Vomikron Noxis Posted May 11, 2009 Share Posted May 11, 2009 Greetings all, I was wondering if anyone had some specific advice for using Termicide squads? I've just added one to my list, but so far all they've done is scatter out of range and get destroyed next turn (though this did take some heat off my rhinos and princes, so not a bad thing). Any advice for using them? Do you just drop them down and hope for the best, or guide them with icons? Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/ Share on other sites More sharing options...
JamesI Posted May 11, 2009 Share Posted May 11, 2009 I try to guide with Icons, but sometimes you have to hope for the best. For some dumb reason, my termicide unit seems to never get killed. I guess my opponents focus on other stuff while the termies walk around and start killing after doing their main job. Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984034 Share on other sites More sharing options...
L0NEW0LF Posted May 11, 2009 Share Posted May 11, 2009 am i missing something? or is a "termicide" unit something Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984059 Share on other sites More sharing options...
DaemonPrinceDargor Posted May 11, 2009 Share Posted May 11, 2009 Termicide units are small squads of Termies who usually teleport in,kill something important and then die horribly(or not).Most common example is 3 Termies with 3 Combi-meltas.Hope i covered you. Cheers! Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984065 Share on other sites More sharing options...
Zhukov Posted May 11, 2009 Share Posted May 11, 2009 Just hope for the best. Most of the time you got about an 80% chance of hitting/scattering good. So not too bad. Not much tactics besides dropping and shooting. Maybe its worthwhile to discuss the usefulness of termicide alongside tactics? Because I personally think it is (highly)effective, but I'm wondering if its not better to spend the points on something else. I mean for 45 more points you got yourself 2 Oblits. Of course this depends on the list, if you already have your heavy slots full or in dire need of more at its gold. But in low points game (up to and including 1500) I'm beginning to doubt about how usefull it is... Some extra meltas in squads and Oblits seem to me in most cases the better choice Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984086 Share on other sites More sharing options...
Iron_Chaos_Brute Posted May 11, 2009 Share Posted May 11, 2009 I love 'em. Just appease them with a very aggressive DS. Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984089 Share on other sites More sharing options...
Vomikron Noxis Posted May 11, 2009 Author Share Posted May 11, 2009 I've been thinking the same as you Zhukov, especially given that a single Obliterator is cheaper and more versatile if he survives after DS (though less survivable and slightly less killy). Ever considered using a single Oblit in a similar role? Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984343 Share on other sites More sharing options...
Evil Homer Posted May 11, 2009 Share Posted May 11, 2009 eats into the valuable heavy slots.. Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984473 Share on other sites More sharing options...
Vomikron Noxis Posted May 11, 2009 Author Share Posted May 11, 2009 Only valuable if they're filled! (which at 1500 points mine arent, usually 2x2 Oblits leaving a free slot) Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984484 Share on other sites More sharing options...
Zhukov Posted May 11, 2009 Share Posted May 11, 2009 no, I'm more thinking of it like w backup plan. I take Oblits in pairs, never single. Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984485 Share on other sites More sharing options...
Mchagen Posted May 11, 2009 Share Posted May 11, 2009 The versatility of oblits is hard to pass up. In comparison, termicide units usually have a very specific roll and it's usually do or die since they get one shot at very limited range. If you don't trust your deepstrike rolls or run icons, don't take them. Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984565 Share on other sites More sharing options...
Master Of Malfeasance X Posted May 11, 2009 Share Posted May 11, 2009 I run my termicide squads with 3 models. 1 with heavy flamer and 2 with combi-plasma. This way, they can plug any gaps which have appeared in my lines by the time they come in. They can clean up a squad remnant, contest an objective, take down a carnifex or avatar with a wound or two left, create pressure on a front which the opponent thought he had closed up. They're fantastic and it's pretty hard not to earn your points back on the turn you drop when your unit full of power weapons, plasma and heavy flamer is only 105 pts. Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984591 Share on other sites More sharing options...
Corpse. Posted May 11, 2009 Share Posted May 11, 2009 I like termicide, just hvent used it in a while. My unit was 3 size, 2 combi-meltas, powerfist+heavy flamer on the last guy. It worked well, always ran two squads of them to make sure one did the job. Normally to slap a basilisk in table quarters was the optimal role, now I use chosen with outflank for that. (same rough cost, they get to assault with krak grenades with higher chance of being where I want them). But, if you like obliticide (I guess thats what its called) that means you should prefer lots of troops/fast attack(with daemons perhaps). Two oblits is 4 terminators with 4 combi-meltas and a powerfist. If you want to look at it that way, a deep strike army is very possible. I just wish daemons could be held back until turn 3 so we can potentially not have to worry about icons being on the table in time if we lost the two compulsory troops of marines. Another favorite is combi-plasma within 12". Another is using 5 terminators, running them when they arrive so they dont get so hurt from blast weapons. I thought about going with 30 termies, wing princes, raptors and obliterators for a deep strike army. Though, I suppose it would be hard to pull off as easily as the daemon codex. Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984620 Share on other sites More sharing options...
LuNCHBiZZLe Posted May 11, 2009 Share Posted May 11, 2009 I usualy go with the icon and pray they pop the tank/squad they aimed for before the army I'm fighting goes"OMG that squad just killed my ___ DIE!"wich then gives me a nice round of going hehehehe you aint shooting at my tanks and HQs. Link to comment https://bolterandchainsword.com/topic/168237-termicide-tactics/#findComment-1984774 Share on other sites More sharing options...
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