Ullr Direfang Posted April 28, 2009 Share Posted April 28, 2009 you get the basilisk with some extra stuff and indirect fire ONLY. and not that people didn't do this before, but you have to put your bailisk on a table corner so it will be effective, which means that people will learn this and counter it quick. the 36" minimal range is horrible, it is half a normal table. so i think it will only be seen in apoc. Good! Artillery pieces like that belong nowhere near the front. I will be happy to see them eradicated from normal games. I remember a battle report somewhere (probably WD), sometime where the basilisks were placed on a separate table, pounding the main table from a distance. That is how it should be. i personally feel it is more fluffy for the basilisk as well, but it means i need a new model which cost more points. i guess the way i feel, is that the basilisk kind of gets screwed as far as army artillery goes. i mean imagine if defilers, whirlwinds and other similar vehicles all had 36" minimal range. i understand that other artillery pieces are being added but i still feel that basilisks optimized guard artillery. IDK. well another thing i can think that i would do, is add more drop pods. they are already a problem for guard armies, particularly with the new "half come in on turn one" thing, and with a couple of dreads and GH/HQ w/ bodyguard squads loaded out for shooting, and those nice soft guard units will not be able to weather it two well. i keep forgetting about the hellhound, devildog, and the other version, but these will be problems as i see it. they don't have the best armor, but the can work over our troops, and pop our vehicles. but i don't see them changing things to much. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1969532 Share on other sites More sharing options...
Ryzouken Posted April 28, 2009 Share Posted April 28, 2009 Basilisks can direct fire, covered in BRB I believe. multiple guard squads that combine are a single KP. Drop Pods will do nothing to the standard IG castle's tanks as you'll never drop near enough. Tanks go against the rear DZ line with infantry squads spaced around them to prevent exactly those drop tactics. Alternate IG army styles can include nothing but 4+ save models. Veterans as Troops, Storm Troopers as Elites, Company Command Squads as HQ (are able to select carapace). Typically those will be in Chimeras or Valkyries (I like the latter). IG seem pretty nice. Capable of swarms or elite resilient units (as resilient as non marines can get). Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1969671 Share on other sites More sharing options...
Grimtooth Posted April 28, 2009 Share Posted April 28, 2009 For those thinking Drop Pods is the answer, Master of the Fleet can mess those rolls up pretty bad. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1969700 Share on other sites More sharing options...
Grey Mage Posted April 28, 2009 Share Posted April 28, 2009 Well I was buying a second whirlwind for hunting orks anyways... so I suppose its not all bad. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1969702 Share on other sites More sharing options...
ORKILL Posted April 28, 2009 Share Posted April 28, 2009 For those thinking Drop Pods is the answer, Master of the Fleet can mess those rolls up pretty bad. Yep, if the IG player takes two advisors, it's -2 to your reserve rolls. The psychic choir w/culexus assassin is also very nasty. There are so many good builds in the new IG codex it will be hard if not impossible to make an anti-IG list. I think a good take on all comers list will fair better. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1969705 Share on other sites More sharing options...
clanfield Posted April 28, 2009 Share Posted April 28, 2009 on a more serious note i think ill try a lot of blood claws and 3 vindicators as a base led by wgbl (they shouldnt have to many uber close combat heros should they ?) and may be some attack bike squads to buff that a bit hmm and maybe scouts as well just for some panic for em Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1969711 Share on other sites More sharing options...
Grey Mage Posted April 28, 2009 Share Posted April 28, 2009 For those thinking Drop Pods is the answer, Master of the Fleet can mess those rolls up pretty bad. Yep, if the IG player takes two advisors, it's -2 to your reserve rolls. The psychic choir w/culexus assassin is also very nasty. There are so many good builds in the new IG codex it will be hard if not impossible to make an anti-IG list. I think a good take on all comers list will fair better. If they made more codices that made people say that, I wouldnt complain. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1969716 Share on other sites More sharing options...
