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Your Best Balanced List


WG Vrox

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So asking all of you Grey Hairs to share your best balanced 1750 list that you would take to let's say a GT or high level tournement. A list that you have played many times in the past so one that you are very familar with.

 

Please provide your standard tactics with said list and any other tid bits of info such as win loss ratio, best/favorite unit in your list.

 

Thanks WG Vrox

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Although I havent played in any tourneys with this list yet it is what I am taking to a tourney in July. I have played probably 15+ games with this list and although I cant give an exact win/loss ratio I have won more than lost with this list, it hasnt changed much in those gameseither except for a tweak here and there. Anyway here is my list:-

 

Wolf Lord Erik Morkai

Frost Blade, Storm Shield, TDA, Wolf Pelt, Runic Charm, Wolf Tooth Necklace.

 

Hagar Longshot

Venerable Dreadnought, Plasma Cannon, Heavy Flamer, Extra Armour. Drop Pod

 

Hrosskell The Mad

Wolf Guard Battle Leader, Lightning Claws, Wolf pelt, Belt of Russ

 

6 Wolf Guard Bodyguards

WG1 Assault Cannon, Chainfist, TDA, Runic Charm, Wolf pelt

WG2 Assault Cannon, Chainfist, TDA, Runic Charm, Wolf Pelt

WG3 Plasma/Bolter, Power Weapon, TDA, Runic Charm, Wolf Pelt

WG4 Plasma/Bolter, Power weapon, TDA, Runic Charm, Wolf pelt

WG5 CCW, Storm Shield, Power Armour

WG6 CCW, Storm Shield, Power Armour

Drop Pod

 

Gudmund's Grey Hunters

6 Grey Hunters

3 x Bolters

2 Plasma Pistol

Melta Gun

Razorback

Las/Plas Turret

 

Olaf Furybites Grey Hunters

6 Grey Hunters

3 x Bolters

2 Plasma Pistol

Melta Gun

Rhino

Dozer Blade

 

Hrosskell The Mad's Blood Claws

9 Bloodclaws

2xPowerfist

Rhino

Dozer Blade

 

Gulli Swiftarse's Attack Bike

Attackbike

Multimelta

 

"Giant Slayer"

Predator

Las Turret

Hvy Bolters

Storm Bolter

 

Skjald Borg

Vindicator

Siege Shield

 

I always try and use the same battle plan with this army and I try not to react to my opponents deployment I'd much rather them worry about what I'm going to do. My assault for is the Blood claws and a Grey Hunter pack supported by the Vindicator, on first turn I will drop my Wolf Guard into the area where the assault force will head. I always try and drop the WG into some area terrain as close to an objective as possible, from here they become a royal pain in the arse and require some serious hardware to shift and hopefully by the end of turn 2 the back up has arrived.

 

I keep my attack bike well hidden and go for targets of opportunity and on the last turn they turbo onto an objective to try and pull off a sneaky last minute contest. My Razorback sits in the back field suporting the Predator and snipes at enemy armour, the Grey Hunters inside will try and protect the Pred from outflankers and deep strikers. Finally the Ven Dread is my "fire brigade" unit who floats around and deploys where he is needed depending on what turn he decided to drop pod in.

 

As a final note I have to say I have priced my Rhinos and Razorbacks based on C:SM but with very little tweaking I price them up according to C:SW and it wont affect the list too much.

 

Hope this helps

 

WGH

My best 1850 list goes like this, im sure you could modify it easily for 1750

 

HQ

Ragnar Blackmane

Wolf Guard Battle Leader (TDA, FB, SS, RC, WP)

Venerable Dred (Multimelta/Stormbolter)

 

TROOPS

14 Blood Claws (3x power fists)

11 Blood Claws (3x power fists)

9 Grey Hunters (Bolters, frag grenades, 1x meltagun)

 

HEAVY SUPPORT

1 Land Raider Redeemer (ex armor, multimelta)

1 Land Raider Crusader (ex armor, multimelta)

 

DEDICATED TRANSPORT

Rhino (attatched to grey hunters, extra armor)

 

ELITES

5 Wolf Scouts (Meltabombs, 1x power weapon)

2 Wolf Guard Pack Leaders (power fists)

 

i run the 14 blood claws with the battle leader in the crusader

the 11 blood claws with a pack leader in the redeemer

and the 9 grey hunters with ragnar in the rhino

the scouts use OBEL and have a wolf guard with a power fist with them

 

i run the army in detatchments that work together with goals in mind.

Usually this end up being each land raider is its own detatchment, plowing forward to kill a powerful enemy unit, sitting on an objective, etc. the multimeltas and power fists work well as anti tank, and the volume of attacks+shots from the blood claws and land raiders handles horde very well. Its mobile and tough to crack, Very versitile.

