Grey Mage Posted April 29, 2009 Share Posted April 29, 2009 But against gaurd, orks, nidz, and eldar I find the whirlwind is far more useful, especially against horde orks. The fact that it can be S5 against marine style armies is nice, and means that its still worth the 85pts 3/5times. I like them so much Im buying a couple more for a supression force. Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1971049 Share on other sites More sharing options...
Cameron Magnus Posted May 1, 2009 Share Posted May 1, 2009 I have used my whirlwind against Eldar Tyranid and Guard everytime I play them and sometimes Tau too. In two turns it can make up its points but not just in kills. My opponents send everything they have at this baddie once it starts shooting, saving my other tanks that are more important to my front line strategy. I do tend to dedicate a speeder squadron or Bike squadron to bailing it out occasionaly and sometimes to no avail but the opponent either dedicates a unit to destroy it or it crushes his infantry. A second one may be a good idea. Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1973128 Share on other sites More sharing options...
Combo Posted May 1, 2009 Share Posted May 1, 2009 only one guy i know runs a whirlwind in his army and it is his only vehicle. becuase my army has a drop podded dread designed to suicide in and take out a vehicle he has never yet had the thing survive unharmed in the first turn( out of all the games ive played ive only failed to kill it first turn once, and I blew its missile launchers off so it really didnt matter much) Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1973792 Share on other sites More sharing options...
Cameron Magnus Posted May 2, 2009 Share Posted May 2, 2009 well Combo thats what happens when you dont support your armor. Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1974142 Share on other sites More sharing options...
Miscellaneous Marine Posted May 7, 2009 Share Posted May 7, 2009 There are 4 reasons I run a WW. 1. Cheap pie plate 2. Eldar are very prominent where I play. Same with guard. 3. 3 x Vindicators is cheese. 4. it has the range and indirect fire ability to take out targets of oportunity in or behind cover. Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1979673 Share on other sites More sharing options...
Joshta Posted May 11, 2009 Share Posted May 11, 2009 85 pt is dirt cheap! str 5 ap 4 is Neat! Pie plates are leet! Indirect fire is the cheat! I have more but give me a sec.... Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1984662 Share on other sites More sharing options...
Giga Posted May 12, 2009 Share Posted May 12, 2009 I keep thinking of getting a whirly or two into my regular list. What keeps me from doing it is the fact my regular opponents mostly play marines, necrons and tyranids with lots of monstrous creatures. The whirlies just don't seem so useful against that. :/ Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1985355 Share on other sites More sharing options...
waaanial00 Posted May 12, 2009 Author Share Posted May 12, 2009 Well as I started this thread I figured that I would give you an update. It would appear that I was being lucky with the Whirlwind. In the one game I played against hoard it completely missed each time (damn those blue painted orks ) and it has not really taken the chunk out of MEQ that I needed it to. It is being redeployed at present to recharge its batteries. It will appear at the same time as more of my group migrate to Guard. It has found its replacement in a much more impressive model (thunderfire). I hope that this lives up to the hype but I can certainly say that in my all commers list this will be right down the bottom of my list with my 3 Lascannon Predator and scout snipers. Wan Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1985504 Share on other sites More sharing options...
Terminus Posted May 16, 2009 Share Posted May 16, 2009 What's wrong with scout snipers? Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1989736 Share on other sites More sharing options...
greatcrusade08 Posted May 16, 2009 Share Posted May 16, 2009 :) Yeah seconded, whats wrong with scout snipers.... grrrrr :P GC08 Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1989798 Share on other sites More sharing options...
waaanial00 Posted May 16, 2009 Author Share Posted May 16, 2009 Dont match my style of play and have never, I repeat NEVER, killed a single enemy model in over 5 games of playing them. Ergo MY scout snipers suck and therefore are at the bottom of my to take pile. If they work for you thats cool but they dont for me Wan Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1989828 Share on other sites More sharing options...
greatcrusade08 Posted May 16, 2009 Share Posted May 16, 2009 Fair enough :) , though if you believe in Karma it may be worth taking them for a couple of games in the future :P GC08 Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1989840 Share on other sites More sharing options...
Terminus Posted May 16, 2009 Share Posted May 16, 2009 Unnecessary hijack. If you're having problems hitting with one whirlwind, then all you have to do is bring a second. ^_^ Man, I wish we could bring squadrons of them. Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1989863 Share on other sites More sharing options...
greatcrusade08 Posted May 16, 2009 Share Posted May 16, 2009 oops, we seemed to hijack this thread a little, i have a discussion thread about scouts here, if anyone wants to join in. Ill let the OP get back to his whirlwinds now ^_^ GC08 Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1989867 Share on other sites More sharing options...
