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Termicide tactics?


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Greetings all, I was wondering if anyone had some specific advice for using Termicide squads? I've just added one to my list, but so far all they've done is scatter out of range and get destroyed next turn (though this did take some heat off my rhinos and princes, so not a bad thing). Any advice for using them? Do you just drop them down and hope for the best, or guide them with icons?
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I try to guide with Icons, but sometimes you have to hope for the best.

 

For some dumb reason, my termicide unit seems to never get killed. I guess my opponents focus on other stuff while the termies walk around and start killing after doing their main job.

Just hope for the best. Most of the time you got about an 80% chance of hitting/scattering good. So not too bad.

Not much tactics besides dropping and shooting.

 

Maybe its worthwhile to discuss the usefulness of termicide alongside tactics?

 

Because I personally think it is (highly)effective, but I'm wondering if its not better to spend the points on something else. I mean for 45 more points you got yourself 2 Oblits. Of course this depends on the list, if you already have your heavy slots full or in dire need of more at its gold. But in low points game (up to and including 1500) I'm beginning to doubt about how usefull it is... Some extra meltas in squads and Oblits seem to me in most cases the better choice

I run my termicide squads with 3 models. 1 with heavy flamer and 2 with combi-plasma. This way, they can plug any gaps which have appeared in my lines by the time they come in. They can clean up a squad remnant, contest an objective, take down a carnifex or avatar with a wound or two left, create pressure on a front which the opponent thought he had closed up. They're fantastic and it's pretty hard not to earn your points back on the turn you drop when your unit full of power weapons, plasma and heavy flamer is only 105 pts.

I like termicide, just hvent used it in a while.

 

My unit was 3 size, 2 combi-meltas, powerfist+heavy flamer on the last guy.

 

It worked well, always ran two squads of them to make sure one did the job. Normally to slap a basilisk in table quarters was the optimal role, now I use chosen with outflank for that. (same rough cost, they get to assault with krak grenades with higher chance of being where I want them).

 

But, if you like obliticide (I guess thats what its called) that means you should prefer lots of troops/fast attack(with daemons perhaps). Two oblits is 4 terminators with 4 combi-meltas and a powerfist. If you want to look at it that way, a deep strike army is very possible. I just wish daemons could be held back until turn 3 so we can potentially not have to worry about icons being on the table in time if we lost the two compulsory troops of marines.

 

 

Another favorite is combi-plasma within 12". Another is using 5 terminators, running them when they arrive so they dont get so hurt from blast weapons.

 

I thought about going with 30 termies, wing princes, raptors and obliterators for a deep strike army. Though, I suppose it would be hard to pull off as easily as the daemon codex.

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