 

the Rhino and dreadnought require a little more finesse, but all you need to do is keep them together, and keep the grey hunters in the rhino blasting with the meltagun, never charge into someone with the grey hunters+ragnar, make good use of doubletapping and counter-charge to get 8x S5 attacks at I5 that always hit on 3s and ignore armor, ragnar alone can eat whole assault squads before they get to attack. the DCCW is excellent for ripping open enemy armor or instant killing characters, as is the multimelta.

 

i use the scouts as a suicide anti-anything unit, they can pop 2 tanks on the turn they enter the field if you can double charge, or assault into a ranged combat unit that is trying to hide in the backfield like dev squads, lootas, etc. dont be afraid to get them stuck in, their job is to disrupt the enemy fire support.

I see that the "Drop pod of doom" Is used elsewhere as well :P

 

This is the list I'm using atm. Recently 4 wins 0 draws 0 losses

 

I tend to drop on a flank, run the mech up on the same flank as DP's and pummel one flank and roll along the enemies line.

 

 

Venerable dreadnought

Assault cannon

Heavy flamer

Extra armour

Smoke

Drop pod

Deathwind launcher

 

Wolf Guard Battle Leader

TDA

Assault cannon

Wolf pelt

Runic charm

Power weapon

10 Grey hunters

Power weapon

Power Fist

Melta gun

Frag

bolters(7)

Drop Pod

 

Wolf Guard Battle Leader

TDA

Power weapon

Wolf Pelt

Runic charm

Assault cannon

7 Wolf Guard

3 TDA

3 Assault cannons

2 Power weapons

Power Fist

Frags (2)

4 Storm Shields

4 CCW's

7 Wolf pelts

3 Runic charms

Drop pod

 

Dreadnought

Missile launcher

Plasma Cannon

 

6 Grey hunters

Melta gun

Frag

Razorback

Extra armour

 

6 Grey hunters

bolters (5)

Plasma Gun

 

Predator

Heavy bolter sponsons

 

Predator

Heavy bolter sponsons

 

Attack Bike

Multi-melta

I posted this in the army list forum, but instead of linking, it's easy to just drop the text in from my word doc.

 

This tourney was held February 7, 2009 in Athens, Ohio. A good turnout of 14 players, 4 rounds.

 

Missions used Primary, Secondary, and Tertiary objectives. For primaries, the objectives were: objectives (4 total in one game, 2 in another) and kill points (everyone was 1 kill point in one, in the fourth, you selected five units in the opposing army to give up kill points – 1 for the unit, 1 for a dedicated transport if they had it). Secondaries and Tertiaries were generally based on territory (table quarters, terrain piece) or eliminating all of an opponents HQs, Elites, Heavies, or FA.

 

I ended up winning all four games, and won the tourney.

 

My list (roughly)

Ven Dread w/ Plasma Cannon, Heavy Flamer

Battle Leader on Bike – Frost blade, meltabombs

Battle Leader in PA – Frost blade, meltabombs with 4 terminators with runic charms and (2 assault cannons and powerfists, 1 combi-plasma and power weapon, 1 combi-flamer and power weapon))

4 Scouts with meltagun and plasma pistol

7x Grey Hunters in pod - 1 meltagun, 1 power weapon, bolters, WGPL with combi-flamer, powerfist and runic charm

8x Grey Hunters in pod – 1 meltagun, 1 power weapon, 1 plasma pistol, bolt pistols, WGPL with combi-flamer, powerfist and runic charm

8x Grey Hunters on foot – plasma rifle, bolters, WGPL with combi-flamer, powerfist and runic charm

1x Attack bike w/ multi-melta

6x Blood Claw Bikers – flamer and 2 fists

1x Whirlwind

1x Predator (autocannon, heavy bolters)

 

 

Game 1 – Fleshtearers (Blood Angels)

Corbulo

Dante with Honor Guard

10x Tac Squad in Rhino

10 x Assault Squad

10x Assault Squad

10x Scouts

6x Death Company

Baal Predator

2x Attack bikes with multi-meltas

 

Set up in opposite corners. Started with night fight. I had first turn. I put the Pred, WW, Ven Dread, and attack bike in my corner behind a wall. GH on foot in cover in front. He started with all the jump packs ‘on the line’. I drop the GH and Termies near the center, where there’s a bunch of terrain. This creates some choke points, so he has to either take dangerous terrain tests with his jump packs. I took out a lot of assault marines in shooting, basically took out both assault squads by concentrating all my fire into them. When he assaulted me, I think he was surprised by the amount of damage that I could do. My bikes got bogged down against outflanking scouts in embarrassing fashion, but the Pack Leader managed to give Dante the ol’ powerfist to the face and my attack bike held up against Death Company for two rounds of combat to even it out. The Battle Leaders must have been out drinking the night before, they were horrible in melee (6 attacks, no hits on 3+ in one case). I won all three mission objectives – Kill Points was primary, and I forget the rest.

 

Game 2 – Blood Angels (my friend Ed)

Lemartes

8-10x Death Company

3 Tac Squads in Rhinos

8x Veteran Assault Squad

4x MM Attack Bikes

2x Baal Predators

 

Won 2 objectives to 1.

