise old wolves advising the young pups and dishing out wisdom as they see fit, something like the Dwarf old Grumbler rule would be cool. Any unit within 12" of the Priest become Stubborn or something. We can only dream at minute :) **Edit** Having just re read my post It came to me that Blood Claws will probably end up with Furious Charge anyway. Still a nice thought though. Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1961010 Share on other sites More sharing options...
Grimfoe Posted April 20, 2009 Author Share Posted April 20, 2009 I like these ideas. The BC's could gain an attack or even a re-roll assuming they already have Furious Charge. It would be interesting to see the Rune Priest get the litanies of hate-type ability. Call it "wisdom of the ancients" or some such. Could even be a shooting ability. Like a bolter drill. If you wanted to change it back to an actual power, the Rune Priest could have a power like the old eldar "guide." He could choose one shooting attack within a certain distance and confer an auto-hit with the rending rule added to the shot. If the weapon already rends, then it could penetrate on 5's instead of 6's. I dunno, just an idea. Link to comment https://bolterandchainsword.com/topic/165849-rune-priests/#findComment-1961020 Share on other sites More sharing options...
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