Grey Mage Posted April 22, 2009 Share Posted April 22, 2009 So, just looking for a bit of a poll here, what opponent, wether the player be better or worse, though not to much worse, than yourself do you find your wolves having problems with? Why? Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/ Share on other sites More sharing options...
Bran Scalphunter Posted April 22, 2009 Share Posted April 22, 2009 Me, I actually have problems with massed infantry armies. Either that or Mekanized Ork armies. With the infantry, it just ends up that there's either too many to kill at once, too many so they all end up with Cover saves, or those damnable footsloggers are blocking my way to the Big Gunz that are blasting my Wolves to bits. IG or Orks are the usual culprits here. Mekanized Ork armies are nasty because it usually ends up like this: Big Mek- KFF Big Mek- KFF Deff Dreadz- 2x (Troops thanks to the Mek) Grotz Mobz- at least 2 Shoota Boyz Mobz- 2x, in Trukk, with Big Mek so he gets extra range on KFF Killa Kan Mobz- 3 mobz of 3 Too much armor to kill at once, can't get close lest the DD or KK krump the Wolves. I just kinda pray to Russ that he rolls really bad and I roll really good. Uvverwise, da Wulves is ded. :P Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964275 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted April 23, 2009 Share Posted April 23, 2009 i have a problem with guard, massed guard, but i finally have a solution for them: terminator screen infront of my troopers, with storm shields and runic charms to shrug off of the worst of the guard shooting, mixed with a whirlwind hiding deeping but firing that round that ignores cover saves. WLK Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964299 Share on other sites More sharing options...
Focslain Posted April 23, 2009 Share Posted April 23, 2009 Honestly I’ve been having issues with a Chaos player that uses multi-sorcerer tactics to wind of chaos entire units (guy was dropping 7 winds a round). I’d shoot the buggers but he buries them in a 1Ksons squad. If I get close the wizards start picking off my wolves one by one. Last game I just dropped a whirlwind on them each round and killed the rest of his army, ignoring his uber-unit Other then that no issues with other armies, yet. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964317 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted April 23, 2009 Share Posted April 23, 2009 chaos marines can be a problem, but a vindi tank and repeated volleys from a Wolf Guard TDA cyclone missile launchers can solve that... WLK Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964318 Share on other sites More sharing options...
Jonny Wolf Posted April 23, 2009 Share Posted April 23, 2009 The ONLY issue I have with anyone is Nob Bikerz...Arrrghhh...damn their oily green hides!! :ermm: Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964328 Share on other sites More sharing options...
Ryzouken Posted April 23, 2009 Share Posted April 23, 2009 I run triple Land Raider at 1500 and 2k points, so my banes tend to be Eldar and Dark Eldar. The former isn't played much in my area and don't spam Bright lances because they're expensive as hell, the latter have range issues, or so I've found. Otherwise, Black Templars can be very annoying, mostly due to my big units of Blood Claws being smaller and less resilient than their units and if I shoot them, they get to move. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964381 Share on other sites More sharing options...
Ullr Direfang Posted April 23, 2009 Share Posted April 23, 2009 big bugs and heavy weapon heavy eldar. the big bug lists i play tend to have lots of shooting with w few cc bugs. and the shooty eldar chew through my armor and make me take to many saves to keep my guys alive. to be honest, when i first read the thread title, i thought you had some kind of rumor where there was going to be a space wolf slayer style unit. like a wulfen/marked wolf guard, just with the dwarf slay kind of feel. which made me kind of excited, because that would rock. but after thinking on it, what the post is really about makes more scene. epic fail on my part. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964394 Share on other sites More sharing options...
Grey Mage Posted April 23, 2009 Author Share Posted April 23, 2009 My personal issues are Orks, in 1k games, with Hard Boyz as a troops choice. I cant seem to kill 30 4+ T 4 mode3ls, though I could kill three tacticals with ease. It must be the 90 attacks on the charge. And I always draw against khorne+slaanesh demons. Never win, never lose.... just alot of death. Like a landraider and a demonette, but the raiders immobilized and the pintle mount is gone, and shes standing by the engine. @ Bran: Dreads is easy to pop, Khanz even more so. Just keep hitting them with assault cannon shots from your vendread, and a Las/Hvybolter predator. My vendread regularly tackles a three strong khan mob every game. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964536 Share on other sites More sharing options...
Max_Dammit Posted April 23, 2009 Share Posted April 23, 2009 I hate DE, Portal so you cant shoot them, than assault and take a way al the extra's you have as a wolf, +1 for CC and what not, they turn you in to a more expensive smurf army :P Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964590 Share on other sites More sharing options...
