Brother Evar Posted May 12, 2009 Share Posted May 12, 2009 I bought the new IG dex because my little brother wanted to start orks or IG. He wrote a list and I found it quite disturbing- Imperial Guard- 1500pts HQ- Company Command Squad med pack vox caster cameo cloaks regimental advisors- Master of Ordanence, Officer of the Fleet - 165pts :) Troop 1- Infantry Platoon Platoon Command Squad- Medi Pack vox Caster - 65 pts Infantry Squad 1 - melta gun vox caster - 65pts Infantry Squad 2 - melta gun - 60pts HW squad 1- x3 lascannons - 105pts HW squad 2- x3 lascannons - 105pts HW squad 3- x3 lascannons - 105pts HW squad 4- x3 lascannons - 105pts HW squad 5- x3 lascannons - 105pts Platoon total- 715 pts Troop 2- Company Veterans Squad x2 melta's demolitions doctrine - 120pts Heavy Support 1- Hydra Flack Tank Support Battery x2 Hydra's - 150 pts Heavy Support 2- Ordenance Support battery x1 Colossus - 140 pts Heavy Support 3- Leman Russ Squadren x1 Leman Russ Executioner w/ pair of HB Spontoons - 210 pts Army Total- 1500pts This is what I am building/ running- Sable Swords- 1500 pts HQ- SM Librarian Epistolary -150pts Troop 1- Tactical Squad X10 SM’s Plasma gun Heavy Bolter SM Sargent w/ Power Weapon + BP Rhino transport -230pts Troop 2- Tactical Squad X10 SM’s Melta gun Plasma Cannon SM Sargent w/ PW + BP Rhino transport -230pts Heavy Support 1- Land Raider Redeemer Pintle multi melta -250pts Heavy Support 2- Devastator Squad X5 SM’s X1 lascannon X1 Missile Launcher -140 pts Fast Attack 1- Vanguard Veteran Squad X8 SM’s Sargent w/ relic blade X2 w/ Power Weapons -230pts Fast Attack 2- Attack Bike Squadron X3 Attack Bikes w/ Heavy Bolter -120 pts Fast Attack 3- Attack Bike Squadron X3 Attack Bikes w/ Multi Melta -150pts Army total- 1500 pts So am I screwed or am I screwed? The Dakka burns! :cry: Link to comment https://bolterandchainsword.com/topic/168313-new-ig-woes/ Share on other sites More sharing options...
waaanial00 Posted May 12, 2009 Share Posted May 12, 2009 If you are worried about all those lascannons just a bit of mathhammer to assuade your fears :D Assuming that he shoots all of his 15 lascannons at your Landraider in turn 1 (before you kill any) he only has a 0.42 chance of actually wrecking the landraider and is statistically only going to get 1.2 penetrating results. Guard being guard they probably have re-rolls for hits which I have not factored in but even still I wouldnt put away your marines just yet. Things are never as bad as they seem on paper. Everyone raves about how broken Nob Bikers are or how nasty Salamanders armies behave but over the weekend I played in a tournament which saw the top 3 being: 1 - Balanced (and amazingly painted :( sulks because I am never going to be as good) Eldar 2 - Balanced Chaos 3 - Balanced Orks None of the few power players got a look in, I know because my mate came 7th and was playing the top flight players all day and he didnt see one of the Dual Lash or other players on the table (they were all in the middle places so I avoided them as well). Play him at his list about 5 times before coming to any conclusions. You will probably be surprised at how poorly he does. Play for the scenario as well, ok he has 10 scoring units but 5 of them are stationary (and consist of 30 guardsmen in total), 1 of them will need to stay in range of the rest of them in order to give orders and 2 of them are just squishy guard platoons. Have you done the maths and seen if the Sternguard are cheaper than the Devastators? They come with better bolters as standard. Wan Link to comment https://bolterandchainsword.com/topic/168313-new-ig-woes/#findComment-1985155 Share on other sites More sharing options...
gil galed Posted May 12, 2009 Share Posted May 12, 2009 You're LR might survive but i think your tactical squads may well be walking lol, maybe deepstrike a dread to take out those pesky hydras? cameo cloaks this typo made my day lol Link to comment https://bolterandchainsword.com/topic/168313-new-ig-woes/#findComment-1985207 Share on other sites More sharing options...
Giga Posted May 12, 2009 Share Posted May 12, 2009 Just remember to hug cover. Also, you might wanna replace that vanguard squad with, say, two whirlwinds. Hide them somewhere out of line of sight, and your little brother is going to spend a lot of energy just trying to get those two to stop decimating his army. ;) Link to comment https://bolterandchainsword.com/topic/168313-new-ig-woes/#findComment-1985353 Share on other sites More sharing options...
Resv Posted May 12, 2009 Share Posted May 12, 2009 You might want to look into Thunderfire Cannons as well. Extreme range and three kinds of shells really make them worth while. Link to comment https://bolterandchainsword.com/topic/168313-new-ig-woes/#findComment-1985417 Share on other sites More sharing options...
Warp Angel Posted May 12, 2009 Share Posted May 12, 2009 You'd be amused at how easily all those heavy weapons teams break. 2 casualties, Ld7 or flee.... 40% chance or so. Assuming you don't wipe him out outright. I'm NOT a fan of the Redeemer, but that's your choice. And I'd rather have one full squad of bikes with a MM attack bike than two attack bike squads, but that's personal preference. Your list isn't optimized, but neither his his. I think good generalling and adequate dice rolling should be sufficient to determine the outcome. Just kill the command squad first. ^_^ Link to comment https://bolterandchainsword.com/topic/168313-new-ig-woes/#findComment-1985451 Share on other sites More sharing options...
Race Bannon Posted May 12, 2009 Share Posted May 12, 2009 Yes, kill the command squad first :lol: And the Redemmer is wasted here. It seems to me that thing will be the aser magnet. Even given the odds, I'd bet on the LR getting destroyed by turn 2 only because he WILL spend his time trying to kill it and has the means to do so. I'm not a fan of the Vanguard due to their cost. You could add more to your army and be very effective against Guard with an assault squad. Link to comment https://bolterandchainsword.com/topic/168313-new-ig-woes/#findComment-1985621 Share on other sites More sharing options...
Brother Evar Posted May 13, 2009 Author Share Posted May 13, 2009 So I was thinking last night what if I took a LR crussader instead and changed out the libby for Cassius? Then I could take an extra VG and meltabombs. That would be a bit more nasty. Link to comment https://bolterandchainsword.com/topic/168313-new-ig-woes/#findComment-1986079 Share on other sites More sharing options...
Firedrake28 Posted May 13, 2009 Share Posted May 13, 2009 Yeah, if you can, take the Whirlwinds like people are suggesting. You'll find that all those infantry disappear pretty quickly when they can't take cover saves from the incendiary missiles. Just be glad that he's not taking a boatload of Vendettas. Those are far more dangerous to you than six Wound heavy weapon squads. Link to comment https://bolterandchainsword.com/topic/168313-new-ig-woes/#findComment-1986093 Share on other sites More sharing options...
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