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Help me come up with a SoB 1500 point list


Toogeloo

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Our leagues in my LGS do funky rules and this week we are to come up with a 1500 point list that uses at least 3 Troops Choices and no Heavy Support options, i.e. no Exorcists, no Retributors, and no Immolators whether chosen as Heavy Support or Dedicated Transport. Basically, if it comes out of the Heavy Support section, it isn't allowed.

 

I think I may have a loophole on this to exploit however, but knowing my LGS, I better come up with a backup plan too.

 

I was thinking of taking an Inquisitor with Retinue and Land Raider. The Land Raider is not in out codex as a Heavy Support option, it is a Transport only. So technically, it is within the rules of the list build. I should probably come up with a different set too, just in case I get some dirty looks.

 

If I do the Inquisitor and Retinue with Land Raider, I will more than likely take a Celestian Squad of death to hijack the ride as well. Canoness, Priest, and Veteran Superior with Evicerators and about 9 more Celestians or so. Then fill the list with 4 Battle Sister Squads, a Squad of Seraphim, and maybe an Eversor or Callidus Assassin.

 

If I don't do the Land Raider, I might just run a Jump Cani and Phem, a second squad of Phem, 4 Battle Sister Squads, and Inquistor and Retinue, and likely an assassin.

I'm guessing that rule was more intended for Land Raiders than Immolators, but gets caught in the same net. You might want to appeal that; it's also an HQ and Fast Attack transport. Never really understood why it wasn't fast attack, anyway.

 

Anyhow!

 

Given the lack of heavy support, expect an emphisis on big melee HQs tearing things up. They won't have large weapons pointed at them, so they'll survive much longer. I'd probably run this battle with either lots of sisters in Rhinos doing the usual mechanized thing, or sisters squads scattered around in big mobs, shooting stuff up, then having dedicated anti-infantry melee units ready behind them.

 

Suggestions:

Mechanized

Flying Nun - for obvious reasons, a great way to deal with infantry. Great to have two of them with a ton of sisters - there's a whole army!

Seraphim - points heavy, but great at all tasks. Since there won't be any AV14 tanks around, the standard krak grenades should do the trick against transports.

Footsloggers

Walking Nun - if you go footsloggers, give her a pistol of some flavour and a Eviscerator - she can do melee backup for Sister mobs.

WH Inquisitor kitted for Close Combat - with crusaders, not too bad as backup for the footslogger sisters. Paired with...

Death Cultists - also great for killing infantry, dealing a nasty counter-charge. I love these.

Repentia - amazing at slicing up angry HQs, Termies, and Nobs - as long as they have a Priest and the charge. Not too tough to do with Holy Rage, too. Keep them in reserve and they'll come out later in the game when the enemy is near your lines. They are suprisingly effective in this role.

We tried appealing it... it was ruled that if it appears as an entry in our codex as a Heavy Support, we cannot take it regardless of how it was purchased. It was ruled that way for a few different codex armies.

 

The loophole of course is that the Land Raider does not appear in the Witch Hunter codex's Heavy Support section, it appears in the transports.

I'd say that since they are being annoying and not letting you take Immolators you should take the Inquisitor Lord with LR transport instead. Other than that, I would definately reccomend taking a Jump Canoness or two, about 4 battle sister squads in rhinos and then also a couple of celestian squads in rhinos with 2 meltas to take care of the anti tank.

Here’s a list that should roll through all the opposition, give the constraints everyone is under:

 

HQ (36pts)

Palatine w/ Bolt Pistol

 

Elite (341pts, x3)

Inquisitor w/ Bolter

Gun Servitor w/ Plasma Cannon, Targeter

2x Chirurgeons w/ Laspistol, CCW

Land Raider

 

Troop (147pts, x3)

Vet Superior w/ Bolter, Book

Sister w/ Heavy Flamer

Sister w/ Flamer

7x Sisters w/ Bolters

 

Total: 1500pts, Kill Points: 13, Faith: 4

 

Not the best, however, only Dreadnoughts pose much of a threat to you.

 

SJ

Not got the codex to hand but I thought only an =][= lord could bring a LR to the table? May be wrong there but might be worth a check.

 

I'd have to say that the idea for fielding a LR inside the restrictions is both fiendish and brilliant. I love it!

 

What I would say is if you're gonna go for an =][= you might as well go for a lord and use it to fill the HQ slot. It may also be worth considering fielding the =][= as a second 'HS'. Consider giving him a metal storm loadout (HB's or HB's & PC servitors) and sit well back and blaze away.

