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Chosen vs possessed.


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So i'm making a fluffy slaanesh list and so i'm not using berserkers but i want to have a specialized CC squad more powerful than noise marines, and i'm not using terminators. This pretty much just leaves chosen and possessed. Given that they would both have icon of slaanesh, which do people think is the strong choice and why?
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So i'm making a fluffy slaanesh list and so i'm not using berserkers but i want to have a specialized CC squad more powerful than noise marines, and i'm not using terminators. This pretty much just leaves chosen and possessed. Given that they would both have icon of slaanesh, which do people think is the strong choice and why?

 

I would have to go with Possessed, especially if your going to give them Icon of Slaanesh.

 

My reasoning is the close combat chosen tend to get really expensive really fast. A chosen with a power weapon cost 33pts. For three points less you get a terminator which has a better save, an inv save, and a better gun, and instead of infiltrate, you get Deep Strike (and you know chaos loves their icons).

 

Also, Possessed have S5 and with IoS their hitting at I5, so they will be going first most of the time, and killing things easier than choosen would thanks to their extra S boost. Don't forget the cool abilities that you get with possessed, almost all of them are good with the exception of scouts, but if you give them a rhino, then you can use the scouts movement while inside the rhino, giving you a free 12" move.

 

In any case, I'm not a big fan of either for the roll of CC, I would try to grab termies ASAP as I think their the best unit in the elites catagory for Chaos.

 

Hope that helps

Yeah termies are great, but this army is a fluffy side project and so i am trying to avoid units that i use heavily in my competitive lists.

 

Would considering the role of chosen vs possessed affect your view on them? The main difference being infiltrate and access to powerweapons vs overall more resilience and attacks. Chosen also don't suffer from the unpredictability of possessed.

Would considering the role of chosen vs possessed affect your view on them?

 

I think you hit the nail on the head there, chosen and possessed have different roles. I think looking strickly at hth, you have to give it to possessed. But I don't know that I would pick possessed over chosen (or IoS csm's for that matter) even for the role you are talking about.

Infiltrate/Outflank can be a surefire second or third turn charge, leaving twin LC and IoS chosen a designated role of hitters. However, if you pick regular Raptors you have a guranteed second turn charge, and higher numbers due to the lack of LC's and a more surefire way to get in there.

 

Possessed are more durable and stronger, with a surprise roll. If you want the inv saves, and higher strength for vehicle slapping then these are your guys. Buying a lone powerfist for slaanesh chosen is bit of a waste in potential, but security none the less.

 

I say you should share the rest of your list, and if you run sonic heavy then I would advise raptors or chosen as the unit of choice where designated speed is the key. Possessed if you really want them, put them in a transport.

This is the list currently.

 

HQ - 305

 

160 - Daemon Prince: Wings, Warptime, Mark of Slaanesh

145 - Sorcerer: Wings, Lash of Submission, Mark of Slaanesh

 

Elites - 263

 

263 - Possessed x8: Icon of Slaanesh, Rhino

 

Troops - 705

 

265 - Noise Marines x8: Champion, Power Weapon, Doom Siren, Sonic Blaster x5, Rhino

265 - Noise Marines x8: Champion, Power Weapon, Doom Siren, Sonic Blaster x5, Rhino

 

175 - Noise Marines x5: Blastmaster, Rhino

 

Heavy Support - 225

 

225 - Obliterator x3

 

Note that the daemon prince could potentially have lash as well. Remember this is supposed to be a fluffy list, and while i'm not trying to make it weak getting to use fluffy combinations of units that i don't normally get to play is part of the objective. I may even go so far as to replace the oblits with predators or something but i'm undecided on that.

 

The things i'm wondering about at this time are:

-If i can make a Chosen squad for about the same point cost as the Possessed squad that is useful and as competitive as the possessed. With infiltrate and lash first turn charges could be fairly common as long as i can get them infiltrated close enough.

-If i can find a good combination of non-oblit heavy support instead of oblits without using defilers or land raiders.

-If there is a better layout for my nm squads that still keeps the double doom siren.

-If the blastmaster objective camping squad is worth it, and if it needs the rhino.

Lashable bonuses:

Plasma Cannons, Templates(Doom Sirens), First Turn Chargers from HQ's (no units to join for lashing sorcerer, may as well use him from a rhino with one of the squads and no wings, saving points).

 

Chosen wont have INV saves and lack fearlessness. For the oblits well they are synergetic with a lash, and you could potentially ruin someone with it. Lashing things close for melee, then lash something far for firepower. Three oblits, may as well make them take all HQ slots up to spread firepower. (Lascannon predator could take all 3, while having a line of three oblits act as cover for eachother roughly, peek around corners, no overkill, spreading shots etc)

 

Other then that the list looks ok. INV saves for wounds held up in the possessed. Though if you have the possessed face 3 space marine HQ's, all with 3 wounds each, which side do you think wins? (No charging).... Thats where possessed shine, when you compare them to HQ's in terms of wounds and Inv saves.

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