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Can WH really be done?


Artemis360

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Hi all

 

I've been playing 40k for just over a year now and have a fully painted 1700 point nurgle CSM army which I took to my local tournament. One of the main reasons I liked that army was that it was fun and easy to construct and had a bucketload of freedom/conversion in painting and modelling, as well as doing well on the tabletop.

 

However, I've always wanted to do a witch hunters army and actually bought the codex when I first found out about my local GW around 2 years ago. But whats held me back has always been the all-metal range. The fact that it seems if you dont want a storm bolter and a flamer in your squad then you end up with some redundant models. It seems kind of expensive too compared to CSM. I just want to ask, do you guys find it particularly painful building a WH army? Is it really un-user-friendly in terms of buying the models, converting, getting a good WYSIWYG army without taking choices you don't want? It just always seemed like a real pain in the neck even though I've always loved them fluff and rules wise. Thanks v. much for all comments.

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well seeing as ALL of models in a WH army have models for them

WYSIWYG isn't a problem...

just but the model respective to what you want...GW mail order has them all (Y)

as for bulding..they're all 2 peice models...or maybe 3 :lol:

so its quick and easy

painting is fine...just give it a purity seal afterand put a little extra effort into your standerd infantry

seeing as they arn't the most "action" like posses

 

if you don't want a SB and flamer just buy a blister of 3 sisters...you'll want the flamers anyways

sisters with flamers and divine guidance are epic

 

as for price? yes they are abit more pricey, being all metal

but they're just worth the extra cash it in my opinion

however Instead of sheeling out £35 for a exorcist that causes untold argument about TLOS

I advise buying a whirlwind instead...

its £10 cheaper and has a 360 degree LOS (Y)

(plus you can always buy some nice FW upgrades :D)

 

and i belive you like conversions no?

there be plenty of opertunity for it in a WH army

make your own flagellents or repentia for example

make you own IST's...I have ecciselry guard (redemtiopnists)

also Inquisitors and their retiunues are just a playground for conversion

 

 

once you put your mind to it, it just opens out

you'll love it...and probably end up doing GK's and DWKT's

xeno, maleeus and hereticus :)

 

 

oh

welcome to the sisterhood :P

faith is our sheild

Depends on which you want to play: Sisters of Battle or Witch Hunters. The former is a perfectly valid and competative army, the latter will likely require some creative thinking for models and may very well not be a competative army.

 

Unfortunately you are correct on the flamers and storm botlers part, but at least you have the option of flamer / heavy flamer combos if need be. As for the storm bolters, it leaves you open for 5 girl 5 storm bolter dominian squads in a heavy bolter immolator, which I've seen people use, although I cannot vouch for its effectiveness. It does deliver ten shots at 24" and a TL heavy bolter for the price of 186, but then a ten girl Battle SIster squad in a rhino is usually around 200.

Depends on which you want to play: Sisters of Battle or Witch Hunters. The former is a perfectly valid and competative army, the latter will likely require some creative thinking for models and may very well not be a competative army.

 

this is true, but a fully decked out WH army on the table looks hella badass.

 

personally it actually took me about two years of playing the hobby off and on before i fully grasped just what i wanted out of my army. building a full on WH army 'is' a hassle but i really think it's worthwhile in the end.... so long as you're playing for fun over wins. it's not that a full on WH force sucks or anything, it's just a little too 'out there' for consistent victories. if you're playing to win and are concerned with maximizing your time, minis, and money then stick to a pure SoB force, you'll basically be running slightly weaker magical marines. on the other hand a combined WH force that draws from all sides of the codex will provide you with a really unique force that will probably lose more often than not, but when you do get those rare wins they'll usually have a few epic moments to go along with the victory.

 

as for converting the minis, i'm on the hunt for some sort of saw that will allow for arm swaps. anyone have suggestions?

Another thing is that I'm worried that aside from paint scheme, I won't be able to make my mark on them. You can't choose the pose or really add or subtract from the model (unless u seriously mutilate it). Do you guys ever find it frustrating that aside from the paint job, your SoBs look exactly the same as everyone elses?

No more so than that all marines are in different colored versions of the same armor... :D

 

I don't notice.. especially when I'm the only Witch Hunters player that I usually ever see in a store. There's one, maybe two others at most that I ever run into.

Just remember that LOOKING bad-ass is differnt from BEING bad-ass :P

 

Heck, I'd be tempted to put a "counts as" Inquisitor elite with three crusader "celestians" so I can have a land raider-- if the female inquisitor models didn't have that stupid marge hair.