Yeti Posted April 28, 2009 Share Posted April 28, 2009 So question.... if an IG squad merges with another squad to make a new one, and you kill it... do you get 1 KP, 2KP or 3KP? Id see it as being 2, personally.... but yeah. My understanding is that it works like SM combat squads. They can merge before the start of the battle and cannot un-merge after that. You basically get mega lasgun squads with a few heavy weapons. It's just a way to reduce the # of KPs. Same thing for the new command squads. There are so many good builds in the new IG codex it will be hard if not impossible to make an anti-IG list. I think a good take on all comers list will fair better. Totally agree ... also with GM. You can make decent lists ranging from all mech to mass hordes with the new IG codex and everything in between. Most players will stick to one build type ... just 'cause it'll cost an arm and a leg to get all the models ... so if you know the players style, you might be able to customize your list. Rule of thumb though, "all comers" lists are the best way to go. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1970006 Share on other sites More sharing options...
Spacefrisian Posted April 28, 2009 Share Posted April 28, 2009 Droppods can be effective if you make that 1st wave count. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1970226 Share on other sites More sharing options...
Ullr Direfang Posted April 28, 2009 Share Posted April 28, 2009 Droppods can be effective if you make that 1st wave count. Agreed, even the strongest castle has a weak point. if you castle is made of toughness 3 guardsmen, heavy flames and heavy firepower will quickly demolish the walls, and the soft (i guess in this case armored) interior will be exposed.... can i stop using the castle analogy yet? whirlwinds, Shooty preds, ML/PC/HB long fangs, ironclads, one of our wonderful termie squads with CML or AssC can easily deal with the the infantry and still work over the armor the next turn. I understand that there is a lot the new guard will be able to do, but it just means people will need to learn how to counter what ever it is one can expect to see. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1970290 Share on other sites More sharing options...
clanfield Posted April 28, 2009 Share Posted April 28, 2009 as to reserve rolls if they take 2 masters of the fleet thats -2 to the roll thats a bit nasty,and just wait till its 3 squads of 3 executioners coming at ya with them nasty plasma canons and heavy bolters ,im so looking forward to fighting thease guys :lol: Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1970318 Share on other sites More sharing options...
WG Vrox Posted April 28, 2009 Share Posted April 28, 2009 With all the armour, I say praise to the all father for the Thunder Hammer. Stunning the vehical on any hit is a nice way to ensure you can back up and assult it again in the following turn without any worry of being shot by it. In addition you can hope it will provide you cover in the mean time. WG Vrox. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1970338 Share on other sites More sharing options...
Ullr Direfang Posted April 28, 2009 Share Posted April 28, 2009 With all the armour, I say praise to the all father for the Thunder Hammer. Stunning the vehical on any hit is a nice way to ensure you can back up and assult it again in the following turn without any worry of being shot by it. In addition you can hope it will provide you cover in the mean time. WG Vrox. plus you could get lucky if they do decide to try and shot at you and they could pop their own tank. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1970372 Share on other sites More sharing options...
WG Vrox Posted April 28, 2009 Share Posted April 28, 2009 plus you could get lucky if they do decide to try and shot at you and they could pop their own tank. Prey tell my brother, how would this be? Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1970377 Share on other sites More sharing options...
Grimtooth Posted April 28, 2009 Share Posted April 28, 2009 plus you could get lucky if they do decide to try and shot at you and they could pop their own tank. Prey tell my brother, how would this be? You are hiding by his stunned tank and they fire a template weapon at you that the scatters onto his own tank. Melta cannons killing their own tanks FTW! Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1970383 Share on other sites More sharing options...
WG Vrox Posted April 28, 2009 Share Posted April 28, 2009 ahh yes, forgot about the ol' tempate weapons. but of course, I love it when that happens. More so even than a plasma overheat. WG Vrox. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1970390 Share on other sites More sharing options...
ORKILL Posted April 30, 2009 Share Posted April 30, 2009 I think as has been the case for awhile bring plenty of meltaguns, power fists and melta bomb loving to deal with IG tanks. Long fangs with 4 HB or Plasma and dakka predators for anti infantry. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1972015 Share on other sites More sharing options...
OnlyInDeath Posted April 30, 2009 Share Posted April 30, 2009 For those thinking Drop Pods is the answer, Master of the Fleet can mess those rolls up pretty bad. Yep, if the IG player takes two advisors, it's -2 to your reserve rolls. The psychic choir w/culexus assassin is also very nasty. There are so many good builds in the new IG codex it will be hard if not impossible to make an anti-IG list. I think a good take on all comers list will fair better. -2 to reserve rolls, OK Turn 1 half my pods come in, turn two the rest. No reserve rolls needed. Sorry, but master of the fleet could not do a damn thing to what pods come in when. I think something that will definately make guard armies cringe will be a dread w/ HF/TLHF, in a drop pod w/ DWML. That's a LOT of template weaponry that can just carve up any closely packed guard units. Plus the dread CCW means in turn 2 they can start tearing up tanks. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1972017 Share on other sites More sharing options...