 

If you choose an inquisitor it's worth remembering that you can also pick an assassin which may be very useful in this type of tournie (never underestimate the element of surprise!).

You seem to be going to a lot of effort just to bypass the "no heavies" rule, so that probably won't go down that well. A LR in 1500 is quite an investment and considering you can't take any other armour to support it I don't think it's a good idea anyway.

 

I think you should concentrate on what SoB do best and stick with your "no LR plan", though I'd mechanise the squads.

Frankly, I think even if under the Rules as Written you can field a Land Raider it's probably not a good move to do so, as it would definately make everyone at your LGS cry cheese for the blatant violation of Rules as Intended. That's not the way to make friends and get along with people at the LGS.

 

I'd stick with standard SoB tactics sans Exorcists; Rhino squads and Seraphims for lots of mobile firepower. An Inquisitor firebase squad might also be worth considering; an unit like that would probably have more impact in an HS-less game.

Chengar, that won't stop Marine players from playing Dreadnaughts because they are elites instead of heavy support.

 

 

 

Try this:

 

Inquisitor lord w/3 Crusaders in a Land Raider

Inquisitor w/3 Crusaders in a Land Raider

Inquisitor w/3 Crusaders in a Land Raider

5 Inquisitorial Stormies in a Chimera (multilaser + heavy bolter)

5 Inquisitorial Stormies in a Chimera (multilaser + heavy bolter)

5 Inquisitorial Stormies in a Chimera (multilaser + heavy bolter)

 

Give the Inquisitors force weapons + bolt pistols. They make decent assault units and can wipe out independant characters, special force weapon rule and all that. You could also go with three teen-member footslotting Battle Sisters squads, or two withmoremembers. Flamer and vet w/BoSL puts the ten woman squad at the same price as the 5 stormies w/chimera.

Some good suggestions so far. I would definately get some Chimeras on the table, as they will have some of the heaviest firepower available (exceptions being landspeeders, razorbacks, and waveserpents). I would also take lots of Seraphim, and maybe even Karamazov (he's pretty close to heavy support in my opinion).
Because then your inquisitors aren't as effective in an assault-- he 4/4++ save of the Crusader really helps the small squad's survivability. Unless you want to get rid of the force weapons for storm bolters or something, in which case it CAN work I suppose. I just feel that since you have awesome rules for force weapons, you might as well put them to good use!

This is the direction I am thinking of going after listening to some advice:

 

 

:HQ:

Canoness

+Blessed Weapon, Inferno Pistol, Jump Pack, Cloak of St Aspira, Frag Grenades

(131)

 

 

:)

Inquisitor w/ Boltgun

+2x Heavy Bolter Gun Servitors, Plasma Cannon Gun Servitor

(117)

 

Eversor Temple Assassin

(095)

 

 

:D

Battle Sister Squad of 10

+Veteran, Combi-Flamer, Meltagun, Heavy Flamer

+Rhino, Smoke Launcher

(209)

 

Battle Sister Squad of 10

+Veteran, Combi-Flamer, Meltagun, Heavy Flamer

+Rhino, Smoke Launcher

(209)

 

Battle Sister Squad of 10

+Veteran, Combi Flamer, Meltagun, Heavy Flamer

+Rhino, Smoke Launcher

(209)

 

Battle Sister Squad of 20

+Veteran, Combi-Melta, 2x Meltagun

(269)

 

 

:FA:

Seraphim Squad of 8

+Veteran, Book of St Lucius, Power Weapon, Master Crafted Plasma Pistol, 2x Inferno Pistols

(261)

how about

 

Flying nun- jump pack BOSL bolt pistol frag melta bombs blessed weapon Cloak

shooty nun- combi melta frag cloak BOSL

 

2 squads of SOBs at 14 strong-hvy flamer meltagun, frag vss bolter bosl meltabombs

2 squads of SOBS at 10 strong-hvy flamer meltagun, frag vss bolter bosl meltabombs -rhino

 

2 squads seraphim at 8 strong- twin flamers (2 each squad) vss twin bolt pistols BOSL melta bombs

 

10 faith 1500 points 68 models 4 scoring units

I'm used to putting a plasma pistol on my Vets for WYSIWYG tourneys, the Master Crafting is nice so I don't cook her. I could always do a standard plasma pistol and give her an Eviscerator instead of Power Sword. I have both Veteran variants.

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