Captain Pugno Posted April 27, 2009 Share Posted April 27, 2009 The tzeetch daemon weapon can obvoiusly shoot as its additional power listed as an assault weapon In the standard set up for the weapon it is listed as a combat weapon with x additional abilities dependant on points Does this mean you can fire the weopon (usein the MoT upgrade) then charge and use the combat abilities I am assuming you can but would like comfirmation as that is potentailly a lot of antiMEQ power Link to comment https://bolterandchainsword.com/topic/167146-rules-query/ Share on other sites More sharing options...
the jeske Posted April 27, 2009 Share Posted April 27, 2009 yes and on both you have a chance of rolling a 1 and doing nothing. making it almost as good as the khorn weapon. Link to comment https://bolterandchainsword.com/topic/167146-rules-query/#findComment-1969279 Share on other sites More sharing options...
Brother Nihm Posted April 27, 2009 Share Posted April 27, 2009 Yes and yes. Also remember that you get a 4+ save if it rebels. Link to comment https://bolterandchainsword.com/topic/167146-rules-query/#findComment-1969368 Share on other sites More sharing options...
Captain Pugno Posted April 28, 2009 Author Share Posted April 28, 2009 Awsome thanks - I am planning on a fairly shooty army but obviously need to include soome CC as well and so this helps with that department Link to comment https://bolterandchainsword.com/topic/167146-rules-query/#findComment-1970164 Share on other sites More sharing options...
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