Jump to content

1000 point army?


Xephis

Recommended Posts

Right now im working on making a few different lists, mostly staying in the thousand point range as that is what all my friends play atm. Im debating whether or not heavy support units would be effective to have as most take up a good 10th of my army for one unit. Opinions would be nice thanks in advance.
Link to comment
https://bolterandchainsword.com/topic/168945-1000-point-army/
Share on other sites

Missed this one. Obliterators of course! No discussion even possible.

 

I always take 2 Obliterators with me, preferably in 2x1 instead of 1x2. Taking them separate has enough advantages to offset the extra kill poitns in 1000 points battles. Above I would not take them as singles.

A simple dakkapredator can counter a large portion of a 1k force if you face the right foes. For orks, you can count a whole mob destroyed within a 6 turn period. (9 shots, 6+ hits, 4-5 dead a turn, sometimes a lot more or a few less depending on the havoc launcher which rerolls and how far they spread apart)

 

If you eat up some genestealers, all the better. Many take anti tank weapons that kill marines enough to make their cost back so a tank is usually a decent idea even with a marine army below 1500 points. Even a laspredator can kill enough marines in the span of 5-6 turns to make its points back killing simple marines the whole time.

 

A really cheap dakkapredator can make all the difference, because its cheap and fills a hearty role.

My 1k list has 4 blits, 2 melta's, 1 combi-melta and 2 power fists...

so a weapon count:

6 Power fists

4 Tl meltas

4 Tl plas

4 Plasma cannons

4 Lascannons

4 Multi meltas

2 Melta guns

1 Combi melta

Hmm... Overkill?

 

Well if you could shoot all of it at once, yes. Unfortunately, thats not the case. Its called versatality, not overkill.

My 1k list has 4 blits, 2 melta's, 1 combi-melta and 2 power fists...

so a weapon count:

6 Power fists

4 Tl meltas

4 Tl plas

4 Plasma cannons

4 Lascannons

4 Multi meltas

2 Melta guns

1 Combi melta

Hmm... Overkill?

 

So everything in this list apart from 2 fists, 2 meltas and one combi melta are on 4 models? If these were spread out more, than yes overkill it would be. As of now, it's strategic firing on your part or your opponent's because he could take 80% of your weapons out with just a few shots.

 

But don't get me wrong, I would play with my 3 oblits in 1000 pts in a snap! Don't leave home without them :P

For orks, you can count a whole mob destroyed within a 6 turn period.

:lol: how does a dakka pred playing against any army not just orks shots for more then 1 , maybe 2 turns ?

 

 

Bit confused on your question. You asking killcount? Math-hammer, lets see...

2 HB are 6/4/2.66 dead orks a turn.

1 AC is 2/1.33/1.11 dead orks a turn.

1 Havoc, assuming its placed in the middle of the mob with reroll and negative 4 to scatter is about 2 hits a shot, 3 at best 1 at worst so assuming 2 hits, 1.33 dead orks a turn.

5.1 dead orks a turn, in 6 turns = 30 dead orks. Depending on luck, and luck made better with other abusive things like tank shock, taking advantage of negligence (he put his models too close for blast for example) and of course the lash trick. 30 orks normally is about 200+ points with upgrades, unless he made them dirt cheap for the quick fearless unit of boyz.

 

Power-hammering it, its hard to get 6 turns worth in shooting and at best the 115 pt vehicle taking hits is a good thing because its fairly cheap. (Same idea behind the bare bone prince or two taking hits but the pred shoots good).

 

Light vehicles can be slapped around by it, and monstrous creatures can be wounded decently if they dont pack a 2+ save or toughness 7+. Ive had games where a single dakkapredator took down a dakkafex fairly easily within 3 turns, though a bit of bad luck on his part.

 

It covers a wide range of targets. Most likely seen in 1k and less. But the same can be said about a vindicator, or a defiler. Since they cover different things yet kill the same stuff decently. (with luck of course). Most people dislike facing pie plates in 1k games, most may not realise a humble dakkapredators true threat until its too late. At least by my experiences.

Most likely seen in 1k and less.

but that would mean your taking one less hq and your not going to tell me that taking 2 less oblits or 1 dp instead of two makes the dakka pred a good option compering to those .

 

dakka preds are point fillers for plague spear armies that dont run termicid[fluff] or oblits[lack of pts] .

 

 

Bit confused on your question. You asking killcount? Math-hammer, lets see...

2 HB are 6/4/2.66 dead orks a turn.

1 AC is 2/1.33/1.11 dead orks a turn.

1 Havoc, assuming its placed in the middle of the mob with reroll and negative 4 to scatter is about 2 hits a shot, 3 at best 1 at worst so assuming 2 hits, 1.33 dead orks a turn.

5.1 dead orks a turn, in 6 turns = 30 dead orks. Depending on luck, and luck made better with other abusive things like tank shock, taking advantage of negligence (he put his models too close for blast for example) and of course the lash trick. 30 orks normally is about 200+ points with upgrades, unless he made them dirt cheap for the quick fearless unit of boyz.

but an ork player is going to be in hth end turn 2 . you get max 2 turns of shoting [lets say there are better targets for orks] and after that a dakka pred is very limited

I haven't played much against orks (I think only two games), but would they need vehicles for that 2nd turn HTH? Ork vehicules are relatively lightly armored and opened-top if I remember correctly, so blasting them shouldn't be too hard? So kill a few when the vehicule blows, then nail them as they come to you?

 

Still using the ork example, not sure how two oblits for 150 pts can put out more shots than a Dakka Pred for 115. even if you use oblits, your targets would still be limited against a 2nd turn HTH. You would have more MEQ killing potential (someone math-hammer that if you want, I'm not 100% convinced), but not enough bullets for hordier armies?

 

@OP :Try both and tell us what worked better ^_^

Well for 1k pt forces, how many nob bikers does the dakkapred have to kill to make its cost back it can kill 1 a turn about. (50-70 pts each biker) So it can kil its worth in two rounds, and then if it tank shocks well, whenever even if it gets one shot that means the bikes are split for shooting what they charge and charging something fleeing to the other side of the table. I dont see any more then ten of those sily bikes in a 1k force at most. At 1250 more princes/oblits may be the better choice, but for a general opinion on 1k (no lists shared to add) I felt the dakkapredator is a good choice.

 

If you run a more HTH army, yeah a prince would be more likely and even if you use obits if you want some "terrain" around (a predator/rhino etc) for the oblits to move and fire around then a dakkapredator helps there too. If you dont get a rhino and stick it back that is. Though lacking anti vehicle in a ranged army the oblits may take priority since 1k they do very well for lacking insta-death weapons to take them out + their move and shoot prowess.

 

I run two in a 2k force more often then not. Having 4 HB, 2 AC, 2 Havoc sitting side by side makes for a great anti-light armor infantry/vehicle peckers. Though in worse case scenarios losing a dakkapredator is only losing 115 pts each. Vehicles can be so pesky these days if people just move the damn things when melee is immenent! (A thing I take advantage of often, people rather shoot one final shot then keep a killpoint/harassment alive)

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.