Bran Scalphunter Posted April 23, 2009 Share Posted April 23, 2009 It's not that I don't have enough weapons to kill the Kanz and Dreadz, it's just that there's too many to kill. For example: He runs the armor like this k k k T k k T k k k k D D Cheesy as hell but so freakin' effective, I'll give him that. When they're set up like that I can't kill the Trukks because I can't see them through the Kanz and Dreadz, and everything gets a 4+ Cover from the KFF. And I dare not charge into that.... Space Wolf or not, I know when I'd get my hind end handed to to me. :) Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964743 Share on other sites More sharing options...
Logain the Ranger Posted April 23, 2009 Share Posted April 23, 2009 I've always had trouble with massed infantry with my wolves. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1964934 Share on other sites More sharing options...
hendrik Posted April 23, 2009 Share Posted April 23, 2009 It's not that I don't have enough weapons to kill the Kanz and Dreadz, it's just that there's too many to kill. For example: He runs the armor like this k k k T k k T k k k k D D Cheesy as hell but so freakin' effective, I'll give him that. When they're set up like that I can't kill the Trukks because I can't see them through the Kanz and Dreadz, and everything gets a 4+ Cover from the KFF. And I dare not charge into that.... Space Wolf or not, I know when I'd get my hind end handed to to me. ;) bran, how about a suicide bloodclaws pack that can kill them easy? kinda like this: wolf guard pack leader(TH,SS) 3PF's all the others take melta bombs, sure they only have one attack but that's a S8+2D6 against av 11 Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965057 Share on other sites More sharing options...
Madsakre Posted April 23, 2009 Share Posted April 23, 2009 My only problem is imperial guard. I tend to beat most other races to dust. But i have never tried to play against 'nids tho. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965069 Share on other sites More sharing options...
Grimtooth Posted April 23, 2009 Share Posted April 23, 2009 Currently looking for a way to better deal with vehicles since 13th is lacking on said vehicles. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965081 Share on other sites More sharing options...
Bran Scalphunter Posted April 23, 2009 Share Posted April 23, 2009 It's not that I don't have enough weapons to kill the Kanz and Dreadz, it's just that there's too many to kill. For example: He runs the armor like this k k k T k k T k k k k D D Cheesy as hell but so freakin' effective, I'll give him that. When they're set up like that I can't kill the Trukks because I can't see them through the Kanz and Dreadz, and everything gets a 4+ Cover from the KFF. And I dare not charge into that.... Space Wolf or not, I know when I'd get my hind end handed to to me. ;) bran, how about a suicide bloodclaws pack that can kill them easy? kinda like this: wolf guard pack leader(TH,SS) 3PF's all the others take melta bombs, sure they only have one attack but that's a S8+2D6 against av 11 That only hits on a zogging 6 for the melta bombs... Sure, 9 Power Fist Attacks from the Claws and 3 TH from the WGPL will hurt... but still. The Kanz and Dreadz go before Fists and Hammers, so if I don't kill many of the walkers, I can kiss those Claws goodbye. :P Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965083 Share on other sites More sharing options...
Gyson_Vore Posted April 23, 2009 Share Posted April 23, 2009 to be honest, when i first read the thread title, i thought you had some kind of rumor where there was going to be a space wolf slayer style unit. like a wulfen/marked wolf guard, just with the dwarf slay kind of feel. which made me kind of excited, because that would rock. but after thinking on it, what the post is really about makes more scene. epic fail on my part. No, for there is an anchient evil that haunts all sons of Fenris. They come with the mist, and walk as man and beast in one. They tear with claws and fangs, and take the head of the slain to feed to that which the worship, the Mother of the Wen. Fear these creatures, these eaters of the dead, who's very name can summon vile darkness from the Black Mist. The Wendol. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965107 Share on other sites More sharing options...
hendrik Posted April 23, 2009 Share Posted April 23, 2009 well the khans have 2 attacks each so that's 6 DCCW attacks, hitting you on a 4+, that's 3 hits 2 off them so 2 death bloodclaws lets say 11 bloodclaws(3PF's, rest of them melta bombs) with a TH/SS wolf guard before the khans even get to attack you get your melta bombs attacks 7 melta bombs attacks, 1 hits resulting in a variating result then the khan goes, as mentioned you lose about 2 bloodclaws now come your PF's and TH's 12 PF's attacks hitting an a 3+, 3 TH attacks hitting on a 3+ let's say 9 of them hit, that's got to be enough to take those khans out if you want them even harder you might put in a wolf lord with TH, that would eat through them! Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965129 Share on other sites More sharing options...