 

 

that first part is still very true hahaha same with the hair bit haha

 

maybe i've been misinterpreting the rules all this time but i was always under the impression that only the inquisitor lord got to ride around in a land raider. the elite inquisitor doesn't have a transports section in its profile so i always figured they were on perma foot.

Elite Inquisitors can have transports, the codex is written a little odd, this is how it goes down:

 

The Retinue entry is under the Inquisitor Lord entry. In the Retinue entry, it states that if an Inquisitor has a Retinue, they may select a transport (chimera, rhino, land raider). The Elite choice Inquisitor says to reference the Retinue entry on the other page (26 for the WH Codex).

 

So as long as an Inquisitor has a Retinue, they may have a transport. Solo Inquisitors (a popular option for Elites ones) may NOT.

Which is why I would use a trio of crusaders as retinue, makes the squad pack some CC punch and be survivable-- for a mere thirty points. If you really must, you can add in some power armor acolytes with mancatchers to further increase survivability.

 

This would be a squad with 13 (12 if you go eviscerator) power weapon attacks on the charge, that can reduce enemy attacks by up to 3 and allocate wounds onto three 3+ armor saves. Toss in a land raider and that squad's barely over 400 points, which isn't bad-- the land raider is worth it, even if the inquisitor squad itself is a bit expensive for so few models.

My wife plays Sisters of Battle along with some additional Grey Knights. I can tell you some of the things she does to customize...

 

Indeed, the freedom to configure specific weapons on models is a pain, but not impossible. For instance there's one metal Sister that comes posed with a chainsword and a plasma pistol. Well what if you don't want the plasma pistol but would rather have something else? Luckily the model is posed in such a way that you can cut the plasma pistol hand off, file it down, and glue on a hand holding what you want in its place. You just need access to plenty of bits. Green stuff can work wonders here too.

 

In my wife's case, she makes use of my Bretonnian bitz and decals to customize her force. Bretonnia has lots of Fleur-de-lis icons and markings which are perfect for Sisters of Battle. She's also eyeing my leftover Men-at-Arms (which I offered her) to convert into other troop types. In fact, the Witch Hunters Codex shows some examples in the photo section with Bretonnians converted in multiple ways.

 

Space Marine bitz come in useful as well. The hardest part is to mentally treat a metal model no differently from a plastic one and be willing to chop it up to get what you want. The only real difficulty is when it's sculpted in a way that makes it difficult to modify (like an arm under a cape or something) but some patience and green stuff can really work wonders.

 

Right now she has a really awesome idea for an Inquisitor and retinue. I may be about to lose the extra fluff crewman on my Bretonnian trebuchet to make it work but I'm excited to see how her idea turns out.

some simple conversions can go mile sin a sisters army

for example...taking the SS with combi melta model (the one with the power maul) cut of the maul, drill through the hand and place 1/2 large paper clips to form a large pole

rob a bretonian banner from warhammer fantasy and BANG! you've got a unique looking imagifier

another way to make them look unique is the bases...put that little extra effort into them and they will stand out

 

i get where your coming form...but a little imagination goes a long way

 

 

failing that build plastic ones....

use the sister front torso from the immolator sprue, a sisters back back, scout bolters, dark/eldar legs and any/all female heads

abit of GS for robs/habits

and you've got a plastic sister

Elite Inquisitors can have transports, the codex is written a little odd, this is how it goes down:

 

The Retinue entry is under the Inquisitor Lord entry. In the Retinue entry, it states that if an Inquisitor has a Retinue, they may select a transport (chimera, rhino, land raider). The Elite choice Inquisitor says to reference the Retinue entry on the other page (26 for the WH Codex).

 

So as long as an Inquisitor has a Retinue, they may have a transport. Solo Inquisitors (a popular option for Elites ones) may NOT.

 

thanks for the clarification. you're totally right about the codex being written 'a little odd' haha.

Which is why I would use a trio of crusaders as retinue, makes the squad pack some CC punch and be survivable-- for a mere thirty points. If you really must, you can add in some power armor acolytes with mancatchers to further increase survivability.

I think your points cost is out. Thirty points is the cost to upgrade your warrior henchmen to crusaders. You still need to buy the basic warriors.

It costs nothing to upgrade your Warriors to crusaders AFAIK. You pay 10 points for the origonal Warrior and that's it. There are no points listing for Crusaders in C:WH that I can see, but there IS a Crusader reference in the back (page 48). Meaning, Crusaders in C:WH cost 10 points. I'm using Army Builder EX for points costs for simplicity's sake, and it also lists it as ten points each.

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