KaldCB Posted May 6, 2009 Author Share Posted May 6, 2009 Thanks, it was good to have my first victory with the knights. I did talked to the guy after the game, and we talked about that he should have rhinos for every squad, their only 35 points after all, and he totally agreed, he even have two more rhino models. I have played against him before, with my tau (which he won) and he used a better list then, so i guess he tried something new, he said his recent games had been against orks and guard, and that was the reason for all his flamers, instead of meltas. But those plague marines are tough buggers, so a victory is a victory :P I can just not get how amazing the terminators preformed. I will definitely give this list more games, before i try the three raider one. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-1979198 Share on other sites More sharing options...
KaldCB Posted May 8, 2009 Author Share Posted May 8, 2009 My terminators are almost finished painted, (they deserved some paint after last game) will take some pictures when they are finished, most likely during the weekend. I will get more games today, will bring back battle report. and gonna try to remember my camera this time. battle reports are a little more interesting with pictures. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-1981240 Share on other sites More sharing options...
KaldCB Posted September 23, 2009 Author Share Posted September 23, 2009 Well I'm back ;) After having shelved this army to get some work done on my guard, i want to get this going again. But i have shifted focus a little, and want to make a huge inquisitorial army that can be combined in many different ways. both as witch hunters, daemon hunters, or guard. I can start with my guard army, it painted in the same scheme as the rest of my inquisitor army and i plan to use them as indoctrinated troops or a stand alone army. I was thinking of starting with some pictures of my guard, too show i have at least painted something. The models are filled with inquisitor markings and all the chimeras have forge world inquisitor doors. Here are some poor pictures of my tanks, 12 of them :P http://i67.photobucket.com/albums/h283/KaldCB/Inqusitor%20guard/IMG_2632.jpg http://i67.photobucket.com/albums/h283/KaldCB/Inqusitor%20guard/IMG_2633.jpg http://i67.photobucket.com/albums/h283/KaldCB/Inqusitor%20guard/IMG_2634.jpg http://i67.photobucket.com/albums/h283/KaldCB/Inqusitor%20guard/IMG_2636.jpg Here is a picture of my army which i used in a tournament i won two weeks ago. http://i301.photobucket.com/albums/nn80/Chj85/Invasion%202009/IMG_4614.jpg Now to the grand plan! (in no particular order) things too build/paint: 2 forge world exorcists. 1 Inq land raider 2 grey knights land raiders 2 rhinos 10 storm troopers 5 space marines 3 assassins 3 guard heavy weapon teams 16 grey knights WH inquisitor Various henchmen Things to finish: Valkyrie 5 grey knights terminators(with hero) 10 imperial guard drop veterans 5 space marines Things to buy: Forge world INQUISITOR LORD HECTOR REX 3 heavy bolter servitors. Vindicare assassin 2 melta gun stormtroopers Malleus Inquisitor 10 space marines 2 rhinos Commissar + lots of various forge world bits. I would really like some help with this army, as its becoming huge, so any advice or comments on: army lists, tactics or collecting and painting, would be greatly appreciated. Just help to keep me motivated would be great :) I have no time frame for this project and expect it will take quite allot of time, But i hope i will have most of it painted by next summer. KaldCB. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2122729 Share on other sites More sharing options...
KaldCB Posted September 28, 2009 Author Share Posted September 28, 2009 As I'm on Holiday, i have not painted much. but i have crunched some numbers on some lists. and as i have imagined lots of list for different codex's i don't want to post them Al, but would like some recommendations on these two lists. Daemon hunters! List 1 Brother captain. 260 4 GKT, incinerator. Brother captain. 260 4 GKT, incinerator. 5 IST 2xmelta, Rhino. 120 5 IST 2xmelta, Rhino. 120 5 IST 2xplasma, Rhino. 120 5 IST 2xflamers, Rhino. 110 Land raider, extra Armour. 255 Land raider, extra Armour. 255 1500 points List 2 Brother captain, psychic hood, psycannon. 320 4 GKT, psycannon. 7 PAGK, 2 incinerators. 220 7 PAGK, 2 incinerators. 220 5 IST 2xmelta, Rhino. 120 5 IST 2xmelta, Rhino. 120 Land raider. 250 Land raider. 250 I would like some advice on which list you prefer? the first list looks more aggressive, but have more punch. while the second list can be a little more defensive, but may not have the power to take down some enemies. Any help is appreciated. ^_^ Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2128775 Share on other sites More sharing options...
number6 Posted September 28, 2009 Share Posted September 28, 2009 Both of your armies look reasonable. But that said, I agree with your assessment: the first one is superior. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2128798 Share on other sites More sharing options...
