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HQ Inquistor lay out for new guard. Help needed.


shaun03

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Hey i just pick up the Lord Rex pices from fw to add some support for DKOK guard style army. Now back to the point of me comeing hear to ask for some help. I have never use a inquistor before, but have the main conspect of how they can offer support. I have build a horde style dkok list with force on mass amount of troops and not so much armour. What i am looking to get out of my inquistor set is a good support for cc and count charge roles.

But as for a pscyh power go i am at a lost for if what or any would be a good for the support role.

For points cost i am open to any style build but not trying to drop arm and leg for a HQ.

Hears what i got so far.

Force weapon

Storm sheild

Bolt pistol w/psycannon bolts

term armour

psyhood

scourging ( unsure if i am going to take a power or not)

Familiar

Hierophant

Acolyte ( is it worth given him any upgardes)

Sage

Mystic

 

Any input is welcome

I would advise against using the Inq as a CC piece; he costs way too much to make him even a bit effective and with a Force Weapon he is still only striking at S3. You also can't have a Bolt Pistol, Storm Shield and Force Weapon; you can have a max of two weapons. With Scourging also being used, it seems kind of a waste to spend points on a bolt pistol and psycannon rounds.

 

That said, Scourging is not all that great either but if you're dead set on buying a psychic power, I guess you could do worse. I would consider sanctuary, though, if Demon Princes are popular in your area; that ability will totally screw them over.

 

I would also suggest mounting your squad into either a Rhino or a Valkyrie/Vendetta. This augments the range at which your mystics' ability will work (definitely take 2) as well as Sanctuary. If you go with an Acolyte, Power/Artificier Armour can be a worthwhile investment.

 

I would also suggest maxing out the amount of Warriors in his retinue; either as Heavy Bolter Servitors if you forgo a transport, or as Melta/Flamer Veterans if you go mounted; you can then give the Inquisitor an Incinerator or Combi-Melta depending on which type of Vet you go for.

 

I also don't think the Hierophant is really worth the 8 points; that is, unless you see LOTS of Daemons. Even then, they are usually Fearless so -1 to Ld is not that big a deal to them. To me the Sage is not that good and considering that 10 points can go further with the IG Codex I would forget about him.

 

So to sum it all up I would do:

 

Inquisitor Lord

-Pyschic Hood

-Incinerator

-Purity Seals

-Storm Shield (Because it's on the model)

 

Acolyte

-Artificier Armour

 

Mystic X2

 

Veteran Guardsman X3

-Flamer X3

 

Rhino w/Smoke Launchers

 

All in all that costs you 230 points; you can swap out the Flamers and Incinerator for Meltas if you prefer and add Sanctuary if you see many Princes. Other toys include Emperor's Tarot or a Holy Relic but I think this build doesn't cost too many points and is still quite effective.

Close combat-oriented Inquisitors have two major drawbacks. Firstly, as you should have seen if you added up the points, they are extremely expensive. Secondly, they are, in terms of combat effectiveness, terrible. That combination is why you never seen DH players kit out their Inquisitors for melee. It is far more points efficient and effective to spend those points on Grey Knights instead. (Who will also mount a terrific shooting threat, too! There's just no comparison.)

 

The Inquisitor Rex model is undeniably awesome, but if you intend to field him as a Malleus Inquisitor, expect to be disappointed with his performance. If you're dead set on having a melee unit, do what we DH players do and consider power-armoured GKs or a GK Terminator units intead. Use =I= Rex to count as a GK Grand Master with a storm shield replacing his storm bolter and then build a GKT retinue around him. I cannot emphasize strongly enough how utterly disappointing and usually outright useless close combat Malleus Inquisitors are.

 

If you spend that many points on a unit, you should expect some significant return on investment. That just isn't going to happen.

