Skalver Posted May 7, 2009 Share Posted May 7, 2009 Greetings Brothers, After a long time in the wilderness I have decided it's time I returned to the fold and got back into 40k. I used to play Space Wolves way back in 2nd and 3rd edition but moving to a new city and the collapse of my old gaming group caused me to drift away from the game. I recently picked up a copy of White Dwarf again and remembered what I had been missing. A bit of googling later and I found this site. The people seem friendly and the general quality of post seems high so either it is a community of good, helpful players or the moderators rule with an iron fist :woot:. Sadly finding that the Space Wolves exist now in this horrible confusing rules limbo was no fun, though overcoming that nice hefty kick in the enthusiasm and still wanting to keep going seems a good indication that my commitment is genuine. I did consider going for the Imperial Fists for a bit but when I realised that Roboute Guilleman's final joke on Rogal Dorn was choosing most of the company colours deliberately so they would look horrible when combined with yellow I realised that codex adherence wasn't for me so back to the Fang it was, even if that means having to juggle 2 codexes, a half dozen faq's and a lot of non-official interpretations for now. However since I intend to sit back and take my time getting these guys painted up before I field them I have plenty of time to digest all that. Since I was never a fan of the Blue-Grey armor I will be going for a more traditional Grey-Grey. After a bit of digging around I found DV8's fantastic tutorial at http://www.bolterandchainsword.com/index.p...=163452&hl=. so I will be trying to give a similar paint scheme a whirl. Considering I haven't grasped a paintbrush in about ten years and that my technique could generously have been called rough even then this is an ambitious undertaking for me. They say imitation is the sincerest form of flattery (though I suspect if he sees my eventual imitations the guy who said that may want to reconsider) so it can't hurt to try. Anyway a Space Wolf Battleforce (20 wolves, 3 bikes and a rhino), a Land Raider, a Drop Pod, a Long Fang Pack and Ragnar Blackmane himself sit awaiting brutalizing at the savage bristletips of my paint brush. This of course brings us to the questions (and hopefully answers) part of my post. Having not played in a long time (the last time I played movement distances were four inches instead of six to put it in perspective) there were a couple of things I was wondering about before I put glue to plastic. Firstly, there is the question of whether to turn those 20 wolves into 2 packs of Grey Hunters or one each of Grey Hunters and Blood Claws. I was going to go with two GH packs since I would prefer jump pack equipped BCs but there are two horrible complications with that, first the only way to get BC jump packs is to buy Bike Packs and swap the bikes for jump packs which not only seems horribly expensive in terms of points but it would also mean my BCs do not count as a troops choice and so are useless for taking objectives not to mention leaving me one troops choice short of a valid force. Considering Jump pack equipped BCs seem so central in the SW lore it seems strange that the codex goes so far out of its way to discourage them. I'm leaning towards taking 2 GH packs and crossing my fingers that a new codex permitting JP equipped BCs as a troops choice arrives in the forseeable future. Is this a daft thing to hang my force choice on? Beyond that is gearing options, for the GH packs 2xPower Weapons + Bolters + Meltagun seems obvious (I would like plasma guns but the sprues I have don't seem to have any so Meltaguns it is for now). From reading posts here it seems power fists are probably better used on BCs or with a WG leader for the pack. How do the plasma pistol options fare? As far as I can see they confer no benefit in close combat (beyond that of a bolt pistol) and given how fast infantry move now it seems unlikely I will spend a lot of turns shooting enemies less than 12" away. Is there some benefit to having them that I am missing or am I as well off skipping them? It looks like the plasma pistol is a win if your GHs are holding their ground and waiting for tough opponents to come to them but it is hard to estimate how often that happens in the game without playing. If I go with the BC option it looks like Power Fists are good, a question I didn't see in the FAQ is whether I can have a power fist, a power weapon AND a plasma pistol for each five BCs or if it is a power fist or a power weapon or a plasma pistol for each five. The armies in the codex make it look like it is an OR situation not an AND situation but it doesn't hurt to be sure. Lastly one of my Long Fang models seems to have a multimelta. Is a 24" weapon a bit of a dud for a Long Fang and would I be better off picking up an alternative for him. Anyway, for now I'll just end by saying hello to you all and look forward to getting to know you all. It's nice to be back in the Fang! Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/ Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted May 7, 2009 Share Posted May 7, 2009 welcome home brother! there is many different ways to arm your GHs, and twice as many opinions was what is the right way to do it! so for now i'll only say that i keep my GHs as cheap as a 10 man pack can be, and skip put on the Plasma pistols myself. what i do need to say is that you should avoid the jump back blood claws like a dark angel avoids the truth! they are too high costed for their payback, and more importantly, dont have any freakin frag grendaes! that alone makes them a blank entry to me. the long fang box is a joke, so i would use one of the numerous bitz selling webistes (pm me for them if you'd like, but i am not sure i can mention them without breaking a rule) to gather the better heavy weapons. the only place mult-meltas should be on is attack bikes and land speeders! again, welcome home and eat hearty, your among packmates once more! wolf lord kieran Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1979611 Share on other sites More sharing options...
