steel hurricane Posted May 17, 2009 Share Posted May 17, 2009 what's your ideas on using the combi weapons? i'mtrying to figure out the best need feedbacks before converting the minis ;) thanx!! Link to comment https://bolterandchainsword.com/topic/168737-combi-weapons-how-to-use-them/ Share on other sites More sharing options...
Giga Posted May 17, 2009 Share Posted May 17, 2009 Depends on what your army and that particular unit needs. For example, if you have sternguard, and you're planning to drop pod them into enemy lines, it's logical that you will give them combi-meltas. This way the sternguard gain the flexibility to destroy both infantry (with their special ammunition) OR to destroy vehicles with their combi-meltas. OR let's say you got a tactical squad with a meltagun, a missile launcher, and a rhino. This tactical squad can hunt vehicles, but it's lacking against hordes or cc stuff such as genestealers. So you give the tac sergeant a combi-flamer to fill a hole. OR let's say your regular opponents are other marines, chaos marines, or necrons. It'd make sense to give your sergeants combi-plasmas, so they can rapid fire shoot two str7 ap2 shots to help you topple the enemy faster. However, you need to be careful not to give them combiplasmas (or plasma pistols) if you've already given them power fists, as then your expensive model risks killing himself etc. Some combiweapons work better in certain builds. If you use Vulkan, then combi-meltas and combi-flamers will be a lot more reliable, etc. It's all up to how you play and what your army needs. Combiweapons are really just a way to add that flexibility to your squads. Link to comment https://bolterandchainsword.com/topic/168737-combi-weapons-how-to-use-them/#findComment-1990890 Share on other sites More sharing options...
steel hurricane Posted May 17, 2009 Author Share Posted May 17, 2009 ok now i have clear the purpose thanx! another question since you raised the opportunity for the tacts to have those combinations, in the codex it says that if there a re10 models you can have a particular weapon , just below the sentece it repeats the option with other 3 weapons, does it means that in a 10 men squad i can have 2 different special weapons(aside the sergeant)? Link to comment https://bolterandchainsword.com/topic/168737-combi-weapons-how-to-use-them/#findComment-1990945 Share on other sites More sharing options...
Giga Posted May 17, 2009 Share Posted May 17, 2009 In a 10 men squad, you can have one special weapon, and one heavy weapon. So, you can have a free flamer and a free missile launcher in a single squad. Or a meltagun and a plasma cannon, or any combination offered. I, for example, often fight against marines and tyranids. So one of my tac squads has a flamer + missile launcher, the other has a flamer + plasma cannon. Link to comment https://bolterandchainsword.com/topic/168737-combi-weapons-how-to-use-them/#findComment-1991002 Share on other sites More sharing options...
Terminus Posted May 17, 2009 Share Posted May 17, 2009 Point the shooty part towards enemy. :) Link to comment https://bolterandchainsword.com/topic/168737-combi-weapons-how-to-use-them/#findComment-1991355 Share on other sites More sharing options...
greatcrusade08 Posted May 18, 2009 Share Posted May 18, 2009 Combi-weapons are the only real way to bolster scout units, a well placed combi-flamer can help a ccw unit, a combi-melta in a LSS can help pop tanks.. GC08 Link to comment https://bolterandchainsword.com/topic/168737-combi-weapons-how-to-use-them/#findComment-1992037 Share on other sites More sharing options...
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