Ozybonza Posted September 29, 2009 Share Posted September 29, 2009 Consider using Crusaders instead of regular LRs. We get the best crusaders in the game (check the DH FAQ) 255 pts with extra armour and Multi melta. Move 12" shoot hurricane bolters + assault cannon, and the MM is there for anti tank, just in case. They will compliment your incinerator squads or temies allot better, as you can move 12", shoot almost everything and assault. If the justicars have Melta bombs as well, that should be plenty of anti tank for 1500 pts. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2129182 Share on other sites More sharing options...
KaldCB Posted September 29, 2009 Author Share Posted September 29, 2009 Both of your armies look reasonable. But that said, I agree with your assessment: the first one is superior. Thanks for replying. The second list was actually how i designed the list first, then after having played some games now, and seen how 5ed is going, list 1 seem better. Consider using Crusaders instead of regular LRs. We get the best crusaders in the game (check the DH FAQ) 255 Pt's with extra Armour and Multi melta. Move 12" shoot hurricane bolter's + assault cannon, and the MM is there for anti tank, just in case. They will compliment your incinerator squads or temies allot better, as you can move 12", shoot almost everything and assault. If the justicars have Melta bombs as well, that should be plenty of anti tank for 1500 pts. I do know we get the best crusaders in the game, but i tend not to play them as such, as my gaming group lets me use the Forge world update for land raiders, and rhinos and chimeras, most of the time. so i try not to push it. :lol: And as almost everyone i play against is playing mech, i actually feel the regular land raider is better. but i can See that in the first list, crusaders may be better as they will rush against the enemy anyway. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2129253 Share on other sites More sharing options...
number6 Posted September 29, 2009 Share Posted September 29, 2009 And as almost everyone i play against is playing mech, i actually feel the regular land raider is better. but i can See that in the first list, crusaders may be better as they will rush against the enemy anyway. I would take a multi-melta over a twin-linked lascannon any day of the week. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2129799 Share on other sites More sharing options...
KaldCB Posted September 29, 2009 Author Share Posted September 29, 2009 I agree, but would you take a multi melta over two twin linked lascannons? But in the end i do think you are right, i have only used crusaders with the old machine spirit, and the ability to fire the multi melta on another target, while poring out dakka at another unit is very good. maybe magnets are the solution, as i want two grey knight land raiders since they have two different door sets from forge world. And the ability to change from crusader to regular without having to buy 4 land raiders will be great. Could be cool actually, with two crusaders and 4 rhinos it would make a very rush orientated army, would be fun to play other army's then control ones. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2129845 Share on other sites More sharing options...
number6 Posted September 29, 2009 Share Posted September 29, 2009 I agree, but would you take a multi melta over two twin linked lascannons? Absolutely. ;) A near guaranteed penetrating hit with the AP 1 bonus? Yes, please. Lascannons aren't nearly as good as they used to be. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2129940 Share on other sites More sharing options...
KaldCB Posted September 30, 2009 Author Share Posted September 30, 2009 As i have been playing mech guard the last month, i do know the value of meltaguns :D I have used hull lascannons on my three russes, and i have to say it's not the best spent 45 points. but they do sometimes kill tanks, but never reliable anymore. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2131318 Share on other sites More sharing options...
Grand Master Caloth Posted October 1, 2009 Share Posted October 1, 2009 one option you might look at is doing one of your PAGK squads with 2 Psycannons. I know they're expensive, but you park that squad on a home objective and they are fantactic ranged support, esp against Daemons, Eldar, D. Eldar,, or anything. (Str 6 is always good). (edit) I know im late with this... but earlier you were talking of two special weapons in the GKT squad. Jus heads up, (Sadly) we are only allowed 1 special weapon for Terms... (I always go Psycannon. Move and shoot 30" is a good day for me!) Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2132866 Share on other sites More sharing options...