clanfield Posted May 7, 2009 Share Posted May 7, 2009 firstly welcome back fortunatly you dont need to deploy all 5 long fangs so you can buy a smaller squad and not use the multi melta,yae for blood claws follow the codex entry, and foot slogers or rhino mounted blood claws are fine unit, i restarted my company same way (lost the others in a house fire) i ran with 6 grey hunters -bolters ,melta,power fist ,power wepon 8 blood claws -1 power fists-rhino 4 wolf guard 3-power wepons 1 power fist 2 wg bl with what ever i could scrounge remember the blood claws need a independant char to lead em or they run off after the enermy a lot,bad for holding objectives then i added long fangs and a second grey hunter unit of 10 boltersand a dread, and a speeder (multi melta) the land raider is a great piece of kit but just too many points in a small game , as too raganr i like him but i prefure to have him lead a unit of wolf guard some how seems right ,so theres a points issue again hence i use a battle leader in smaller games i use a pred destructor with las pods as a cheap alternative to the long fangs some times any ho hope this helps good hunting brother Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1979687 Share on other sites More sharing options...
Max_Dammit Posted May 7, 2009 Share Posted May 7, 2009 Welcome to the fang :D Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1979711 Share on other sites More sharing options...
Warhorse47 Posted May 7, 2009 Share Posted May 7, 2009 Welcome back! Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1980009 Share on other sites More sharing options...
Wolf Guard Nostromo Posted May 7, 2009 Share Posted May 7, 2009 Welcome brother... Its good to be back isn't it? My advice would be to go for one squad of each as this allows you to try out both troop types and see what style you prefer in this edition. With counter-attack, both squads can hold their own defensively, while the claws with some powerfists are one of the most effective and point efficient assualt troops in the game bar none. Big squads of these are particularly hilarious as they can absorb and then dish out massive punishment. However, 2 squads of Grey Hunters would give you a real solid basis too so if thats your gut feeling, go with it! In answer to you question, 10 claws could have either 2 fists, 2 power weapons or one of each. Powerfists would be considered the norm. Don't bother with the plasma pistols on them as their ballistic skill is a little under-developed! Grey hunter armaments are a major debate point, but I wouldlean towards a meltagun if you intend to mount them in the rhino as this gives them a real bite (ouch, sorry) and power weapons depending on how you intend to use them but leave out the plasma pistols for now. Finally, I would put the jump pack claws on hold as they are very expensive in their current format. They can be powerful if used well, but will usually struggle to justify the points you invest in them Whatever you choose, best of luck Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1980129 Share on other sites More sharing options...
Gyson_Vore Posted May 7, 2009 Share Posted May 7, 2009 Welcom back to the Halls of Russ, brother. I would think a pack of each Grey Hunters (in a pod) and Blood Claws (in the Rhino). This would be pretty essential, especially considering how important mobility is in this edition. Those are my suggestions however, I trust the judgment of a Long Fang, even though he has let his arm stray from the axe for a little too long. Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1980483 Share on other sites More sharing options...