Ryzouken Posted April 23, 2009 Share Posted April 23, 2009 has to be 11 Blood Claws for 3 PFists. also, you've got a 3+ inv sv, so use it and save yourself a killed claw (or lose the WG. Didn't say it wasn't a gamble) just mech up in Land Raiders. The Orks will fail at you all day long. (that wasn't a typo, I really do mean that they'll fail at you. Not flail at you, nor fail at killing you; fail at you. Like all they're doing is failing in your direction. It's a play on words!) Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965184 Share on other sites More sharing options...
Grey Mage Posted April 23, 2009 Author Share Posted April 23, 2009 It's not that I don't have enough weapons to kill the Kanz and Dreadz, it's just that there's too many to kill. For example: He runs the armor like this k k k T k k T k k k k D D Cheesy as hell but so freakin' effective, I'll give him that. When they're set up like that I can't kill the Trukks because I can't see them through the Kanz and Dreadz, and everything gets a 4+ Cover from the KFF. And I dare not charge into that.... Space Wolf or not, I know when I'd get my hind end handed to to me. :lol: bran, how about a suicide bloodclaws pack that can kill them easy? kinda like this: wolf guard pack leader(TH,SS) 3PF's all the others take melta bombs, sure they only have one attack but that's a S8+2D6 against av 11 That only hits on a zogging 6 for the melta bombs... Sure, 9 Power Fist Attacks from the Claws and 3 TH from the WGPL will hurt... but still. The Kanz and Dreadz go before Fists and Hammers, so if I don't kill many of the walkers, I can kiss those Claws goodbye. B) Well see thats why I like my solution, its worked for me before. I didnt see any lootas in that list, so my armor could come out without issue. Bloodclaws into a unit of khans they can at most kill 9. That leaves you with six. You kill the three of them with 9 powerfist attacks and a lil luck. If nothing else you got one set out of the way. Another option that Ive had fun with against orks is a Wulfen, with thunder hammer and stormshield. Thats a zoggin 6 or 7 attacks, hittin on 3's. Yes, youll be hit on 3's, the only time a grot can do so, and that can hurt... but he almost always survives. Another idea you might try, and I know this might not go well with your mindset but think about it first: Stay in cover and just shot the lil grot to peices. Then let him assault you, and kill him before he kills you. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965207 Share on other sites More sharing options...
JEFF4i Posted April 23, 2009 Share Posted April 23, 2009 Nobz, there's a Nob player at my local game shop, really nice guy, but a tough opponent. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965217 Share on other sites More sharing options...
Bran Scalphunter Posted April 23, 2009 Share Posted April 23, 2009 And I thought you knew me Grey Mage! Half my tactics involve mighty Bran or Muhcarfur skulking through cover for tactical benefit. The other half of them involve me hurtling dead on towards the enemy, screaming bloody threats as I go. Wonderful thing about them, if one doesn't work halfway into the game, you can switch tactics completely and your opponent will never expect it! :huh: Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1965442 Share on other sites More sharing options...
Wolf Guard Nostromo Posted April 30, 2009 Share Posted April 30, 2009 I've found shooty eldar to be the most troublesome in 5th edition - Its hard to stick an axe in xenos scum with starcannon shots and bladestorms (enhanced by guide and doom) flying around. Plus, how do you kill an avatar? My harsh language, powerfists and meltaguns seems to bounce straight off of them... Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1972091 Share on other sites More sharing options...
Grey Mage Posted April 30, 2009 Author Share Posted April 30, 2009 Thunder Hammer, Stormshield, and wolf tooth necklace should do it for you. Hits on a 3+, wounds on a 2+. Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1972152 Share on other sites More sharing options...
Wolf Guard Nostromo Posted May 1, 2009 Share Posted May 1, 2009 Thunder Hammer, Stormshield, and wolf tooth necklace should do it for you. Hits on a 3+, wounds on a 2+. Good tip, thanks... I rarely use the TH/SS anymore to be honest as it always seems expensive. I guess this is also assuming the wretched monstrosity hasn't carved you up to go with his evening pimms. Having said that, as my tactic at the moment is largely 'enagage pigtails and run like a litle girl', any advice is welcome! Link to comment https://bolterandchainsword.com/topic/166779-wolf-slayers/#findComment-1973213 Share on other sites More sharing options...
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