ShinyRhino Posted May 18, 2009 Share Posted May 18, 2009 And here's MY update on Whirlwinds... This past weekend I brought one with me for a 2000 point tourney. Against a Chaos Marine army, it was useless. I landed hits on a Noise Marine squad three times, and got one casualty total. The Noise Marines were just too hard to wound, and when I did wound them, they made their saves. Against Space Marines, I kept firing out at Scout Snipers. Bombed a few, but scattered mostof the time off-target. Against IG though, I think I wiped out 50% of his troops with it! The S5 AP4 combined with solid scatter rolls bombed the Guard troops into submission. I was smoking 4-6 models per volley. I felt kinda bad, since my podding Dread had distracted all his vets and his Russ Executioner for the whole game. The Dread just wouldn't die! Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1992055 Share on other sites More sharing options...
Firedrake28 Posted May 18, 2009 Share Posted May 18, 2009 Yup, just played in a tournament this weekend as well (1500 points) and my two Whirlwinds were a godsend. The two most common armies were Tau and Tyranids, so they were great for pinning units of Tau infantry and blowing huge pieces from units of Genestealers and Gaunts. Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1992073 Share on other sites More sharing options...
Twin .44 Posted May 19, 2009 Share Posted May 19, 2009 Waanial, thanks for the quote. You made my day sir :D Now on to whirlwinds. I use them with two tactics. One is rain of fire, and the other is rain of irritation. I run two of these things. i used to think they were the most useless things in the game. In my rain of Fire tactic, I hold a chapter master in the middle of the field with a rhino, a vindicator up front and the two whirlwinds a little bit behind the chapter master. This works best in table quarters against horde armies but is definitely not limited to such. doing this, In one turn I killed about 40 orks and a battlewagon. Then the tacticals came to life. with Rain of Irritation I run two of Whirlybirds (preferably in some kind of cover) and two units of sternguard in a drop pod with something else in a third Drop Pod to get two down in turn one. This works pretty good in Dawn of war but this works in just about any scenario. The idea of this is to surround (preferably front and back but boxing works just as well) the enemy in guaranteed death. what this does is throw off what the enemy wants to kill. The pinning Pie Plates or the 20 crazy dudes that just dropped from the sky and makes any save damn near useless? To run whirlwinds, you have to have supporting squads, or run it as a support of a squad. have three rhino's surround the WW to give it cover and drop a Pie while advancing to an objective. Don't forget, Heavy support is exactly that. Support! Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1993300 Share on other sites More sharing options...
ShinyRhino Posted May 19, 2009 Share Posted May 19, 2009 To run whirlwinds, you have to have supporting squads, or run it as a support of a squad. have three rhino's surround the WW to give it cover and drop a Pie while advancing to an objective. Don't forget, Heavy support is exactly that. Support! Exactly this. The key to using mine well recently was to treat it as "extra fire" in support of the units that were moving in. Against Guard it was Bikers and the podded Dread. Both were in little danger of annihilation from a scatter. The Dread is a small target to hit directly, and the bike were T5 so harder to wound with 3+ saves. Once you get "danger close" you can move on to another target with the Whirlwind, or drive it away to do crazy things like tank shock or contest an objective. If you rely on Whirlwinds to be your main killy units, you're in for a rude surprise, especially against MEQ. The three Rhino deal isn't a bad idea, though remember that you're not firing indirect if you move the Whirlwind that turn :) Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-1993430 Share on other sites More sharing options...
Koremu Posted May 28, 2009 Share Posted May 28, 2009 one thing people seem to be forgetting is that it is a barrage weapon, when the enemy takes a wound he has to take a pinning test at -1 (ordnance). Admittedly, this rarely happens against space marines or necron or anything similiar, but in one game the Whirlwind managed one wound on a necron squad of 15. They were pinned and didn't get to rapid-fire the Grey Knigt Terminators that had deep struck right next to them. Another thing that people miss about the Whirlwind is that there are a lot of situations when it's perfectly valid to roll it about and use it as a straightforward assault gun. Ordnance Barrage weapons don't have to fire indirectly, and Direct Fire allows you to use your BS to reduce scatter, which with a BS of 4 is highly significant. Just don't put it right out in the open where everyone can see it. Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-2003013 Share on other sites More sharing options...
Brother Icipher Posted May 28, 2009 Share Posted May 28, 2009 Like many others, I too have been a longtime fan of the Whirlwind. Personally, I think that either a Whirlwind (or a Vindicator, or Thunderfire) is almost mandatory these days due to the sheer prevalence of horde armies that are swarming about all over the place. Large templates are death to hordes, and the Whirlwind is one of the cheapest pie-plate delivery systems available. The downside is that they are pretty disappointing against anything in power armour, which is when you switch them out for a Vindi or a Thunderfire. Link to comment https://bolterandchainsword.com/topic/166721-whirlwinds/page/2/#findComment-2003068 Share on other sites More sharing options...
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