Rahveel Posted May 16, 2009 Share Posted May 16, 2009 actually, I hadent considered the benifits of krootox. could be very nice for skimmer killing. Str7 48" with 2 shots at 12" should help against Mech Eldar greatly. Link to comment https://bolterandchainsword.com/topic/168380-kroot-rules/page/2/#findComment-1990346 Share on other sites More sharing options...
Corpse. Posted May 17, 2009 Author Share Posted May 17, 2009 0-1 HQ 0-2 Troop 0-1 Elite 0-1 Fast Attack 0-1 Heavy Support (No two vulture kindreds sorry) Meltaguns in a daemon army outflanking, forgot about that. That would be nasty. With the daemons in synergy with nurgle units and a large kroot hound pack, well if the enemy wants to run thats a bunch of auto str4 hits right there. (If they get away that is) Not sure how they work if the enemy didnt make their initiative fleeing test, and wont get destroyed (ATSKNF) in accordance with the kroot hound rules. Lots of rules to peek into and refigure under 5th edition. Guess GW wanted to avoid this... Link to comment https://bolterandchainsword.com/topic/168380-kroot-rules/page/2/#findComment-1990503 Share on other sites More sharing options...
Captain Malachi Posted May 17, 2009 Share Posted May 17, 2009 Hmm, you're right, even less useful in my army then *shrugs* Link to comment https://bolterandchainsword.com/topic/168380-kroot-rules/page/2/#findComment-1990720 Share on other sites More sharing options...
Corpse. Posted May 17, 2009 Author Share Posted May 17, 2009 No fret, 20 in a unit is just 4 less then what you originally planned. With one less shaper. Link to comment https://bolterandchainsword.com/topic/168380-kroot-rules/page/2/#findComment-1990764 Share on other sites More sharing options...
Captain Malachi Posted May 17, 2009 Share Posted May 17, 2009 Yeah but the idea was for a small unit to tie things up..... The shaper council outflanking would be nice, but it's a HQ slot, and most daemon armies use all their HQ slots in either a pair of greater daemons or a bunch of heralds. However, I can see the value here. Krootox don't seem to mesh well with the rest of the army, once on the ground our units like to keep moving, but to be fully effective they need to stay still (it's the range we want, otherwise we'd use death strike), I'm not saying they're useless, far from it, just that they don't mesh well. Link to comment https://bolterandchainsword.com/topic/168380-kroot-rules/page/2/#findComment-1990907 Share on other sites More sharing options...
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