Commander Sasha Posted May 4, 2009 Share Posted May 4, 2009 If I have two standard marine squads, can I combat squad them both, and then re-combine them, giving a 10 man squad with two missile launchers, and another with two flamers, who then jump in a rhino, 2 fire points giving a twin-flamer transport for assaulting those pesky walking grunting vegetables? And if this is legal, can I set up with this arrangement, or do I have to wait for the first round before embarking the 2 combat squads? Thanks in advance Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/ Share on other sites More sharing options...
SeattleDV8 Posted May 4, 2009 Share Posted May 4, 2009 Once you split a combat squad ( on deployment) they can't be rejoined. Almost all transports (barring super heavys) can only carry one unit or in this case one combat squad. Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/#findComment-1977022 Share on other sites More sharing options...
Frosty the Pyro Posted May 5, 2009 Share Posted May 5, 2009 you can never rejoin combat squads, once combat squaded they are seperate units for the entire game. Also you must decide to combat squad or not at deployment, or when you declare how all your reserves are coming in. The only exeption to this is the drop pod, where you can decide to combat squad upon disembarking from the droppod. Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/#findComment-1977206 Share on other sites More sharing options...
Fulminata Posted May 8, 2009 Share Posted May 8, 2009 What about assigning a vehicle to each combat squad. I just lost a battle where the opposing player had a Razorback for each combat squad. The amount of firepower he threw at me was incredible. I asked his to show me where each combat squad can get a separate vehicle, and he pointed to the new codex on page #51 which basically says each combat squad is treated as a separate unit for all game purposes. He also claims a certain army building program let him do it. I think this is cheesy and he bent the rules a little too much. Any thoughts? Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/#findComment-1981342 Share on other sites More sharing options...
Gurth Posted May 8, 2009 Share Posted May 8, 2009 I asked his to show me where each combat squad can get a separate vehicle, and he pointed to the new codex on page #51 which basically says each combat squad is treated as a separate unit for all game purposes. Maybe, but you buy the transport for the whole squad. A tactical squad can "select a Rhino or a Razorback", which I take to mean a single vehicle for the whole squad. The split into combat squads occurs only after you have created your army list, and so taking a transport for each combat squad would be illegal, as that would mean you have taken two transports for a single squad. Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/#findComment-1981353 Share on other sites More sharing options...
Frosty the Pyro Posted May 8, 2009 Share Posted May 8, 2009 What about assigning a vehicle to each combat squad. I just lost a battle where the opposing player had a Razorback for each combat squad. The amount of firepower he threw at me was incredible. I asked his to show me where each combat squad can get a separate vehicle, and he pointed to the new codex on page #51 which basically says each combat squad is treated as a separate unit for all game purposes. He also claims a certain army building program let him do it. I think this is cheesy and he bent the rules a little too much. Any thoughts? Nope you cannot take a dedicated tranport for each combat squad, as they cannot be split untill deployment. Army building program are never a argument for if you can do Somthing, as they are almost universaly wrong, also they are not your codex. Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/#findComment-1981441 Share on other sites More sharing options...
Captain Malachi Posted May 8, 2009 Share Posted May 8, 2009 Army building programs amount to nothing more than 'this random guy agrees with me'. That is the extent of what they offer to a rules debate. Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/#findComment-1981488 Share on other sites More sharing options...
Praeger Posted May 8, 2009 Share Posted May 8, 2009 Also - no army building program will let you do this. Not army builder, not the GW program, none. Now he CAN purchase 6x 5man squads and mount them all in razorbacks, but what he CANT do is place down 12 of them and say they are all from tac squad troop entries. Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/#findComment-1981799 Share on other sites More sharing options...
Fulminata Posted May 11, 2009 Share Posted May 11, 2009 Yeah, he purchased only 2 tactical squads but had them mounted in 4 razorbacks and 2 devastator squad and had them in 4 razorbacks as well. it was quite a handful trying to knock out 8 lascannon-armed razorbacks. He pummeled my land raider the first turn and turn it into scrap on the 3rd try. Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/#findComment-1984003 Share on other sites More sharing options...
chromedog Posted May 12, 2009 Share Posted May 12, 2009 Your friend was "creatively interpreting the rules" aka cheating. When you make your list, the tactical/devastator/etc squads are your units, and these units get A transport. Combat squadding happens "in game" and you can't allocate extra transports to them then. Link to comment https://bolterandchainsword.com/topic/167718-2-combat-squads-in-a-rhino/#findComment-1985116 Share on other sites More sharing options...
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