Grey Mage Posted April 30, 2009 Share Posted April 30, 2009 Turn 2 the rest come in? Are we talking apocalypse now? Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1972019 Share on other sites More sharing options...
OnlyInDeath Posted April 30, 2009 Share Posted April 30, 2009 Oop, you do have me there, turn two the rest are reserves. So yeah, better make that first wave count. Either way, would be a good way to tie an army up so that later pods can grab objectives if you storm them w/ dreads the first turn Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1972026 Share on other sites More sharing options...
Ullr Direfang Posted April 30, 2009 Share Posted April 30, 2009 Well OID, you still make a good point. if for some reason the guard player leaves a nice little space by his command squad, the dread you mentioned, would more then likely end the life of at least one said master of the fleet. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1972466 Share on other sites More sharing options...
lunchb0x Posted April 30, 2009 Share Posted April 30, 2009 For those thinking Drop Pods is the answer, Master of the Fleet can mess those rolls up pretty bad. Thats why you only need 1 to drop on target and then using the homing beacon and have the rest dump right next to it/on top of it. ^_^ Its mean tactic but man it pays for its self. ohh and my cure for IG...like it has been since 2nd.... Heavy Bolters, Las-Cannons, Cyclone Missile Launchers. you have a squad of WG in termy armour jump out of a drop pod, and have 2 cyclone missile launchers, thats 4 frag missile templates in one round of shooting...not to count whatever ranged weapons you gave the termies...hopefully either storm bolters or combi-flamers :P Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1972473 Share on other sites More sharing options...
dietrich Posted April 30, 2009 Share Posted April 30, 2009 Between Weaken Resolve and Lash, I think it really forces you to play a mechanized force. I'm expecting a lot of chimeras from IG, which I think also means you need some balance of lighter, multi-shot anti-tank (autocannons on Preds and Dreads) and some high strength anti-tank (like melta weapons). Mechanized IG will be tough, since all the troops are hiding in vehicles. Once you crack their rides, the insides are uber-crunchy though. I think it also really encourages the use of Whirlwinds. Blow up the Chimera, and the unit hides in the wreckage for cover. Drop an incindiary round on them - Str 4 and AP 5 with no cover save really makes IG and Eldar guardians sad. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1972482 Share on other sites More sharing options...
Grimtooth Posted May 2, 2009 Share Posted May 2, 2009 For those thinking Drop Pods is the answer, Master of the Fleet can mess those rolls up pretty bad. Yep, if the IG player takes two advisors, it's -2 to your reserve rolls. The psychic choir w/culexus assassin is also very nasty. There are so many good builds in the new IG codex it will be hard if not impossible to make an anti-IG list. I think a good take on all comers list will fair better. -2 to reserve rolls, OK Turn 1 half my pods come in, turn two the rest. No reserve rolls needed. Sorry, but master of the fleet could not do a damn thing to what pods come in when. I think something that will definately make guard armies cringe will be a dread w/ HF/TLHF, in a drop pod w/ DWML. That's a LOT of template weaponry that can just carve up any closely packed guard units. Plus the dread CCW means in turn 2 they can start tearing up tanks. That dread will get one good turn of firing in before he is toast. The IG I have been playing are nicely packed with plenty of melta power that will give your opponent a nice turn to move to within min range and pop that dread fast. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1974812 Share on other sites More sharing options...
Grey Mage Posted May 2, 2009 Share Posted May 2, 2009 So uh.... yeah. Base price on a Leman Russ exterminator is 150pts, with nothing but the turret. Hellhounds start in a 130pts. The options for weapons havent dropped in price either. The armor is deffinitely more effective, but its also more expensive.... I really dont think Im incredibly worried here. After a couple of games of figuring out their new balance, I figure itll be buisness as usual. Biggest threat I see in the new codex? Gunboat squadrons, 130pts a peice with landraider style transportation that carries 3 TLLascannons. 1-3 per FA choice, though with the models ringing it a nearly 60 US a peice I dont expect to see alot of them. Link to comment https://bolterandchainsword.com/topic/167072-new-ig-codex-how-are-you-going-to-cope/page/2/#findComment-1974882 Share on other sites More sharing options...
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