KaldCB Posted October 1, 2009 Author Share Posted October 1, 2009 Thanks for advice, always appreciated :rolleyes: I do have planned getting two grey knights with psycannon as they can provide good fire support, but mostly for fun/collecting. Since when you take into account that I'm not playing pure grey knights, indoctrinated guard seems better in every way, you get 3 infantry squads with autoCannon for the cost of a minimum grey knight squad with twp psycannons. and they have 30 models divided by three different scoring units and pack the same amount of firepower with strength 7 The guard do off course have their own problems, with low morale/weaker Armour/etc. but with their greater number i do believe their staying power is better. GKT can only have one special weapon, but you may buy one for the brother captain/Grandmaster if you want from the armory. Now only two more days before i get home, and can start painting models again. Since getting the above guard army done in only three weeks, after painting day and night, I'm starting to feel addicted to painting now. ;) Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2132951 Share on other sites More sharing options...
KaldCB Posted October 5, 2009 Author Share Posted October 5, 2009 Hi again, after coming back from Holiday i started painting some models, and have finished a marine that I'm planning on using as inducted troops. and would like some feedback on him, is there something that could be better on him? http://i67.photobucket.com/albums/h283/KaldCB/Inqusitor%20guard/029.jpg As i had got a little package from forge world too, i built my exorcist too and have a picture of it with Inquisition doors. Next model to be painted. http://i67.photobucket.com/albums/h283/KaldCB/Inqusitor%20guard/030.jpg "For the Emperor!!" I will be getting a game tomorrow and was planning on using this list. 1500 points. Inqusitor,ccw, blot pistol. 3 heavy bolter servitors. 5 stormtroopers, 2 melta guns Chimera, ML, HF. 5 stormtroopers, 2 melta guns Chimera, ML, HF. 10 space marines, melta gun, plasma cannon. Rhino. 10 space marines, melta gun, multi melta Rhino. 6 Grey knights, incinerator. Exorcist. Exorcist. Land raider, multi melta. Will bring back an battle report from the game. Wish me luck :) Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2138523 Share on other sites More sharing options...
Inquisitor Fox Posted October 7, 2009 Share Posted October 7, 2009 I'm glad I found this thread! The paint scheme on your Guard Chimeras is EXACTLY what I was considering doing for my IST Chimeras (with a few minor differences like the weapons themselves, leather, etc). It was very nice to get to see a photo of what I was thinking to ensure it would work :D I feel your pain in terms of having an army that is gradually just growing... huge. Mine is the same way, though thankfully mine is a bit more broken up in terms of color pallete (as my inducted Guard have their own color scheme, as do my Sisters of Battle and Grey Knights. The Space Marines I have are Blood Ravens, so very similar for them though). Good luck with the painting and the games! Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2141634 Share on other sites More sharing options...
KaldCB Posted October 7, 2009 Author Share Posted October 7, 2009 Well thank you :) I'm very happy how the imperial guard tanks turned out, with the tanks I'm now painting I'm going to use more time to get the red "better" and add in more layers. I got a game in yesterday I used the list above with some modifications, exchanging the heavy bolter servitors with familiars, and the rhinos with chimeras(IA2) and giving the marine squads power weapons. I played against a friend of mine with his imperial fists. His list. Lysander. 5 TH/SS terminators. 10 space marines, plasmagun, plasma cannon, power fist. rhino. 10 space marines, melta gun, missile launcher, power weapon, rhino. 10 space marines, flamer. heavy bolter. 8 scouts, sniper rifles, cloaks. dreadnought, 2 twin linked auto cannons, drop pod. dreadnought. las cannon, missile launcher. land raider. We used the rules of engagement missions, and he had to hold his two objectives,( the flags) and i had to hold any two objectives.(the auto cannons) I win the dice roll, and gives him first turn. Objectives are placed, one in my ruin, one in his, one ate the edge closest to the camera, and on in almost in the center of the board. As i got a little carried away, i forgot to take a picture before he moved most of his units in his first turn. but here it goes. http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/001.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/003.jpg He moves a little forward, not to aggressive, he have to hold his own objectives after all. His shooting starts good, taking out a rhino and a chimera first turn, he stuns the exorcist thats behind the land raider, and both my squads gets pinned :P http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/004.jpg My turn one, i move a little forward what can, the surviving chimera to get some shot at his center rhino. The longest away rhino with marines, zip 12" ahead, and pops smoke. My shooting is very ineffective, killing two marines, with an exorcist. the rest does no damage. http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/005.jpg Imperial fist turn two. He almost stands still, only slightly changing some positions. and opens fire. When the dust settles, the stunned exorcist is exploded by the auto cannon dreadnought. and the multi melta is destroyed from the land raider, the remaining chimera is shaken. http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/006.