 

Now, if you're looking to include a Malleus Inquisitor, build him shooty instead! I-lord with a psycannon (maybe a psychic hood, too), 3 gun servitors (2-3 heavy bolter, 0-1 plasma cannon), 2 sages, 1-2 mystics, 0-3 acolytes with bolters. There's no place for I-lord Rex in there, but what you do get is an incredibly potent firebase unit for a very reasonable cost.

thanks for the help, yeah i am seeing and learning that CC builds are worthless, i am swicthing over to the shooty build.

I thinking that the firebase would be nice touch to my list lay out. Also there are a few daemons out there so i may take the Sanctuary power. As for his ride opt i have been looking at the val and vend as choice. I do like the modle and the way my list is set up now they wouldnt fit, so i am thinking i am going to add one and use it as his ride. So that why i have reason for puting it in.

Now hear what i was thinking if i take either the val or vend i would go with a short rang firey death sq. Useing them to jump out and burn a unit than alouding a one of my guard sq to finsin it off or tie it up. Now i run a pinning type army with a lot pinning wepon so being able to fly down a burn a pin sq seams like it may work for me. Its just a shame the vets can't take a heavy flamer as one of there choices that would add a nice punch.

Now trying to fit that in my list may be a bit of a problem, so i will have to work on that.

Depending on what your IG command squad is will affect how you equip your DH inquisitor Rex. I second that a Grey Knight Grand Master, acting as Rex, attached to the guard HQ platoon, may be the best bet. Plus, a storm shield and nemesis weapon should give the +1 attack bonus in close combat, for a total of 6 on the charge, and you can still take the psyker abilities, such as scourging, for a decent shooting attack to use his BS5, and a psychic hood for defense.

 

If you really want an inquisitor lord, though, 3 melta vets, 3 accolytes with slightly different wargear and 2 mystics will serve you well in a valkyrie/vendetta.

Yeah i need to take a lord so i can feild mmy vin assassin. Thanks for all the help, now this may sound like a stuipd question, but i got the daemonhunters book, and i can't find were the points are for wargear choices. Are they in the witchhunters one? And for other gear prices do i use the new IG and SM books, and there rules of storm sheilds and things like that. Again thanks for all the help

If you've got an IG army with plenty of Chimeras or a spare Valk/Vendetta, then the following might suit you;

 

Inquisitor Lord, plasma pistol

3 x Veterans w/plasma guns

2 x Sages, 3 x Mystics, 3 x Familiars

(176 points)

 

They won't run away, due to 'Iron Will', and they demolish heavy infantry and MC's pretty easily (re-rolls on the Sage nullifying the occasional 'Gets Hot' you'll roll). The Mystics and Familiars (and even the Sages to a large extent) are completely expendable, there to shield the Lord+Vets from enemy fire. It will be intensely annoying for an opponent when he kills over half the unit and due to 'Iron Will' they just keep advancing. You can even do a Marine, where you choose to fail (and thus run out of Assault range etc), then choose to pass your rally Morale test in your turn.

 

Another option is the Hereticus Beartrap, which is as follows;

 

Inquisitor Lord w/eviscerator, 'His Will Be Done'

3 x Acolytes w/power armour+man-catchers, 2 x Chiurgeons, 3 x Familiars

(196 points)

 

Tack on an IG Priest w/eviscerator instead of the usual 3 x Crusaders, and you've got a pretty powerful counter-assault unit. With 7 x S6 chainfist attacks on the charge (with re-rolls to hit), and reducing enemy characters/MC's by -3A's, not to mention the first 4 wounds you take do nothing (first is always ignored, the other three get allocated to the Familiars who die but 'Iron Will' means you don't care), so you pretty much auto-win combat and inflict plenty of S6 chainfist wounds in the process.

 

 

If you're looking for just cheap support, a Malleus Lord (always take it in HQ, so you can always take an Assassin or other Elites choice) with 2 x Mystics and psychic hood is good for camping behind your Russes/Colossus battery and letting them shell the color out of enemy Deepstrikers (while the Lord supresses enemy psykers).

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