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Incenerator/Psycannon/non water


gil galed

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So in total at the moment i have PAGK wise

 

3 Justicars

 

15 normal marines

 

2 incenerators

 

2 Psycannons

 

So at the moment i can't decide how i should make three squads,

 

My basic tear was between

 

2 incen in one squad, then psycannon on the other two

 

or

 

2 Psycannons in one squad, then 1 incen per the other 2

 

Now my question is does either of these set ups overly tailor the squads to attack/defend and thus limit their capabilities as a water unit and thus responding to my enemy, all thoughts welcome, and if you think i need some more models just say

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It sort of depends I think on what else you have going on in your army. If you're running Land Raiders, incinerators can really shine. I'd put both psycannons in one squad, probably a small one, to be a back field objective sitter.

 

i'm running a LR (changes between LRC and GH, can't decide) and a pair of TLLC/ML dreads atm,

If it's only a single Land Raider then IMO you should both Incinerators in the single squad mounted in the LR. Template weapons are much better when they gain the added mobility that mechanization allows. LRC also seems like a better choice for a squad moving into template range, as it's weapons have a better close-range focus.
If it's only a single Land Raider then IMO you should both Incinerators in the single squad mounted in the LR. Template weapons are much better when they gain the added mobility that mechanization allows. LRC also seems like a better choice for a squad moving into template range, as it's weapons have a better close-range focus.

 

presumably a lrc over a gh? land raiders tend to die quicker tho when they reach assault distances and 2d6 pen.

Have you considered the following?

 

Squad A: Justicar, 5 grey knights, 2 grey knights w/ incinerator

 

riding in Godhammer toting Phoebos (is it?) pattern Land Raider

 

Squad B: Justicar, 7 grey knights

Squad C: Justicar, 3 grey knights, 2 grey knights w/ psycannon

 

then your two dreads.

 

This gives you the following:

 

3 scoring troops choices

3 dedicated anti-armor choices

 

The incinerator squad is designed to close with the enemy in the Land Raider, which can shoot tanks and heavy targets until you need to be close.

 

The standard no frills squad allows for versatility and normal operation

 

The mini-purgation squad allows fire support, still is relatively mobile, and is a perfect garrison unit for your own objective scoring.

 

This lets you concentrate the heavy weapons in a squad letting you get the most use out of them, and gives you a squad to use in a multi-purpose regular role.

I've only just started playing with Grey Knights, but I'll throw in my 2 cents.

 

I would put both psycannons in a single 6-man support squad, while sticking a single incinerator into an 8-man squad. I found with the two incinerators, after adding all the stormbolters, more than a couple of times I've wiped out all the models in assault range, leaving the GK high and dry.

 

 

Also, this is just an aside, but why are people so hung up on all this "water warrior" crap? I read the original article, and honestly it was a big load. Not only was it full of presumption ("styles I like are intellectual and complicated; other styles are 'tard-mode!"), and the tactics themselves amounted to: "Cheat by measuring beyond your weapon range and spam Land Raiders = win."

Squad A: Justicar, 5 grey knights, 2 grey knights w/ incinerator

 

riding in Godhammer toting Phoebos (is it?) pattern Land Raider

 

Squad B: Justicar, 7 grey knights

Squad C: Justicar, 3 grey knights, 2 grey knights w/ psycannon

Seconded. Pyykkonen's reasoning is spot-on, in my opinion. Were you running dual raiders, I'd put one incinerator in each. But with just the one raider, you'll want both incinerators in there, since that's where they'll do by far the most damage. The vanilla squad is then totally free to move about and shoot at 24", which is where GKs really shine. And of course the 2 psycannons in the one squad, because that way you not only concentrate fire, but also will only be anchoring one squad in place, rather than 2.

Squad A: Justicar, 5 grey knights, 2 grey knights w/ incinerator

 

riding in Godhammer toting Phoebos (is it?) pattern Land Raider

 

Squad B: Justicar, 7 grey knights

Squad C: Justicar, 3 grey knights, 2 grey knights w/ psycannon

Seconded. Pyykkonen's reasoning is spot-on, in my opinion. Were you running dual raiders, I'd put one incinerator in each. But with just the one raider, you'll want both incinerators in there, since that's where they'll do by far the most damage. The vanilla squad is then totally free to move about and shoot at 24", which is where GKs really shine. And of course the 2 psycannons in the one squad, because that way you not only concentrate fire, but also will only be anchoring one squad in place, rather than 2.

 

turns out i have 3 incinerators, i suppose i'll just lob the third into the big PAGK squad if its needed, thanks for the help guys!

 

is the third GK in the psycannon squad for wounding soakage or just because the other squads don't need to be any bigger?

is the third GK in the psycannon squad for wounding soakage or just because the other squads don't need to be any bigger?

Wounding soakage. 6 men strong is a good size for a fire support unit.

 

As for the extra incinerator, I almost just rather not have it in the third squad at all. If they're walking, they'll be at fairly long range, and the incinerator will be next-to-useless. Being a useless 35pt model is not a good thing, and those points could be put to much better use elsewhere.

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