Marshal Rohr Posted May 21, 2009 Share Posted May 21, 2009 And see if your enemy can really assault you. So that Ork mob that is 13 inches always shouldn't be able to assault you next turn :cuss . Link to comment https://bolterandchainsword.com/topic/168559-on-grey-knights/page/2/#findComment-1995405 Share on other sites More sharing options...
Grand Master Tyrak Posted May 21, 2009 Share Posted May 21, 2009 Plus you don't have Guess-Range weapons that the Targeters would stop you firing. Link to comment https://bolterandchainsword.com/topic/168559-on-grey-knights/page/2/#findComment-1995465 Share on other sites More sharing options...
gil galed Posted May 21, 2009 Share Posted May 21, 2009 Targetters should be a complusory purchase for water players, part of being water is you need to know exactly what your oponnent can and can't do, targetters let you stay within that all important 24" range and know if dropping back is out of the question and assault is the best way to go etc. Link to comment https://bolterandchainsword.com/topic/168559-on-grey-knights/page/2/#findComment-1995545 Share on other sites More sharing options...
Dragons Posted May 21, 2009 Share Posted May 21, 2009 Targeters are VERY cheap and allow you to be the Scalpel instead of the Sword. In a word.. it allows PRECISION in an imprecise game. Making our units just that more elite. :) -Dragons Link to comment https://bolterandchainsword.com/topic/168559-on-grey-knights/page/2/#findComment-1995805 Share on other sites More sharing options...
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