Jonny Wolf Posted May 7, 2009 Share Posted May 7, 2009 Welcome back brother! The Fang has missed you. The Ale is still in the corner (give brother Bran's new frosty brew a taste...it's delish). Feel free to kick one of those blood claws off the bench...you, my brother are a Blood Claw no more. Oh, and don't make fun of Beef's girlfriend... Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1980490 Share on other sites More sharing options...
Tyrannicide Posted May 7, 2009 Share Posted May 7, 2009 Oh, and don't make fun of Beef's girlfriend... ^_^ Personal taste I suppose. Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1980680 Share on other sites More sharing options...
Megalodon Posted May 8, 2009 Share Posted May 8, 2009 Welcome back to the Pack! :P Let me second the advice to steer clear of Plasma pistols as the new codex is due out later this year. Even if they remain an option they'll be too expensive. Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1980838 Share on other sites More sharing options...
Grey Mage Posted May 8, 2009 Share Posted May 8, 2009 Atleast, I say, enjoy them while they last.... I kept hearing "SW! SW! SW! SW!" on the rumors, now everyones telling me about Dark Eldar. Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1980845 Share on other sites More sharing options...
Vash113 Posted May 8, 2009 Share Posted May 8, 2009 Welcome back to the Fang, pull up a seat and have an ale... or two. The others pretty much covered the rest. Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1980959 Share on other sites More sharing options...
Skalver Posted May 9, 2009 Author Share Posted May 9, 2009 Thanks brothers for the greetings and the advice. After some deliberation I have decided on the following: Pack1: 10xGH, 2xPW, 1xMeltagun, Bolters Pack2: 10xBC, 2xPF The rest I don't have to worry about until that lot is out of the way. Anyway, thanks once more and I look forward to serving the chapter once again. Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1981838 Share on other sites More sharing options...
hendrik Posted May 9, 2009 Share Posted May 9, 2009 hold on mate! you need 1 HQ too i'd say the cheapest bet would be to make a wolf priest, he's cheap, almost as good as a wolf lord in CC and would be a great bonus for your claws aswell as for your grey hunters oh and welcome back, have an ale! Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1982156 Share on other sites More sharing options...
Skalver Posted May 9, 2009 Author Share Posted May 9, 2009 hold on mate!you need 1 HQ too i'd say the cheapest bet would be to make a wolf priest, he's cheap, almost as good as a wolf lord in CC and would be a great bonus for your claws aswell as for your grey hunters oh and welcome back, have an ale! I have a Ragnar miniature who will become my first HQ. I will probably just use him as a Wolf Lord or Wolf Guard Battle leader initaially. Since as far as I can determine the Iron Wolf Amulet no longer exists the Wolf Priest seems to be 4 points more expensive than the Wolf Lord but with one less wound right now (after you factor the cost of the power weapon and bolt pistol). Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1982264 Share on other sites More sharing options...
Gyson_Vore Posted May 9, 2009 Share Posted May 9, 2009 The Iron WOl f Amulet is the equivelant of a rosarius, so it still does exist, providing the Wolf Priest with a 4+ invulnerable save. Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1982284 Share on other sites More sharing options...
KiltedMarine Posted May 11, 2009 Share Posted May 11, 2009 It's always nice to see a veteran returning from Crusade! Pull up a bench and tear yourself a haunch of... whatever that thing is there on the spit. I'd recommend mixing the PFs and PWs in your squads for greater flexibility- you never know when the hitting power or the Initiative will come in handier! That said, there's plenty of brethren who disagree with me. After your thirst is slaked with ale, I've got some harder stuff you can take a nip of, if you'd like. Just don't give any to the pups; they're not old enough yet to appreciate it... Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1984856 Share on other sites More sharing options...
Megalodon Posted May 11, 2009 Share Posted May 11, 2009 I'd recommend mixing the PFs and PWs in your squads for greater flexibility- you never know when the hitting power or the Initiative will come in handier! I concur, it is best to be flexible in my opinion. Link to comment https://bolterandchainsword.com/topic/167913-return-to-the-fang/#findComment-1984859 Share on other sites More sharing options...
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