 

Game 3 – Grey Knights/Daemonhunters (my friend Mike)

 

Grandmaster

5x Terminators (not a retinue)

Elite Inq w/ two mystics

Vindicare Assassin

2x Grey Knights

1x Grey Knight FA (Teleport Attack)

Land Raider

1x Grey Knight heavy support squad w/ 4x psycannons

 

Won 1 objective to none

 

Game 4 – Mech Eldar (Kevin Kirby, who won 2007 Ard Boyz w/ Necrons and I’ve known for quite a few years. Plug for Flying Tricycle – check out their website and he does custom orders too).

 

2x Autarchs (w/ Fire Dragons)

2x Fire Dragons in Wave Serpents

4x Guardians in Wave Serpents

2x Fire Prisms

 

Managed to win kill points 5-4. Mission allowed you to select five opponents units that were worth kill points. Didn’t expect much of a chance, but him starting off the board (I infiltrated the scouts, and dropped both GH packs on Turn 1 near mid-field) let me be at midfield when he arrived. I started knocking out transports, and then assaulting the survivors and/or dropped some whirlwind rounds on them (Guardians do no like incendiary rounds – S4 AP5, no cover).

Alright, so this is a list that I've posted before. W/L/D right now is 3/1/1, the only loss coming to a nid list that ended up winning the tourney that I played in, during which I rolled absolutely piss poor (out of 8 templates that I fired, the LEAST that I scattered was 6", no hits, nuff said). This list was made before we could use the points out of C:SM for tournies, so the math will need a little tweaking to be up to date, but with cheaper rhinos and such, it should still come out to just about where I need it.

 

 

HQ:

 

WGBL: bolter, PF, runic charm, WP, WTN

 

Wolf Priest: standard, WP, WTN

 

Vendread: ML, TLLC, EA

 

 

Elites:

 

OBEL scouts x6: 2xPW, MG, PP, 2x shotguns

 

 

Troops:

 

9xGH: PW, PF, MG, bolters

-Rhino: SB, EA, SL

 

10xGH: PW, PF, PG, bolters

-Rhino, SB, EA, SL

 

12xBC: 2xPF, PW, Flamer

 

 

Heavy:

 

Vindi

 

Whirlwind

 

LRC (old standard w/ MM, PotMS, SL, EA)

 

came to 1750 exactly

 

 

This, to me, is the prototypical Mech list, able to bring punishing firepower to bear, enough anti-tank on the board to quickly deal w/ enemy armor and the troops to deal with any situation. With only 3 troops choices, obviously you have to play smart, using the units to the best of thier abilities while using the templates to shave down large troop squads, and letting the vendread go nuts popping armor, attack bikes, and the like. I think this list definately has the power to go much further than I took it in the tourney, my draw coming to having never played daemons before, plus it was my 2nd-ish game in 5th ed lol. As I said, the loss was a combination of awful, awful rolling on my part, combined with very very good rolling with my opponent. That being said, I still was just short of stripping him of his scoring units nonetheless and forcing the draw.

I have used this list as the backbone for other, higher points lists like a mech/drop pod 2500 pt force, and also a 2k win I just had against ravenwing. If you give it a try, I find it's forgiving to basic mistakes, and also provides enough for a vet to tear any opponent to pieces, as I was able to table two of my 3 wins with it.

I know you avoid the Wolf Priest WGBG set up Vrox but I use it:

 

1 Wolf Priest w/ Plasma Pistol (WISYWIG) Healing Balms, Wolf Pelt, Wolf Tooth Necklace, Runic Charm

4 WGBG (x2 Assult Cannons, x2 Power Weapons) & (x2 Thunder Hammer & Shields w/Wolf Tooth Necklaces x2), Runic Charms (x4)

Land Raider (dedicated)

 

Ragnar

 

HQ Ven Dred with Lascannon

 

6 Grey Hunters (Pistol & CCW x6)

1 WG with Power Fist, Storm Shield and Wolf Tooth Necklace

Land Raider Crusader with Muli-Melta

(this group goes with Ragnar in the Land Raider Crusader)

 

6 Grey Hunters (x5 Bolters)

 

6 Grey Hunters (pistols & CCW)

 

Land Speeder Typhoon with Hvy Bolter

 

I'm 1st place after week 6 in our league out of 24 players: 5 weeks complete massacres and the first week I didn't know VP's mattered and let my opponent quit halfway through turn 5 :(

 

Fought: Eldar, Lash List Noise Marines, Necron, IG, Basic Marines and Shrike Marines...

 

I fight a Nurgle Lash list this week... we will see how well I do...

 

Wena

What is interesting is how diverse these lists are, we wolves are truelyblessed by the all father to be able to take such a wide variety of choices and be successful.

 

Keep em coming, enjoying seeing different ideas and combos come together.

 

WG Vrox.

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