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/007.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/008.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/009.jpg Witch hunter turn two. The chimera drives 12" forward and let out storm troopers ready to melt his land raider. The rhino on the other side of the board, moves 12" ahead and deploys the marines behind a Small ruin. The previous pinned squads moves two opposite directions. My shooting is not very good, both my melta guns rolls a 1 to hit the land raider. The rest of my army does nothing http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/010.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/011.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/012.jpg Imperial fist turn 3. His land raider moves a little into the center ruin, and lysander comes out, ready to take on the 5 storm troopers. his marines at the other board edge moves away from my marines coming from the rhino, and drives a rhino with a power fist marine toward them. http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/013.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/014.jpg Lysander charges the storm troopers killing two and they hold, and the dreadnought assaults the chimera taking off its turret. http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/015.jpg Witch hunters. turn three Well this is starting to look a little grim, but it was not over yet. The chimera drives back at full speed, and another storm troopers moves and runs behind it against the objective. the marines that deployed from the rhino, do not like the odds, and mount in the rhino again and drives into the ruin within range of the center objective. The land raider moves a little to the side giving a plasma cannon Free sight to the marines that retreated from my advancing marines. The shooting is a little more effective this turn, taking down 3 marines from the missile launcher squad, 3 marines from the plasma cannon squad, and two members from the heavy bolter squad. the remaining with the missile launcher flees of the table. (not so stubborn :) ) Lysander kills off the remaining storm troopers, and advance against the chimera with storm troopers behind. Imperial fist turn 4. Lysander moves in to take down the chimera. the land raider moves through the ruin and deploys the terminators in front of my raider. the squads in rhinos moves against the center objective. http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/016.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/018.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/019.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/021.jpg His shooting immobilizes the exorcist. and killing one storm trooper In assault his terminators immobilizes my raider. Lysander explodes the chimera, and the remaining 4 storm troopers dies from the explosion :o http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/022.jpg Witch hunter turn 4. damn, loosing that storm trooper squad was bad, as i was going to use it to bait away Lysander, or take the objective there if he didn't follow, now he could move in against my home objective. I moved my inquisitor out to form a wall to slow him down. my remaining space marines moves against his terminators to take them down. with shooting the exorcist takes two wounds off Lysander, the rest kills a single terminator. I assault the terminators, killing one. taking two casualty's in return, with the green squad fleeing. http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/024.jpg http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/026.jpg Its about now, i realize i have forgotten something, as my initial plan didn't look so hopeless, then i remember i forgot to deploy and charge with the grey knights in the land raider. ;) Imperial fist turn 5. He moves two rhinos on the center objective. and Lysander moves against my inquisitor. shooting does nothing. his terminators kills off the 4 marines with no losses. Lysander kills the inquisitor and the familiars and consolidate against my ruin, still out of range of the objective. Witch hunters turn 5 Now this is looking real grim, my only hope is contesting his objective and that the game ends now, to get a draw. the fleeing marines cant rally as they are within 6" of the terminators the grey knights deploys and shoots down one terminator. The exorcist manage to get off 6 shots, hitting and wounding on 5 but he only fails one save, and still stands. The grey knights charge the terminators killing no one and looses two knights in return. they move around the terminators to get in base contact with them. http://i67.photobucket.com/albums/h283/KaldCB/Battle%20report/06%2009%2009%20Witch%20hunter%20vs%20space%20marines/028.jpg The dice is tossed, and the game ends in a draw with the grey knights contesting his, and we hold one objective each. After match. wow, that was a close one. In this game it felt like my army did almost nothing. I do think i need some punch somewhere, maybe exchanging the grey knights with GKTs to have something better to take out dangerous enemy's. Unit performance. inquisitor - Poor. not that it was kitted out to do anything storm troopers - decent. space marines - good. land raider - good exorcist - great, even as i only had one it did a good job killing things. Conclusion, I'm not to happy how the army did as a whole, hopes the next matches they will do better. Link to comment https://bolterandchainsword.com/topic/166434-inquisition-army-build-up/page/2/#findComment-2141889 Share on other sites More sharing options...
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