Schertenleib Posted April 20, 2009 Share Posted April 20, 2009 Ok, I'm new so sorry if this is a dumb question. The get's hot rule for plasma weapons. Do you include the AP2 for the save? Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/ Share on other sites More sharing options...
clanfield Posted April 20, 2009 Share Posted April 20, 2009 nope and the wepon isnt destroyed after ether Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961279 Share on other sites More sharing options...
Mal Posted April 20, 2009 Share Posted April 20, 2009 All the gets hot rule does is forces a member of the squad to take a single wound, saving throws taken as normal... Its not a special wound, its not a high str wound its not a low ap wound... its just a single wound. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961318 Share on other sites More sharing options...
Brother Gothard Posted April 20, 2009 Share Posted April 20, 2009 nope and the wepon isnt destroyed after ether ... wait, what? That's wrong; if you fail your save the gun is destroyed afterwards. From pg 31, AoBR Booklet: Roll to hit as normal, except that you must roll to hit even if the target is found to be out of range. For each result of a 1 rolled on its to hit rolls, the firing model suffers a wound (normal saves apply). [emphasis mine] The firing model suffers a wound. So if you roll to hit and suffer a Gets Hot! result, if you fail your save the plasma gunner dies! Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961358 Share on other sites More sharing options...
Mal Posted April 20, 2009 Share Posted April 20, 2009 Its not wrong... the gun is not destroyed... EVER. The man carrying the gun dies, but the gun is NOT destroyed. If the gun was destroyed then passing the save means you have a space marine with a boltpistol (if hes lucky) and nothing else... this is not true. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961410 Share on other sites More sharing options...
greatcrusade08 Posted April 20, 2009 Share Posted April 20, 2009 I think you are all arguing the same point here.. The gun itself is technically not destroyed, but if the owning space marine DIES, then the gun cannot be used again... Simples <_< GC08 Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961423 Share on other sites More sharing options...
Brother Gothard Posted April 20, 2009 Share Posted April 20, 2009 Oh, I see. How trite. Well, writing it the way Mal does implies that you may fire the plasma gun again, even after failing a Gets Hot! save. Which you cannot. Anyway, I concede the point, the gun is "NOT" destroyed, "EVER", however it may not be fired again after failing a Gets Hot! save. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961543 Share on other sites More sharing options...
SeattleDV8 Posted April 20, 2009 Share Posted April 20, 2009 however it may not be fired again after failing a Gets Hot! save. Unless the shooter has more than one wound. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961625 Share on other sites More sharing options...
werewolf_nr Posted April 20, 2009 Share Posted April 20, 2009 however it may not be fired again after failing a Gets Hot! save. Unless the shooter has more than one wound. Quite right. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961637 Share on other sites More sharing options...
Rob_Loken Posted April 20, 2009 Share Posted April 20, 2009 I was under the impression that if he saved his wound then he could fire with it as normal the following turn but not in the same turn. Is that right? Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961655 Share on other sites More sharing options...
Mal Posted April 20, 2009 Share Posted April 20, 2009 How it works, perhaps I didnt explain this very well, and hence got a rather rude and completly uncalled for reply... but never mind that now.. When the weapon 'gets hot' it just over heats and burns the operator, sometimes the burns are severe enough to take him out of commision for a while, sometimes its bad enough to kill him... And some times he just gets a light tan... At no point does the weapon itself get destroyed... It continues to function perfectly fine... provided there is anyone left able to operate it. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961659 Share on other sites More sharing options...
greatcrusade08 Posted April 20, 2009 Share Posted April 20, 2009 How it works, perhaps I didnt explain this very well, and hence got a rather rude and completly uncalled for reply... but never mind that now.. I dont think this helps, as an outside observer i fail to see any rudeness. the problem with writing conversations, is its often hard to explain yourselves properly.. Sometimes insults are seen when there was no intent, Brother Gothard is a good guy, i doubt he was being rude, just he didnt understand your points as you wrote them. Lets all shake hands and be friends now ;) GC08 Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961679 Share on other sites More sharing options...
chaplain_quint Posted April 20, 2009 Share Posted April 20, 2009 Oh, I see. How trite. Well, writing it the way Mal does implies that you may fire the plasma gun again, even after failing a Gets Hot! save. Which you cannot. Anyway, I concede the point, the gun is "NOT" destroyed, "EVER", however it may not be fired again after failing a Gets Hot! save. That's right. In case of a plasma weapon, the weapon 'vents' the overheated steam/goo/whatever which could be potentially dangerous for the weapons bearer. It is just a failsave override system. In the case of vengeance rounds.. well I cannot easily explain why an exploding shell with an unstable core would not damage a bolter if overheat occurs. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961684 Share on other sites More sharing options...
Brother Gothard Posted April 20, 2009 Share Posted April 20, 2009 I was under the impression that if he saved his wound then he could fire with it as normal the following turn but not in the same turn. Is that right? Yes. My reply was confusing, and I apologize. The weapon may be fired again so long as the model equipped with it is still alive (for ME, 1 wound models are the only models I ever give plasma too, so that was my bad assumption). At no point does the weapon itself get destroyed... It continues to function perfectly fine... provided there is anyone left able to operate it. Right. The reason I am persisting in this point is because in previous rules editions, when you could allocate wounds around, it was assumed that "special and heavy weapons got picked up by other members of the squad" and so were not lost. This "provided there is anyone left able to operate it" bit smacks of that, hence why I am persisting that we not leave any room left to wiggle around in. So, you shoot with a Gets Hot! rule weapon, and you suffer a Gets Hot! special rule (rolling a 1 to hit, or some such). You roll your save, and fail. The model takes a wound, but the weapon is not destroyed. If the model equipped with the Gets Hot! rule weapon dies, then, even though the weapon may still be in perfect condition, the unit loses its ability to fire that special weapon. This is the case for Gets Hot! wounds and regular wounds, of course. If I am wrong, I would like someone to say specifically that your heavy and special weapons stick around as long as there is at least one model left in the unit. Because it has not been said, but has been hinted at, and hints are evil, nasty things that lead to misunderstandings. Though I think this is what Mal was saying, that the "provided..." sentence was to refer to not just anyone being left to operate the weapon, but specifically the model the weapon was bought for. Anyway, if this is so, I do apologize. EDIT: I am not trying to be difficult at all, but it seems to me that either I or someone else in this thread is wrong, and I am getting reaaaaally confused, and I dont like being confused :P ;) Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961763 Share on other sites More sharing options...
greatcrusade08 Posted April 20, 2009 Share Posted April 20, 2009 You do raise a good point..in 5th we allocate wounds, but it would be nice to get a rulebook quote on the exact wording of gets hot... If it doesnt specifically say the model with the weapon dies then i presume we can shift the wound onto someone else. However despite not having the rulebook on me i do think it is covered in there, so this may be immaterial, it would be good to be proven either way though. GC08 Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961773 Share on other sites More sharing options...
Rob_Loken Posted April 20, 2009 Share Posted April 20, 2009 Cheers for clearing that up all that's how we play it but I'm quite fresh to playing and just needed to confirm that in my head. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961799 Share on other sites More sharing options...
Mal Posted April 20, 2009 Share Posted April 20, 2009 Though I think this is what Mal was saying, that the "provided..." sentence was to refer to not just anyone being left to operate the weapon, but specifically the model the weapon was bought for. Anyway, if this is so, I do apologize. Thats right, not just any tom, dick or harry can use specalised weaponry... hence we are no longer able to have any marine in the squad 'pick it up and keep shooting'... and since there can only be one guy in teh squad armed with that gun, then there is only 1 person in the squad able to operate it... Thats what my post was refering to. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961817 Share on other sites More sharing options...
Brother Gothard Posted April 20, 2009 Share Posted April 20, 2009 Roger that. That's what I later surmised you were saying. Okay, I think we're good to go here! :rolleyes: Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961826 Share on other sites More sharing options...
Mal Posted April 20, 2009 Share Posted April 20, 2009 We may not have taken the strightest or most direct route, but I think we managed to arrive at our destination with all limbs firmly attached. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961852 Share on other sites More sharing options...
Reglor Posted April 20, 2009 Share Posted April 20, 2009 You do raise a good point..in 5th we allocate wounds, but it would be nice to get a rulebook quote on the exact wording of gets hot...If it doesnt specifically say the model with the weapon dies then i presume we can shift the wound onto someone else. However despite not having the rulebook on me i do think it is covered in there, so this may be immaterial, it would be good to be proven either way though. GC08 As requested BRB pg 31 "For each result of a 1 rolled on its to hit rolls, the firing medel suggers a wound (normal saves apply)" Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961911 Share on other sites More sharing options...
greatcrusade08 Posted April 20, 2009 Share Posted April 20, 2009 Thats what i thought, thanks for looking that up... GC08 Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961942 Share on other sites More sharing options...
Captain of The Inceptors Posted April 20, 2009 Share Posted April 20, 2009 I had a look and P31 of the mini rulebook says that the firing model takes the wound (which they can take a save against.) I think I have found the definative ruling here. P25 (mini Rulebook & Big rule book) "the Player rolls seperately for each model that stands out in game terms. If one of these different modles suffers an unsaved wound, then that specific model must be removed. Note that if a medol carrying a different weapon to the rest of the unit is killed and removed, his squad-members are not allowed to pick up his gun." I think that one covers it! Hope this helps. Link to comment https://bolterandchainsword.com/topic/166544-gets-hot-rule/#findComment-1961953 Share on other sites More sharing options...
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